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Current Notes 


Vol. 9 No. 3 

April 1989 

In This Issue: 

Latest ATARI ST and XE News 

The Most Eligible ST Bachelors 

Magic Spectre Tips #2 

SPECIAL REPORTS: 

CO° TOUCH - UP — A Must Have 

Desktop Publishing Utility 


Managing Your Hard Drive 
Does Your Computer Have AIDS? 
ST Word Processors 
Small Miracles for your XE 
The XL/XE Game Cart 
Tips for Adventurers 
Product Reviews: 

Falcon 
Final Assault 
Flash Cards 
Kings Quest IV 
Prospero C Compiler 
Star Raiders II 
Tomahawk 


03 p dBMAN, Ver. 5 — A Powerful 
ST/IBM Database Management 
System 

THE BEST ATARI SOFT¬ 
WARE - 47 Mini Reviews 


A File Edit Options Page Style Text Graphics Help 




11I\PUBLISH\STORIES\TOUCHUP,PT5l 



Touch-Up 
features 
Tear-away 
menus 


; S- 


£- 

□ 

W| 

! A 

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T 

A 

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& 

tT 











Your Monitor on the World of Atari 






































































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Some Spellers are Better than Others. 


Before she won her regional spelling bee, Margaret 
Hollingsworth pored over seven different dictionaries for 
more than three hundred hours. 

And while we’d all like to be champion spellers, most 
us just don’t have that kind of time. 

So may we suggest putting the WordPerfect® 

Speller in your comer. 

Not only will the Speller check your document 
(or any section of it) for errors and double words, 
it will instantly count the words in a document, 
page, or block of text. 

You can look a word up phonetically to find 
the correct spelling, and the Speller will 
give you a list of replacement words with 
similar sound patterns. Or if you’re looking for 


of 



\\br®rfec f 

for the Atari -> T 



just the right word, and you know it begins with “s” and ends 
in “-ology,” use a wild-card character to replace the un¬ 
specified letters. The Speller will show you a comprehensive 
list of your options. 

With the WordPerfect Speller (included in your 
WordPerfect software for the Atari), more than 
115,000 words are at your fingertips. No other 
speller can match that kind of power. 

Not even Margaret. 

WordPerfect 

CORPORATION 

1555 N. Technology Way • Orem, UT 84057 
Tel (801) 225-5000 • Telex 820618 • FAX (801) 222-4477 


WordPerfect is a registered trademark of WordPerfect Corporation. All other brand and product names are trademarks or registered trademarks of their respective companies. 


Current Notes (ISSN 8750-1937) is pub¬ 
lished monthly (excluding January and 
August) by Current Notes, Inc., 122 N. 
Johnson Rd., Sterling, VA 22170 (703) 450- 
4761. Direct subscriptions to Current Notes 
are available for $24/year ($42/2 years). 
Second-Class Postage paid at Sterling, VA 
and other offices. 

POSTMASTER: Send address changes to 
Current Notes, Inc., 122 N. Johnson Rd., 
Sterling, VA 22170. 

Opinions expressed in this publication are 
those of the individual authors and do not 
necessarily represent or reflect the opinions 
of Current Notes ox any of the participating 
user groups, none of which are affiliated in 
any way with Atari Corp. 

PUBLISHER: Joe Waters, 122 N. Johnson 
Rd, Sterling, VA 22170(703)450-4761. 

ST EDITOR: Frank Sommers, 4624 Lang- 
drum Lane, Chevy Chase, MD 20815 (301) 
656-0719. 

XE EDITOR: Len Poggiali, 225 Mosley Dr, 
Syracuse, NY 13206 (315)437-2456. 

Articles or review material and press releases 
should be sent directly to the appropriate 
editor. Deadline date for articles is the 3rd of 

the month. 

ADVERTISING MANAGER: Joyce 
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22170(703)450-4761. 


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Discounts are available for multiple (2-6) 
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lisher. 

STORE SALES: Joyce Waters, (703) 450- 
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Atari stores nationwide. If you would like to 
carry Current Notes in your Atari store, 
please contact us. 

Back Issues: A limited number of back 
issues are available: 

1987: ($2.00) FEB, MAR, APR, MAY, JUN, 
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JUL, SEP, OCT, NOV, DEC. (All 10 for $20) 

1989: ($3.00) JAN/FEB, MAR, APR 


Current Notes 


Table of Contents 
April 1989 

CN SPECIAL REPORTS 


14 Touch-Up 

A Neochrome or Degas program for your IMG files, 
this bug-free version from Migraph gives you loads of 
useful and gee-whiz special effects. 

— by Milt Creighton 

22 The Best Atari Software 

Current Notes authors make their picks ... Dozens of 
mini-reviews ... What makes Atari great? 

~ by Bill Moes and Other CN Authors 

40 dBMAN 

Old wine—new vintage: Version 5.0 with a new report 
formatter, user-selectable command editor, user-select- 
able startup procedure and a reliable compiler. 

--by John Barnes 

44 ProsperoC Compiler 

A solid extension to the Prospero Language Family. 

--by J. Andrzej Wrotniak 


DEPARTMENTS 


■ Atari’s Small Miracles: Rainbow(s), Graphics, by Joe Russek, 62 

• The Graphic Arts: An Introduction, by Steve Marshall, 36 

□ Magic Spectre Tips #2: The Printer Connection, 
by Douglas Hodson, 18 

□ Starting Block: Managing Your Hard Drive, by Richard A. Gunter, 30 

• Stuck in a Rut: Transylvania, by Sam Wright 56 

□ There and Back Again: Kings Quest IV—Affirmative Action 
Advenuture, by Robert Millard, 48 

■ XL/XE Game Cart: Star Raiders II, by Ron Peters, and Necromancer, 
by Patrick H. Adkins, 64 

WAACE CLUB CORNER, 68 

REGISTERED CLUBS, 76 


Page 4 


Current Notes 


Vol. 9, No. 3 












VOLUME 9, NO. 3 — APRIL 1989 



NEWS ♦ COMMENTARY PRODUCT REVIEWS 


• Editorial, by Joe Waters, 6 

o ST Update, by Frank Sommers, 10 
A Leaner, Meaner Atari 

■ XE/XL Update, by Len Poggiali, 12 
7800 Game System, Let’s Hear From You, 

New Products, 80-Column Word Processor 

□ ST Word Processors, by Jim Wallace, 28 
How to Pick the Right One for You 

• Small World, by Dave Small, 34 
The Most Eligible ST Bachelors 

• The G Man, by David G. Grace 
Does Your Computer Have A.I.D.S.? 

• The Junkyard Pussycat, by John Barnes, 30 
Little Tidbits to Pass on to fellow Atarians 


KEY: 

□ ST-related review or article. 

■ XE/XL related review or article. 
• Machine independent article. 


ATARI DESKTOP PUBLISHING 

Current Notes is produced on an Atari Mega ST4 
with an Atari SLM804 Laser Printer using Time¬ 
works Desktop Publisher ST. Some artwork is 
scanned in using the Navarone Scanner and some 
ads are produced with Calamus or PageStream. 


□ dBMAN —Version 5.0: Old Wine, New Vintage, by 
John Barnes, 40 

□ Falcon —The Game of the Year, Blazing Guns and 
Graphics, by Roger Abram, 38 

□ Final Assault —If you have any interest in mountain 
climbing, this game is for you, by Don Elmore, 66 

□ Flash Cards —A clean program offering help in a 
most important learning area, by Bill Moes, 43 

□ Kings Quest IV—Affirmative Action Adventure, by 
Robert Millard, 48 

■ Neocromancer —A fast arcade style fantasy 
game, by Patrick H. Adkins, 64 

□ Prospero C Compiler —Solid extension to the 
Prospero Language family, J. Andrzej Wrotniak, 44 

■ Star Raiders II—If you thought the original was a 
classic, wait till you try this one, by Ron Peters, 64 

■ Tomahawk —Fly the US Army Apache, the world’s 
most menacing Hunter Killer helicopter, by C.H.E. 
Firewick, 58 

□ Touch-Up —Migraph’s New Drawing Tool, by Milt 
Creighton, 14 


TIME TO RENEW???? 

Check your mailing label. If you see an 8904 (4th 
month of 1989, i.e. April!) on the first line, then this is 
your last issue of CN. Get your renewal in right 
away to be sure you do not miss any issues. (If you 
see an 8905 or 8906, your subscription will soon be 
ending. Please try and renew early—it is a big help to 
us. 


April 1989 


Current Notes 


Page 5 





















In the course of duties in my non-Atari job, I often 
have to travel to conferences or visit various com¬ 
panies or government agencies. As you might expect, 
management would like to see some kind of trip report 
when I return to work. However, the fact is, after being 
gone for awhile, things pile up on my desk and it is 
difficult to find the time to compose these reports. 
Often, they simply don’t get done. 

Just prior to my going on yet another trip, this time 
to visit some high-tech firms in California, I received in 
my Current Notes mailbox a “letter to the editor” that 
the author said he was composing on his laptop PC 
while he flew back from California. It wasn’t a big, 
expensive or fancy laptop, but, as the author noted in 
his letter, it did get the job done. That gave me an 
idea. Why not get a small, inexpensive laptop for my 
trips and use some of the normally ample time avail¬ 
able in hotel rooms to compose those reports I don’t 
have time for when I get back in the office? I men¬ 
tioned the idea to my boss, it was approved, and, after 
doing some instant research that evening, I went off 
and purchased a Tandy 1400LS (PC clone, two 3.5" 
drives, 740K, backlit screen, 13.5 pounds) on sale for 
$1,300. Not a bargain by ST standards, but Atari didn’t 
have a laptop yet and I needed something other 
people in the office could use as well. 

During my trip, I wrote up a report every evening. I 
even had some extra time in the airport on Friday night 
and was able to pull out my laptop and finish writing 
about Friday’s activities before I got on the “red-eye” 
to return to Virginia. 

I wanted to have my report ready when I walked in 
Monday morning. So, that weekend, I saved my word 
processing file in a straight ASCII format, took the PC 
disk from my Tandy, popped it into my Mega, and tried 
reading the report into WordPerfect. It worked like a 
charm! Used WordPerfect to check out the spelling, 
and then flowed the text into Publisher 57"where I 
formatted it for double columns and put in some fancy 
titles and subheads. Since I happened to have this 
nifty Atari laser printer attached to my Mega, I used it 
to produce a nice-looking “desk-top” published 
report. That’s what I delivered when I walked into the 
office Monday morning. Needless to say, the report 
had the desired impact. Management figured (jokingly) 
that the laptop had already paid for itself. 

I tell this story for two reasons. One is that Atari will 
shortly have a laptop and Atari owners who want to 
take advantage of a computer when they travel will be 
able to take along something they are comfortable 
with. The other reason is to highlight the fact that I was 
able to easily integrate my PC output with my ST and 
this is, perhaps, the more important point. 


In this issue, John Barnes gives us a look at the 
latest version of dBMAN. This is a dBASE clone. It is 
available, of course, on the ST, but it is also available 
on the IBM PC. I ordered the IBM version so I could 
have a database program at work that was exactly the 
same as the database program I use at home on my 
Atari. Programs written on my Atari can then be read 
and used with dBMAN on the IBM and vice-versa. I 
loaded the IBM version on my PS/2 at work and tried 
accessing a dBASE database I had. Worked perfectly. 
So, with dBMAN\ can access and use databases and 
programs written on the PC for dBMAN ox dBASBas 
well as use the very same programs on my Atari. 

Consider another case in point. In his review of 
Prospero C, Andrzej Wrotniak discusses an added 
bonus for Prospero programmers. Prospero languages 
(FORTRAN, Pascal, C) are available for the Atari and 
for the IBM PC. If you write a program on the Atari, all 
you need to do is recompile that program on the IBM 
PC and you have an application that runs on both 
machines. Prospero even takes this connectivity a step 
further by letting any of their languages call subrou¬ 
tines written in any one of their other languages. 

One of the high-tech firms I visited has an operat¬ 
ing system that runs on several different hardware 
platforms such as the Motorola 68030 and the Intel 
80386. Programs written on one machine can be 
ported over to the other by simply transferring the 
source code and recompiling the application. 

This is clearly the trend of the future. Application 
programmers will be able to develop software that, 
with very little effort on their part, can be ported over 
to a number of different hardware platforms. The 
market open to the programmer expands dramatically 
as does the amount of software available to computer 
owners. 

As Atari owners, we already have a taste of this 
diversity. The Atari ST line already has its own graphi¬ 
cal interface and machine-dependent software. But, 
the ST/Mega series can also run Macintosh programs 
using the Magic Sac or Spectre emulators or IBM PC 
programs using pc-ditto (and, soon, pc-ditto II). 

Using other emulators, Atari owners can even run 
CP/M programs or Atari XE/XL Basic programs. No 
other computer provides its owners with this diversity. 

The above emulation is supported by the Motorola 
68000 chip. Imagine what life will be like when the next 
generation Atari comes out based on a Motorola 68030 
chip. Although plans now call for the first release to run 
TOS/GEM, I expect eventually to see a Unix operating 
system (matching one of the two leading variants on 
the market and masked from the user by a graphical 
interface) that allows us to run Atari GEM software, 

IBM PC software, or Macintosh software—all in one 
machine. Then, as well as now, this flexibility is a 
terrific selling point, Atari. Go for it! 

— Joe Waters 


Page 6 


Current Notes 


Vol. 9, No. 3 











April, 1989 


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When the Atari ST first came 
out, many of us thought that the 
Atari would become the best-selling 
personal computer. Just as the 
Commodore C64 when it first came 
out, the Atari ST represented state 
of the art technology at a cost that 
everybody could afford. Program¬ 
mers naturally gravitated towards 
the ST because of its low cost and 
high performance. But the Atari ST 
has suffered from both a lack of 
software and poor market position¬ 
ing. Its fate has been much the 
same as that of the Atari 400/800 
(which was light-years ahead of the 
C64 in many ways): a great machine 
with little or no support. Those who 
bought Atari STs were quickly 
forced to band together through 
networks and user groups. 

Talking to Atari users, we 
learned many wanted to see our 
best-selling air combat simulator, 
FALCON, converted to the Atari ST. 
They also wanted us to take full 
advantage of the machine’s capabi¬ 
lity, rather than doing just a simple 
conversion job from the Macintosh 
or IBM in the way that many other 
titles have been converted. 

Many of our competitors warned 
us that releasing an ST product 
would be a money loser. We were 
told that within weeks the product 
would be up on the bulletin boards 
and sales would fall to zero. We 
chose to disregard these comments 
and felt that a majority of Atari ST 
users really wanted new products 
and that the piracy problem only 
existed with a small handful of 
users. Many of us did not even want 
to put copy protection on the pro¬ 
duct because we feel that copy 
protection is inconvenient and a 
nuisance for the honest user. Copy 
protection is also expensive, adding 


about $0.50 per 
copy to our cost 
of production. 

H owever, 
within thirty days 
of releasing FAL¬ 
CON ST, pirates 
had put the 
product up on the bulletin boards- 
-complete with diagrams for the 
code wheel protection, keyboard 
layout and mission maps of the 
product. 

***The real cost of such 
software piracy is not the lost 
$49.95j sale, but rather the lost 
industry support for Atari ST.*** 

Whether the machine format is 
an IBM, Amiga, C64, Apple II or 
Macintosh, piracy will always exist. 
A good software company accepts 
this fact and hopes that there are 
enough users out there who do not 
pirate to cover the cost of develop¬ 
ing and publishing a product and 
allow for a reasonable profit. 

Many ST owners argue that the 
ST has no more pirates than IBM or 
Mac. Many of us at Spectrum Holo- 
Byte believe this to be true. The 
problem is that the number of in¬ 
stalled ST’s is considerably smaller 
than that of the IBM or Macintosh, 
thus increasing the impact of piracy 
on sales. In addition, ST pirates 
seem better organized and piracy 
seems more accepted (or, should I 
say, tolerated) by ST users. 

The cost of developing a prod¬ 
uct is quite high, especially on a 
complex machine like the ST. FAL¬ 
CON'St was converted and enhan¬ 
ced by a third party developer. A 
third party developer lives by the 
royalties earned on each product 
sold. Typically, a third party com¬ 
pany receives around $2 in royalties 
for each copy sold. Rowan Soft¬ 
ware, the company that converted 
FALCON, spent over $40,000, and 
24 man-months on the Atari ST 
version. 

The Amiga version already has 
double the sales volume of the ST, 
even though Amiga FALCON has 
been on the market for only 6 weeks 
while ST FALCON has been 


released for 9 weeks. When Macin¬ 
tosh and IBM versions were 
released, they sold four times the 
volume of product over the same 
period of time. Based on the current 
sales trend, the ST developer will be 
lucky to break even. A good-selling 
Amiga or Macintosh product will sell 
20,000-40,000 copies in its first 
year. An IBM title will sell 40,000- 
100,000 copies, yet a top ST pro¬ 
duct would be lucky to sell more 
than 15,000. It will be very difficult to 
convince this development com¬ 
pany to do another ST conversion 
when it could make triple the dollars 
programming in Amiga, IBM, or 
Macintosh product. 

For publishers, it’s also very 
costly to produce and market 
games. When development, mar¬ 
keting, advertising and production 
are included, it costs anywhere bet¬ 
ween $250,000 and $500,000 to 
introduce a new product. After 
retailers and distributors take their 
share of the purchase price, the 
publisher receives in the range of 
$12 to $20 per each copy sold to 
cover its cost and profits. In addi¬ 
tion, publishers must support their 
products with new updates and offer 
telephone and network support for 
users. 

There is no clear-cut solution to 
the problem of piracy. All we can 
ask is that if you like a program, buy 
it. Think of it as an investment. The 
more invested, the more and better 
titles you’ll see for the ST. Help us 
send a message to the rest of the 
industry that there really is an ST 
market willing to buy good software. 
Spectrum HoloByte will continue to 
monitor the ST market and keep a 
close eye on what happens with 
FALCON ST. It’s a shame that a few 
users can hurt a market as badly as 
the ST pirates can and deprive 
thousands of good ST users of the 
product support that other machines 
receive. 

Sincerely, 

Gilman G. Louie, 

CEO/Chairman 

SPHERE, INC.. 

Spectrum HoloByte 


Page 8 


Current Notes 


Vol. 9, No. 3 




















Give your desktop graphics that professional touch. 


Introducing 

Migraph 

Thuc 

h-Up. 

mh. 

IlM. 

Ws o 
// 8 

1 II 

„ LL 

P 

1 o o o o 

cr±. TOUCH-UF 

/amz 

f IXCU 

— ftxecs 

► J t r — 

s. 


Migraph Touch-Up is the complete 
design tool for high-resolution 
monochrome images. 

Create, edit, enhance-you can do it 
all with Touch-Up. 

And do it better, because Touch-Up 
is the first “virtual page” graphics 
program for the Atari ST:" A sizeable 
advantage indeed! 

Touch-Up can handle bit-mapped 


images of any size and resolution 
(based on available memory in your 
computer). Which means you can now 
produce pixel-perfect images for all 
your publishing projects. 

Migraph Touch-Up. A powerful tool for 
professional-quality results. 

Ask your dealer for a demonstration of 
Touch-Up, or call Migraph’s toll-free 
number for more details. 


A *r 


'vhiGmph 


200 S. 333rd St., Suite 220 Federal Way, WA 98003 (800)223-3729 (206)838-4677 


Copyright 1989 Migraph, Inc. The Migraph logo is a registered trademark and Touch-Up is a trademark ot Migraph, Inc. 
















































llftjppAiii 



-fc 

Frank 'Somw^' 


A LEANER MEANER ATARI ? 


Is the Hand Quicker Than the 
Eye? 

“A spin off, a sale, a leveraged 
buyout or...” These were the words 
that appeared in Atari’s press 
release and also in the 9 March 
“New York Times.” Which shell 
housed the pea? What was it all 
about? The Federated Group, the 
chain of electronics stores, that Jack 
Tramiel had acquired a year plus 
ago to help turn Atari into a mega¬ 
sales electronic empire, was no 
longer an Atari wholly owned sub¬ 
sidiary. No, it is to be called, “A 
Discontinued Operation.” 

What does that mean? Well, for 
one thing, it means Atari can 
announce a profit picture for 1989 
that no longer has Federated so far 
into Atari’s wallet pocket that it’s 
coming out its collar, i.e. per press 
release, “Net income for the year, 
before extraordinary items and dis¬ 
continued operations was $39.4 
million...For the quarter, net income 
before extraordinary items and dis¬ 
continued operations was $9.3 mil¬ 
lion...” That would seem to be down 
only $12 million or so for the last 
quarter before discontinued 
operations are put into the arith¬ 
metic. By our electronic pencil that 
suggests that Federated lost more 
than $11 million for Atari in the last 
quarter alone, if you give any cre¬ 
dence to the rumors that Atari had a 
net profit of less than $100 thousand 
for the last quarter when everything 
was subtracted. 

But real numbers are always 
hard to come by. Bookkeeping has 
become an art that even the great 
Italian masters would have admired. 
This you learn when you try to tie 
down the U.S. budget deficit where 
the swing is $100 billion depending 
on with whom you talk. 

However they plan to vaporize 
Federated, Atari management is to 


be congratulated on swallowing a 
bitter pill and making the agonizing 
admission that Federated had been 
a bad move and then the equally 
hard decision to pull the plug before 
Federated pulled Atari down the 
drain along with it. 

If Atari can get out from under 
without taking a “$100 million write 
off” bath (because that would be 
talking “real money”), they might 
just be in position to start their 
“Spurt For The 90’s”, and double 
U.S. sales this year and have seri¬ 
ous money for national advertising 
next year. If that happened, then 
along with it would come more rea¬ 
sonable expectations that Atari 
might carve out a place for itself in 
the U.S. computer market. A spot 
similar to, if not as large as, that 
which it enjoys in the European 
market, where the ST’s and Mega’s 
are viewed as “serious machine,” 
with major attention paid them at 
such expositions as last month’s 
Hannover Trade Fair. 

Fair Blows The Wind 

As if the decision to exorcise 
the Federated Devil was not enough 
good news, Consumer Reports of 
March announced that the ST was 
rated as their top choice. As a home 
computer it beat all others in price 
and performance, according to CR! 

On the heels of that, into town 
blew Atari’s Marketing Man, Mike 
Dindo and cohort. While they may 
have been surprised to find the 
Nation’s Capitol and Metropolitan 
area was down to three Atari distri¬ 
butors, the dealers were even more 
surprised and delighted to spend 
time with real live Atari reps. Part of 
the good news was a pledge for an 
$80,000 ad campaign in the Wash¬ 
ington Post. The other portion was 
the “outstanding” laser printer pro¬ 
motion we cited last month. That is 
an SLM 804 laser printer without the 


PostScript emulator, U/traScript, for 
$1295, a full $700 off list. That’s a 
bigger “rebate” than you get from 
most sales-hungry auto dealers on 
a $15,000 car! And. If you want your 
laser printer to act like “the big 
boys” for $200 more you get the 
SLM 804 PSC(PostScript compat¬ 
ible). Not bad when you consider 
that the emulator normally sells for 
$230. So if you have a Mega and 
are “going laser” in the near future, 
you may wish to consider this pro¬ 
motion. 

And How is UltraScript? 

Well, there is considerable con¬ 
fusion among those of us who 
haven’t had an opportunity to use 
and review it (Imagen has a curious 
marketing policy of not issuing 
copies for magazine reviews with 
the exception of START), and the 
confusion revolves around how it 
works. Last month’s readers will 
remember we speculated that it 
would be software and independent 
of the laser so previous owners 
could upgrade to it. But how does it 
function? Well, if your application 
has a PS capability, as Publisher ST 
does, then you put the UltraScript 
driver into the folder or directory 
with Publisher ST. (currently, it also 
works with F/eetStreet Publisher, 
and PageStream, which has its own 
PS driver.) After preparing your DTP 
page, you save it to disk. It will then 
have a .PS extender, put on by the 
driver. Next, exit Publisher ST, load 
UltraScript and when it asks for a 
file, specify your DTP page, which 
will have been saved in the Pub¬ 
lisher folder as Publisher.PS. Bingo, 
it will be sent to the laser printer. 

How fast is it? How good is the 
quality of the output? How many 
fonts are there? What is the cost? 
Slow down. One at a time. 

Speed—it is just about half as 
fast as straight Publisher ST. If your 


Page 10 


Current Notes 


Vol. 9, No. 3 










page takes 45 seconds to load into 
memory and route to the printer in 
Publisher, then you can expect 
about two minutes with UltraScript. 
But that is about twice as fast or 
more if you use a NEC laser printer 
or a Macintosh LaserWriter Plus. So 
far, so good. 

Quality — Fortunately, the first 
copy of UltraScript that Imagen sold, 
was sold to CN author, Milt 
Creighton. When asked about the 
quality, he made the droll comment, 
“It looks just like Publisher ST, but 
without the jaggies!” Graphics? 
Sharp, dark and clear. Purportedly 
Calamus has lost its edge, because 
the output from Publisher ST with 
UltraScript is fully equal to anything 
that Calamus can produce. So far, 
even better. 

Cost — High end for the ST. At 
$230 only a few products outrank it 
in cost. But the even sadder aspect, 
is that for that price you only get in 
effect two font families; one, Y.ucida, 
has six different faces, plus Hebrew 
and typewriter Hebrew, and sym¬ 
bols, along with one face for 
Courier. So is this real PostScript. 
The answer is no. Not until you buy 
the font package with seven font 
families equaling 32 Adobe type 
faces for another $295 (or as 
individual disks, with one family per 
disk for $100 each). Thus, in effect, 
UltraScript is a pricey $525 which 
makes it the most expensive emula¬ 
tion/utility for the ST out there. 

What’s Coming And What’s 
Not 

Reportedly, Atari is preparing to 
release its own “multi-sync” moni¬ 
tor or at least a combination color 
and black and white monitor that 
with the flick of a knob will switch 
from one to the other. This is to be 
part of the array of hardware good¬ 
ies they talk about bringing to mar¬ 
ket in 1989. 

That speedy TOS 1.4, that loads 
PageStream in 1/3 the time the old 
TOS takes is not quite ready yet. A 
bug here, a bug there, that screws 
up the FAT table. But soon. 

Similarly, with the mighty 68030 


machine. Atari has less than one of 
them, i.e. currently they are not able 
to get programs to run with regu¬ 
larity on their prototype. This may be 
the reason for rumors that Atari will 
“wait” to introduce the “30” and 
instead come out first with the 
68020. 

But now, for us “hard drivers”. 
What about a backup drive for our 
HD that uses either 20meg or 
40meg cartridges to put your 
backup material on. Just pop it in 
when you need it. If it’s fast enough 
you might even use it as a drive. 
Cost? A remarkable $250. Cross 
your fingers. 

For the music lovers among us 
a new family of music keyboards, 
designed by the Fleetwood Mac’s. 
Prices will range from $16,000 
down. 

In the update world, ISD of 
Canada is out with V. 1.09 of Cala¬ 
mus, which will permit importation of 
WordPerfect files. They will also be 
releasing 31 compugraphic font 
families for Ca/amus containing a 
total of 79 type faces, but at $200 a 
disk for a portion of the group, it 
won’t be cheap. But then neither will 
the ultimate upgrade of DynaCad. 
There will be a normal update to 
version 1.5 in June but prior to that 
May will see a more powerful ver¬ 
sion of the program, DynaCad V. 2.0 
that will bring the program square 
up against Auto Cad. It will be high 
end indeed at a price of $1995. 

Word Perfect Corp. has asked 
CN to announce that the new 
upgrade of WP for the ST will not be 
available as we announced last 
month by calling Ms. Robinson 
directly. Instead, warranteed owners 
must contact Customer Service on 
the toll free number contained in 
their manuals, where they can verify 
your registration number and issue 
you the update. When to call? Not 
before 15 April. WP Corp. had 
hoped to have it out last month, but 
ran into difficulties. 

For those who play the stock 
market there’s Stalk the Market. 
Billed as the ultimate in stock mar¬ 
ket programs, Quidnunc Software of 


Dallas, Texas has done it all, seem¬ 
ingly. There are provisions for real¬ 
time manipulations, storage of daily 
composite prices, or weekly or 
monthly as you choose, automated 
optimization of cash flow, plus gra¬ 
phic representations, cyclic analysis 
and buy and sell indicators and 
simulations. Need more. Check it 
out; it may also be there. (Quid¬ 
nunc, P.O. Box 819081, Dallas, TX, 
214-243-0663) 

Mac Miscellaneous 

The National Space Agency is 
scrapping their IBM PC’s and mov¬ 
ing to MAC ll’s with hard drives. 

As everyone knows (I didn’t) the 
new Mac’s have “memory manage¬ 
ment” circuitry and thus can run 
several programs at a time. That is 
about the only significant thing the 
Mac can now do that the ST and 
Mega’s can’t. “What’s the Mac that 
can do that?” you might ask. It’s the 
Mac Ilex, announced last month, as 
well as the Mac llx and the SE/30. 
For those of you who like to count, 
that’s the sixth new Mac version 
since the Mac first hit the market 
(Mac Plus, Mac SE, Mac II, Mac 
SE/30, Mac llx and now the Mac 
llxc); we have had one since the ST, 
the Mega in two memory configu¬ 
rations. But what about the price? 
Well, fully configured with an 80 
meg hard drive, 4 meg of memory, 
and a color monitor it’s a whopping 
$9,000. And a Mega similarly con¬ 
figured is £3000, if you use a hard 
drive kit. A bit steep for so called 
multi-tasking, you might suggest. 

Hat’s Off Award 

For the first time it goes to a CN 
author. To Bill Moes in Defiance, 
Ohio for creativity, perseverance 
and execution, in bringing us a new 
program review format, the 25-word 
mini review. Read Bill’s piece on 
“The Best of Atari” and you’ll sense 
what I mean. In a few words you 
discover quite a bit of the essence 
of each of the programs. And a tip 
of the hat to all of the 16 contribut¬ 
ing CN authors. 


April 1989 


Current Notes 


Page 11 





XE/XL UPDATE ♦ Len Poggiali 


7800 Game System 

Although the 7800 has been kicking around for 
some time now, it has received little, if any, press from 
Current Notes. Lately, we have made a decision to pay 
some attention to this machine and its software. Many 
Atari 8-bit owners also have an Atari 2600 in their home. 
They even may be considering shelving the old Atari 
system for a Nintendo or Sega game machine. If our 
coverage helps steer them toward a 7800, all the better. 
If it convinces them that one of the non-Atari products 
is superior, then that is also fine. After all, CN does not 
subscribe to an Atari-for-Atari’s-sake type of philoso¬ 
phy. 

A second reason for our interest in this system has 
to do with the software support it is beginning to 
receive. As reported in the March issue, Atari is releas¬ 
ing or has released ten new games for the 7800. These 
include Tower Topp/er, Impossible Mission, and Cross¬ 
bow. In addition, some third-party companies have 
begun supporting the machine. Also, there are a num¬ 
ber of games available already for the 7800 that are not 
issued for the 8-bits (e.g., Winter Games). 

For these reasons, we have decided to give limited 
coverage to the 7800 and its software. A 7800 column 
will be included in the May (and perhaps the June) 
issue. This column may be the shortest running game in 
town, however. Unless our readers mail in reviews, or 
Atari loosens its grip on some of its precious cartridges, 
there will be no July coverage. 

Atari, earlier on, cooperated by providing CN with a 
machine and two or three carts. However, despite 
repeated conversations with the company and its public 
relations firm, Smith Marketing, Inc., we have received 
no new software. No new XE carts have been forth¬ 
coming either. This shortage is even more critical. The 
two covered in this issue are the last of the lot. 

If this situation is not resolved, we will have to 
withdraw our support for both sets of carts. If you have 
any influence with Atari, please contact them about this. 
After all, it is in their best interest to have their products 
reviewed in a national publication. Even a so-so notice 
is better than no notice at all. 

Let’s Hear From You 

In the February issue, I asked readers to mail me 
their choices for software they would like to see 
available for the Atari 8-bits. To-date I have received 
two replies. The first respondent is an arcade game 
aficionado. He would like to see EPYX’s California 
Games, Data East’s Speed Buggy and Sega’s Out Run 
converted. The second gentleman is interested in pro¬ 
ductivity software, including Electronic Arts’ Paperclip- 
Publisher and Timeworks’ Word Writer, Swiftca/c, Data 


Manager, and Partner. He also is concerned that EA has 
discontinued the Atari version of Paperclip. 

If any of those strike your fancy, or you have 
selections of your own, please write and let me know. 
Unfortunately, two letters and a willing editor do not a 
write-in campaign make. 

Can You Help? 

A number of weeks ago I received a letter from U.S. 
Army Staff Sergeant James Kushima. He is having 
difficulty setting up his Star Micronics (NX-10) printer 
with his 130XE. In Athens, Greece, where he is 
stationed, there is no Atari dealer. 

“I mail ordered my printer and have gotten no 
support from the dealer,” he states. “I also ordered a 
printer cable from ICD, but I think I need specific switch 
settings for the printer to function properly. The manual 
covers everything but an 8-bit Atari. Can you help?” 

That is as specific as he gets. I called ICD, but they 
could not offer advice without better information. 
Although I tried many times, I could not reach the printer 
manufacturer. I am certain that many of our readers own 
this very popular printer. Perhaps some of you might be 
able to offer some advice to Sgt. Kushima. He may be 
reached by writing SSgt. James Kushima, PSC Box 702, 
APO NY 09223. Thanks, ahead of time, for your help. 

New Products 

Recently, a product called Turbo-816 has been 
previewed in a number of publications. This is a 16-bit 
central processor system for the Atari 8-bits which, 
when installed, would replace the original 8-bit proces¬ 
sor. According to reports, the product is compatible with 
most 8-bit hardware and software. Turbo-816 will be 
sold as a kit for $159.95 from DataQue, Dept. T816-C, 
P.O. Box 134, Ontario, OH 44862. A number of hard¬ 
ware devices are planned for the future if sales for 
Turbo-81 6 encouraging. 

Innovative Concepts has introduced a real-time 
clock— R-Time 8 —in a plug-in cartridge. At $59.95, 
this product keeps the time and the date. Spartados X, 
Spartados Construction Set and a number of other DOS 
types are supported, as well as Atari Basic, Basic XL/XE, 
Action!, and MAC/65. P-Time-8 may be ordered from 
Innovative Concepts, 31172 Shawn Drive, Warren, Ml 
48093, (313) 293-0730. Add $3.50 for shipping and 
handling. 

Keith Ledbetter, author of the Express! communica¬ 
tion programs, has written the new Express!, to be 
released on cartridge in June. Written in 100% assembly 
language and including 64K of banked memory, this 
product includes features not available in other Atari 
8-bit terminal programs. The cartridge will workwith 


Page 12 


Current Notes 


Vol. 9, No. 3 







most modems, including the 1030, the XM-301, and the 
new SX212, as well as the XEP80 80-column adaptor. 
Most DOS’s are supported, as is the extra memory of 
the 130 XE or 800 XL upgrades. The program employs 
drop-down menus and supports features such as 
search/replace, cut and paste, macros, a variety of 
protocols, and a full-screen text editor. When available 
from Orion Micro Systems, 2211 Planters Row Drive, 
Midlothian, Virginia 23113, it will retail for $69.95. Per¬ 
sons ordering before June 1 will receive a $10.00 
discount. Shipping and handling is $4.00; Virginia resi¬ 
dents should include 4.5% sales tax. 

80 -Column Word Processor 

Micromiser Software, the company which produced 
the Turbobase program, has released an 80-column 
word processor— Turboword. To run Turboword, one 
must have the Atari XEP80 80-column adaptor and a 
monochrome or color monitor. The program (not copy 
protected) will work on any 48K Atari 8-bit. 

The double-sided disk contains the word processor 
on one side and a spell checker on the other. There 
also are mail merge and macro features offered. In 
addition, Turboword supports many DOS’s and RAMdisk 
arrangements. 


The program is menu driven, although CONTROL 
KEY commands also may be employed. Many tradi¬ 
tional options are available, but Search and Replace is 
not one of them. I also read somewhere that double¬ 
spaced printing was impossible. You might want to 
check on this before buying the program. 

Fortunately, Micromiser appears to be very suppor¬ 
tive. Already the company has produced an update and 
is sending a copy (free of charge) to anyone who has 
purchased Microword. Also, the word processor will be 
compatible with the company’s 80-column versions of 
Turbobase and TurbofHe (a simpler database). 

Information from a variety of sources suggests that 
Microword is not the perfect program. Nevertheless, 
until something better comes along (and considering 
Micromiser’s user support), XEP80 owners might con¬ 
sider checking Turboword out. At $49 it does not sound 
like a bad buy. 

If an XEP80 owner would like to review Microword 
(and its companion products), please get in touch with 
me. We have no idea how many XEP80 owners there 
are out there. This might help gather some support for 
the product and its users. Micromiser Software, 1635-A 
Holden Avenue, Orlando, FL 32809, (407) 857-6014. 


Plan now to attend the 

WORLD OF ATARI 


APRIL 22 -23, 1989 


DISNEYLAND HOTEL 
ANAHEIM , CALIFORNIA 


ADMISSION 


$5.00 - 1 day 
$7.00 - 2 day 

Children under 11 accompanied by adult FREE! 

Contact your user group lor advance 

Discount tickets to Universal Studios, 
Knotts Berry Farm, Disneyland, Spruce 
Goose, Queen Mary and FREE TV show 
tickets also availableFor additional infor¬ 
mation, call (503) 673-2259 


Fly American Airlines 

40% disount off coach fares or 
5% off the lowest available RT fare. 

Stay at the Disneyland Hotel 
Discounted to $90.00 per night 
1-2-3-4 to a room or family plan, 
plus FREE tickets to show. 

Rent National 

Daily and weekly car rental discount on 
all makes, models and sizes. 





April 1989 


Current Notes 


Page 13 













ATARI ST/MEGA CN REVIEW 


TOUCH-UP 

8 llToolsI 


e^L 

p 




\£. 

® 

111 


§rQ' } Migraph’s New Drawing Tool 

u 

□ 

T| 


cJS Review by Milt Creighton 

(a 


m\ 



A Useful Product 

Touch-Up by Migraph is a vir¬ 
tual page editing and creation pro¬ 
gram for bit-mapped, high-resolu- 
tion monochrome images. Now 
some of you may know what that 
means, but I intend to write this 
review for those who don’t. You 
see, Migraph has a habit of pro¬ 
ducing very useful products that 
don’t fit into any single neat cate¬ 
gory. Supercharger is a case in 
point. Touch-Up is another. One 
way to describe Touch-Up is 
Neochrome or Degas for IMG files, 
but there is actually quite a lot more 
to it than that. You can work on 
images larger than the size of your 
screen and actually set the resolu¬ 
tion of the output to match that of 
your output device, such as a 
printer. Naturally, you don’t get 
something for nothing, so there are 
limitations I will get to later. Touch- 
Up also imports and exports a wide 
variety of graphic formats. It in¬ 
cludes the ability to put text labels 
on your images using scalable out¬ 
line fonts, and it has lots of useful 
and gee-whiz special effects. On 
top of all that, the current version 
appears to be bug-free, which is a 
remarkable accomplishment for a 
new release. Later revisions will 
include the ability to directly affect 
the output from scanners (brand 
names unidentified as yet). 

The World of Touch-Up 

Let’s begin by describing what 
Touch-Up encompasses. First of 
all, Touch-Up only works on mono¬ 
chrome images—and bit-mapped 
images at that. Yes, you can import 
color images, but Touch-Up will 
convert them (the operation is 
called mapping) to monochrome 
images before permitting you to 


edit them. In addition, Touch-Up 
does not work directly on GEM 
images like those produced by 
Easy Draw. GEM images are vector 
graphics which are made up of 
lines. Bit images are made up of 
dots. You can expand (or shrink) 
vector graphic images (within 
limits) without loss of resolution. 
Expanding bit-mapped images 
leads to loss of image quality 
through the introduction of blocky, 
stair-step lines (called jaggies). 
Shrinking the image leads to loss of 
image quality through loss of image 
data. Touch-Up edits or creates 
only bit-mapped IMG graphics 
files, though they can be converted 
and exported in other graphic for¬ 
mats. 

The Dreaded GDOS 
Monster 

Touch-Up is GDOS-based. Ah 
yes, the dreaded GDOS monster 
rears its ugly head once again. 
However, Migraph has tamed the 
beast more than a little with a clear 
description of how to install the 
program on every conceivable type 
of system. There is still some con¬ 
fusion possible, but you have to 
work at it a bit harder than with 
most GDOS-based programs. 
Touch-Up employs its own GDOS 
screen driver and uses none of the 
other GDOS screen or printer fonts 
listed in its own ASSIGN.SYS file. 
There are a number of printer 
drivers listed in the Touch-Up 
ASSIGN.SYS file including the 
Epson FX-80 and LQ-800, the 
Hewlett Packard Laser Jet (both 
150 and 300 dpi) and the Atari 
SLM804 laser printer, but the GEM- 
SYS folder only contains the FX-80 
and LQ800 drivers, so unless you 
intend to use either of those two 


printers, you’ll have to supply your 
own driver and put it in the GEM- 
SYS folder. If you intend to use a 
printer other than one of those 
listed, you’ll have to edit the 
ASSIGN.SYS file as well. That 
brings up the question of system 
requirements. You can use either a 
color (low resolution is recommen¬ 
ded because the pixels are square) 
or monochrome monitor, but you 
must have a least one double¬ 
sided disk drive and at least 1 
megabyte of system memory. 

Environmental Impact 
Statement 

The 225-page manual for 
Touch-Up is clear and well-written. 
It includes some very nice tutorials 
along the way that illustrate the 
program’s features, as well as 
glossary and reference sections 
that are quite complete for the most 
part. In fact, portions of the manual 
are duplicated (with a few minor 
differences to account for different 
modes of operation) from one sec¬ 
tion to the next. There is a very 
good reason for doing this as we 
shall see, but it serves to make the 
actual reading matter look more 
daunting than it really is. The only 
complaint I have is that there is no 
index! I generally rely heavily on an 
index after the first reading of a 
manual and I found the lack of one 
here to be a drawback. The only 
reason the absence wasn’t a crip¬ 
pling deficiency is because it is 
partially offset by a very complete 
and detailed Table of Contents that 
has most of the functionality of an 
index. 

Touch-Up is copy protected. I 
know, I don’t like it either, but 
Migraph has taken pains to reduce 
the impact. The copy-protection is 


Page 14 


Current Notes 


Vol. 9, No. 3 























ATARI ST/MEGA 


CN REVIEW 


in the form of a Program Security 
Key (PSK), commonly called a 
dongle by hackers. It is a device 
about an inch long that plugs into 
your parallel printer port (providing 
pass-through for the printer cable). 
The program software checks for 
the presence of the PSK periodi¬ 
cally. The disks themselves are not 
copy-protected, so you can copy 
Touch-Up to your hard drive or 
make a back-up of the floppies. By 
the way, the PSK contains a lithium 
battery, so it is an active device. 
There is no way to the 
replace the battery either. 

Don’t be concerned about 
this feature, however, as the 
battery has a life of eight 
years if the computer is not 
in use. When your system is 
in use, the PSK draws 
power from the computer 
through the printer port. I 
don’t want to get into the 
merits of copy protection in 
this review. Suffice it to say 
that the PSK is unobtrusive. 

The one real reservation I 
have is that it may be possible to 
damage your system through care¬ 
less installation. Make certain the 
power to your system is off 
before installing the PSK. Also, 
keep in mind the fact that the PSK 
protrudes an inch from your printer 
port. If you add a parallel printer 
cable the total protrusion is better 
than two inches. Be very careful 
about pushing your epu back 
against a wall or you can crack the 
printer port and very possibly 
damage your computer. 

Importing Images 

Now that we’ve cleared away 
the environmental aspects, what 
about the program itself? With 
Touch-Up you can create high 
resolution monochrome images 
using the drawing modes or you 
can import color or monochrome 
images and edit them. You can 
load Degas , Degas Elite, IMG, Mac¬ 


Paint, Neochrome, PCX and TIFF. 
There is also a separate conversion 
program included on the Touch-Up 
Master Disk (after serial #650) 
which permits the conversion of 
PrintMaster and LabeiMaster clip 
art libraries to and from IMG format 
for loading into Touch-Up where 
they can be edited. Before you 
import an image or create a new 
one, you should consider the reso¬ 
lution of your output device. Map¬ 
ping a color image with one of the 
more complex techniques available 


may exceed the resolution of your 
printer. Even if you have a laser 
printer with 300 dpi capability, it is 
possible to produce an image that 
exceeds your system RAM. 

There are a number of tech¬ 
niques for mapping of color im¬ 
ages. You can map to black all, 
most, or some of the colors. You 
can employ Floyd-Steinberg (F-S) 
or Burke algorithms for imitation of 
colors in monochrome images. 
Migraph has not ignored the auto¬ 
mapping techniques of Superchar¬ 
ger either. There are auto- and 
table-mapping choices in 2x2 and 
4x4 matrices and your choice of 
two different kinds of dithering 
techniques. Naturally, you have to 
keep in mind the effect on the 
image of creating a 4x4 matrix for 
each pixel of the original. The 
image size will expand accordingly. 
For example, a low-rez 320 x 200 
full-screen color image will map to 
1280 x 800 if you employ 4x4 
mapping. The resultant image will 


consume up to 250K of system 
memory, though it is compressed 
before saving to disk. 

Touch-Up Overview 

Touch-Up has a number of 
modes of operation. It includes two 
drawing modes: the one entitled 
Drawing Mode is the more powerful 
of the two while the other (Lightning 
Mode) is faster and more like a 
standard paint program. Clip mode 
allows you to use most of the 
drawing commands and employ 
additional special effects on 
a portion of an image, Text 
mode is for placing text 
labels on graphics, and File 
Mode is the method by 
which you import and 
export graphics to and from 
the program and go to the 
printing module. Yes, 
Touch-Up has an OUT- 
PRINT module just like Easy 
Draw and it works the same 
way. There is a way to print 
from within Touch-Up but I 
have not been able to make 
it work. I am certain it has some¬ 
thing to do with the way I have 
GDOS installed on my computer. 

The Touch-Up Desktop 

Figure 1 shows the basic 
Touch-Up screen. Commands can 
be entered either by way of the 
icons on the left of the screen or by 
accessing the drop-down menus at 
the top. There are also a number of 
keyboard shortcuts using the func¬ 
tion keys and the <alternate> key in 
combination with another character. 
Most of the icons have equivalent 
menu entries. The icon menu is 
divided into five sections. The Mode 
icon pad at the top selects the 
mode of operation: Drawing, Clip, 
Text, Lightning, File, and Scan 
Mode (Scan mode is not currently 
implemented). 

Under the Mode icon pad is the 
Tool icon pad. The icons here 
represent the functions which are 
active in each mode. As you would 



April 1989 


Current Notes 


Page 15 




























ATARI ST/MEGA 


CN REVIEW 


Desk File VieH Edit Clip Text 


F:\TOUCHUP\SflMPLE,IM6\BEflR MHG.IMP 



Touch-Up 
features 
Tear-away 
menus 



Figure 2 


expect, the tools (and the icons) 
change from mode to mode. It 
would have been nice if there had 
been a text entry somewhere on 
the screen to help identify the icons 
while you are learning the program. 
Ca/amus uses this technique to 
great effect. 

Under the Tool pad icon are the 
color buttons to set the pen, line, 
and pattern colors. Beneath that is 
the Zoom indicator which allows 
you to work with the entire image 
on the screen at once or at xl, x2, 
or x4 magnification-levels. There 
are a couple of restrictions to keep 
in mind relative to the zoom-level. 
The Pen drawing tool doesn’t work 
at Zoom Full and Lightning mode 
can only use magnification level 1. 
The Locator box describes the size 
of your work area relative to the 
size of the image and permits you 
to slide the black rectangle over the 
image to quickly move your work 
area from one part of an image to 
another. 

Drawing Mode 

Drawing mode includes an Ink¬ 
well icon to set the color of the pen 
and patterns. The choices are black 
or white for patterns and black, 
white, or “opposite” for the pen. 


Desk File Uicw Edit Clip Text 


si Original ImagT 



Figure 3 


The “opposite” command means 
that if you begin your drawing on a 
black color, the pen color will be 
white and vice versa. The Writing 
Modes icon affects the way the 
object you are drawing interacts 
with the images already on the 
drawing surface. You can choose to 
cover the object underneath with 


the current object, 
have the current 
object become trans¬ 
parent where it is 
white, or reverse the 
colors of the current 
image and have the 
resultant white areas 
become transparent. 

In the XOR mode the 
dark areas of the cur¬ 
rent object become 
white where they cross 
the image underneath 
and white areas turn 
black. 

Among other 
things, the Miscellaneous Tools 
icon allows you to clear the page 
(takes a long time since all the 
memory buffers have to be 
cleared), invert the page (color 
invert), expand the clip area to the 
size of the entire page, and set the 
page and clip area. The “Page/ 
Clip” command is one of the most 
significant in Touch-Up and you 
should understand its implications 
before you try to hack your way 
through the rest of the commands. 
There is nothing more frustrating 
than realizing the image you have 
just spent hours creating is useless 
because you failed to set the 
proper resolution. 

Selecting the “Page/Clip” 
command brings up a dialog box 
which defines both the page and 
the clip area. It can be set to 
inches, centimeters, or pixels. If 
you load an image, its width and 
height are given in the units you 
selected. When the image you load 
is smaller than the default page 
size for high, medium, or low reso¬ 
lution pages you will see the page 
size displayed as well. When the 
image is exactly the same as the 
default page size or larger, Touch- 
Up will adjust the page size to 
match the image size. Both values 
will then be identical. This means 
you can load and edit an image 
larger than your screen size. You 
may expand or reduce the image 


size while preserving the dpi setting 
by selecting new height and width 
values and then instructing the pro¬ 
gram to adjust the image to the 
new area. You can also wipe the 
work area before beginning work on 
a new page. Don’t forget to set the 
resolution by choosing the proper 
dpi setting to match your output 
device. You must click on the DPI 
box before or after entering the new 
dpi values. If Touch -Up prevents 
you from creating images with the 
width and height you desire, 
chances are you have exceeded 
your system memory. 

Other icons allow setting line 
width and style, shadowing (includ¬ 
ing offset), patterns (at 75,150, and 
300 dpi), size of the pen point, 
ellipse (for circles and ellipses), 
boxes (for squares and rectangles), 
polylines, arcs and wedges, fill’(for 
use with patterns), freehand 
sketching, and adjustable B-spline 
and Bezier curves. 

Clip Mode 

Clip mode allows you to select 
any portion of the screen (sizing the 
clip box) and then modify the 
image with all sorts of special 
effects. Command icons include 
Writing mode, Miscellaneous tools, 
Patterns, displaying or hiding the 
clip area, loading, copying or saving 
an image into and out of the clip 
area, stretching the clip area, cut- 


Page 16 


Current Notes 


Vol. 9, No. 3 













































ATARI ST/MEGA 


CN REVIEW 


Desk File View Edit Clin Text 


*1 1our.li lip lid?. gcdldMc out line tout? 


Tl 

i 

n 

a 

a 

\h 

□ 

r 

A 

r 

bs 

LtT 

a 







s' 



J~L 


Touch-Up ^5; 

'j 

alsodfeatures an;—r 
\ f \>" 
outlining capability 


Figure 4 


ting and pasting a clip area to and 
from a clipboard, and setting the 
clip box colors. You might find the 
tear-away menus useful here (see 
Figure 2). In addition, you can flip 
the image horizontally, vertically, or 
both. Some of you will get unantici¬ 
pated results when you select this 
command. The culprit is Turbo ST. If 
you have trouble with the arrows in 
the first tutorial, turn off Turbo ST 
before using Touch-Up. 

In Clip mode you can mirror 
images, rotate them (in 90 degree 
increments only), slant them, or 
process them. Processing com¬ 
mands include cleanup (removing 
stray dots from the clip area), out¬ 
line (creates an outline of any black 
area in the image—see Figures 3 & 
4) and mask which is used with fill 
patterns. Clip mode also includes 
an IMG file viewer for previewing 
IMG files before importing them into 
Touch-Up. You can automatically 
set the size of the clip area to 
correspond to the size of the file. 


Text Mode 

In Text mode you can create 
text captions and labels of up to 35 
characters from the 10 outline fonts, 
supplied in a variety of typestyles. 
The letters can also be filled with 
patterns if they are large enough. 
The tools include Inkwell, Writing 
mode, Miscellaneous tools, Font 
selection, Typestyle, Pattern, Font 
height (in dots, not point-size), and 
keyboard entry of the text line. The 
manual suggests that you set all the 
attributes before typing the text into 


the label, because once the text is 
placed on the page it cannot be 
modified. The fonts include Avant 
Garde, Bookman, Calligraphy, 
Chancery, Chicago, Computer, 
Helvetica, Palatino, Schoolbook, 
and Times. The quality of the fonts 
depends partly on the resolution 
and quality of your printer, but 
while they are of good quality, they 
are not as good as those produced 
by Calamus. The typestyles or 
attributes include bold, light, italics, 
backslant (reverse italics), outline, 
filled, underline, and fat. The height 
of the text line can vary from 1 -999 
dots, depending on your system 
memory. Touch-Up employs thin 
fonts for character sizes less than 
or equal to 30 dots. Above 30 dots, 
a thicker font is employed to 
accommodate the outline and fill 
options. 

Lightning Mode 

Lightning mode is a single 
screen-sized paint program, dif¬ 
ferent from Drawing mode. In order 
to work on sections of the image 
outside the screen, you must exit 
Lightning mode, scroll the new area 
to the current screen, and then 
reenter Lightning mode. Lightning 
mode is faster than Drawing mode 
and, since all the work is stored in 
a buffer, there is an Undo com¬ 
mand that will erase the previous 
operation or everything done dur¬ 
ing a session. Icons include Inkwell, 
Writing mode, Line Styles, Spray 
Brush Parameters (including spray 
size, shape and saturation levels), 
Patterns, Spray Tool, Ellipse, Box, 
Sketch, B-spline and Bezier 
curves, Fill, FatBits (for editing in¬ 
dividual dots), Lasso (to select a 
portion of the screen to use as a 
brush), and Eraser. Many of the 
tools in Lightning mode can be 
used to create brushes. Simple 
brushes include ellipses, arcs, pies, 
and boxes. Complex brushes in¬ 
clude sketched shapes, B-spline 
and Bezier curves, and Lasso. 


File Mode 

File mode includes icons for 
saving and loading full page IMG 
files, Miscellaneous tools, Loading 
and Saving other file formats, Pat¬ 
terns, Loading and Saving files into 
the Clip area, and an IMG Viewer. If 
you have 2 megabytes or more of 
system RAM you may print IMG 
files from within Touch-Up, but 
your printer driver must be resident 
to do so. As earlier stated, I was 
unable to make this feature work 
with my own GDOS set-up. 

OUTPRINT works similarly to 
Easy Draw with a few additions. 
Like Easy Draw, Touch-Up saves 
files with a corresponding GEM file. 
You must load the GEM files from 
OUTPRINT in order to send a file to 
the printer. The device options in¬ 
clude selecting from a number of 
paper sizes (including one that is 
user-defined) and the ability to 
select the output device ID number. 
You can also select portrait or 
landscape printing for the fill pat¬ 
terns and you can add a comment 
or remark to the file. 

The Bottom Line: I guess the 
real question is whether you need 
all this capability. It doesn't come 
cheap; Migraph has placed a 
$179.95 price tag on the package. 
That’s enough to make the hobbyist 
gasp, but it’s not over-priced for 
the business market—even for the 
Atari business market. What it 
comes down to is, if you have a 
scanner with decent resolution 
(150-300 dpi) and/or a printer with 
the same sort of resolution and you 
want the capability to create or edit 
correspondingly high resolution im¬ 
ages, Touch-Up is a necessity. 
Nothing else will do it. No decent 
desktop publishing system can 
afford to be without it. Migraph has 
a reputation for producing high 
quality software and Touch-Up 
certainly won’t detract from that 
reputation. 


April 1989 


Current Notes 


Page 17 



























The Big Lie 

Pretend for a moment we are 
completely computer illiterate (it’s 
not hard if you try). We are in a 
business where a computer would 
be ahighly desirable tool. After 
reading some of the major maga¬ 
zines, we draw the conclusion that 
an Apple Macintosh is in our future 
(assuming we somehow missed the 
Atari magazines). 

We visit the local Apple Macin¬ 
tosh dealer to find the Mac SE 
would suit us just fine. In fact, we 
are told that in order to form a 
complete system we need to shell 
out another several hundred dollars 
to get an Apple Imagewriter. An 
Imagewriter is a printer custom built 
for the Macintosh, the dealer “in¬ 
forms us.” It’s the only printer that 
works with a Mac, sorry. 

For The Informed 

I know more than several Mac 
users that are (or were) completely 
unaware that a Mac can print to a 
standard Epson printer. In fact, a 
Mac can be tailored to print to many 
other non-Apple printers such as 
the HP Deskjet with very little effort. 
The trick lies in the software used as 
a “printer driver” by the System and 
Finder files. 

Now we don’t own a Mac, we 
own a ST. We are also very for¬ 
tunate. Fortunate you say? How can 


The Printer 
Connection 


an ST emulating a Mac be better 
than a real Mac? Unplug your ST, 
flip it around and look at all the 
connectors. Do you see the one 
called Parallel Printer Port! This is 
the industry standard printer port. 
We can connect virtually any printer 
to the ST simply by plugging it in. 
Isn’t life wonderful? This cannot be 
done on a Mac—NO parallel printer 
port exists. 

Most likely you already own an 
Epson compatible printer, or possi¬ 
bly, the HP Deskjet. To get up and 
printing only requires a modification 
of the Finder/System and printer 
driver files. If you’re fortunate 
enough to own the Atari Laser Prin¬ 
ter and a program called UltraScript 
by Imagen, you can print your Mac 
output in postscript mode! (Next 
months’ column will be dedicated to 
this connection). 

Connecting an Epson 

If you own an Epson compatible 
printer, you can purchase a program 
called EpStart by SoftStyle for 
approximately $45. Make sure you 
are getting the latest version (latest I 
know of is 2.5). If you receive an 
earlier version, it may not work with 
Spectre. The old version does work 
with Magic Sac. The reason for this 
inconsistency is not due to emula¬ 
tion problems of Spectre, but rather 
the version of Finder/Systems you 
are using. The old version of EpStart 
will only configure the older versions 
of Finder/System files. If you own a 
Magic Sac try to use Finder 5.4/ 
System 3.2 for best results. If you 
own a Spectre, you should use 
Finder 6.0/System 4.2 or the latest 
available. 

The program works in a very 
straight forward manner. Use the 


EpStart disk as your startup disk 
when booting Spectre into Mac 
mode. The program will automati¬ 
cally load and let you set the correct 
parameters for your Epson, compat¬ 
ible, such as FX, LX, RX, etc... After 
settings are correct, eject the 
EpStart disk and insert your disk 
with the Finder/System you use as 
your startup disk. Click on MODIFY 
in the pulldown menus. Your startup 
disk will wiz around for a minute and 
be configured for Epson printing. 
Reboot and print away! 

Connecting an HP Deskjet 

If you own an HP Deskjet, the 
printer connection is even easier. 
There are several printer drivers for 
this ink jet printer available. My per¬ 
sonal favorite is Printer Interface III 
by DataPak Software, Inc. The in¬ 
stallation is trivial. Boot your Magic 
Sac or Spectre. After the Mac desk¬ 
top appears, copy the HP DeskJet 
file from the software disk to your 
System folder. Now use the chooser 
desk accessory to “choose” this 
driver as the output device. That’s it! 

An Extra Note 

If you own an old version of 
EpStart (before version 2.5), an 
upgrade policy is in effect. Mail the 
original EpStart disk plus $18.75 
($15.00 for update plus $3.75 for 
shipping and handling) to the 
address below: 

Phoenix Technologies Ltd. 

SoftStyle 

6600 Kalanianaole Hwy. 

Honolulu, HI. 96825 

I, personally, found SoftStyle 
quick to send the update. Until next 
month. 


Page 18 


Current Notes 


Vol. 9, No. 3 







New Spectre CN Library Disks 

by Jeff Greenblatt 


This month Current Notes is 
releasing five new Spectre compat¬ 
ible (128K ROMs) PD or Shareware 
library disks. As always, please be 
sure to make your donation(s) to the 
author(s) if you like and use the files 
on these disks. 


#S12D: Full Impact Demo. 

A double-sided disk containing a 
fully functional demo (including 
printing) except for saving files. Full 
Impact is an extremely powerful 
spreadsheet program with even 
more features and the power of 
Excel. These features include over 
one half million usable cells, its own 
drawing tools, mixed fonts cell by 
cell, charts and spread sheets on 
the same page, and importing gra¬ 
phics from other programs. 




#S13D, Stacks No. 2, con¬ 
tains 9 HyperCard stacks on a dou¬ 
ble-sided disk. They are VisualStack 
(demonstrates the visual effects of 
HyperCard), Chem Flash Cards 
(learn about chemical compounds), 
DisplayPict 1.4 (an XCMD to display 
graphics), Indigo Gets Out (the 
adventures of a cat), AutoCat (cata¬ 
logs disks), Animal Stack (lots and 
lots of animal clip art), Comic (a 
comic strip about the HyperCard 
manual), OnTheBeach (a hyper ani¬ 
mation), and NameThatPlane (try to 
identify all types of aircraft). 

#S14, Utilities No.2, contains 
12 very useful utility files and assor¬ 
ted documentation for their use. 
They are Big DAs Runner (run large 


DAs under Multi- 
Finder), Mac ][ 

Icon (make your 
system file icons 
look like Mac ][ 
icons), DiskParam 
(saves all control 
panel settings in¬ 
cluding sound and 
mouse settings), 

Unstuffit DA 1.5.1 
(a DA to unpack 
files archived with 
Stuffit), Auto Unstuffit Installer 1.5 
(tag multiple files to automatically 
unstuff themselves using this utility), 
Interferon 3.1 (check for viruses), 
Unstuffit 1.5.1 (unstuff files quickly 
without using Stuffit), Repair 1.2 
(repairs files that are infected with a 
virus), ICON Designer 
(edit existing and 
create new icons), 
Viewer 1.5.1 (a DA that 
displays what files are 
contained in a Stuffit 
file), SuperClock 3.1 
(displays the time and 
optional date in the 
upper left hand corner 
of the screen), and 
ToMultiFinder (use this 
on boot up to choose 
between the Finder and 

MultiFinder). 

#S15, Games No.3, contains 
five new fun games. They are Darts 
(plays assorted dart games with 
multiple player 
capabilities), Mac- 
Camelot (joust 
your way to earn 
the hand of the 
princess), Brick- 
lesPlus (more fea¬ 
tures in this new 
and improved ver¬ 
sion of this Break¬ 
out clone), Gravi¬ 
tation 4.0 (move 
objects around 
themselves and 


others for visual effects), and 
SwampLord (a real estate strategy 
game). 

#S16, DAs No.1, contains a 
mixed bag of 10 DAs and related 
documentation. They are NekoDA 
(a diversion, watch an animated cat 
chase your mouse), BezierDA 
(draws Bezier curves), SnapShotDA 
1.2 (set the timer and take pictures 
of screens in MacPaint format like 
the ones shown here), Adventure! 
(a complete text adventure in a 
DA), VirusDetective (checks all your 
files for most of the common 
viruses), BreakKey (set your break 
key to any other key on the key¬ 
board), SysErrTableDA (displays a 
list of all the Mac system errors and 
what they mean), PinUp ClockDA ( 
an R-Rated clock), Freemem (dis¬ 
plays available free memory even 
within applications), and New 
Scrapbook DA (much better than 
Apple’s with more features). 



April 1989 


Current Notes 


Page 19 




































































































CU1BIBIENT NOTES MAOIC/SOECTOE ILIIIBlDAICy 


These disks contain Mac programs for use with 
the SPECTRE/MAGIC SAC Macintosh emulators. 
Disks are $4.00 each. Order from CN Library, 122 
N. Johnson Rd, Sterling, VA 22170. Add $1/6 
disks forS&H. 

Note: many of the Magic disk programs also 
work with the Spectre 128, but not all. We do 
know that the Adventure-type games now DO 
WORK with version 1.9 of Spectre with the 
SOUND turned on. Pinball Construction Set disks 
are a real blast with SOUND turned on. 

DESK ACCESSORIES 

M8: DAs NO. 1. 3DTTT Game, Art Thief, Ascii, 
Bagels Game, Big Ben, Calculator, CopyFile, DA 
Tester 1.5, Delete File, Desk Acc. Tester, Desk- 
Zap 1.2, Eject&Reset, Extras, File Hacker DA, 
File Tools, Font Grapper+, Font Grapper3, Hex 
Calculator, HP 12c, MemScan, MemWindow, 
MerriMac Blackjack, miniWriter, MockTerminal, 
MockWrite, Moire, MW Count, Other 3.0, Puzzle, 
Reader, Rubik’s Cube, Sampler, Scrapbook, 
Scientific Calculator, SetFile 3.3, SkipFinder, 
TheBox, Tiler 1.5, Trails, Transfer, TrapList, Utils, 
Word Count, Zoom Idle. 

Ml8: DAs NO. 2. About Popup.txt, Alarm 
clock, Art Grapper+, Calculator, Choose Scrap¬ 
book*, DA File, DA Tester 1.5, Disk Labeler, 
Disklnfo 1.45 + SICNs, Explorer, Gone Fishin’, 
Hex Calc, Label Maker, MemWindow, MiniWRI- 
TER 1.34, Multi-Scrapbook, MW 4.5 Counter.DA, 
Popup 1.0, ProCount, ReadiPrinter, Ruler, 
SFstartup 1.0, Skipfinder 6.1, Sleep, Stars 1.6, 
Stars II, Sysfonts, TeaTime, Timer. 

M46: DAS NO. 3. 35 DAs: 3D Tic-Tac-Toe, 
A-Bus ID Poker, Abacus, Calendar, CheapPaint, 
Collapse, ConCode, Crabs2, DAFile, DAFont, 
Disp.Msg, Double Apple, Executive Decision, 
FatMouse, FixPic2.0, Flow, Fun House, Func 
Keys, Font, Idle, KeyMouse, Knockout, Multi- 
Scrap, MW to Text, New MiniDos, Orig Clock, 
PaintDA, Poker, ProCount, Ruler, Tilerl .5, Time- 
logger2.11, Utilities, Wrap, WXModem, Sample 
It. 

UTILITY DISKS 

M2: TELECOM DISK NO. 1 BinHex 5 0, Free 
Term 1.8, FreeTerm.Doc, Kermit, Packlt III (VI.3), 
Stuff It 1.0, Term Works 1.3. 

M3: UTILITIES NO. 1 DES, Font Doubler, 
MacDump, Mini Finder, Packlt III (VI.3), Reverse 
Screen I.Obl, RMover, Scan, Set File. SLICER. 
Version Reader 1.1, Write Stream. 

M5: DISK LIBRARIAN Disk Librarian VI 82A 
Disk Librarian Doc, Short Doc. Contains listing of 
CN MAGIC LIBRARY. (Spectre Compatible) 

M9: UTILITIES NO. 2. Bind Icons, Change 
Appl. Font, Convert Desk Acc., Desk Accessory 
Mover, File Hacker, FontDoubler, Index,Make- 
Screen, MicroFinder, Purgelcons, RamAStart 
1.3, REdit, ResEd, SelectPaint, Show Version, 
User Interface Demo. 

Mil: PRINT UTILITIES Coventry-12, Disk 
Labeler, Fast Eddie, Font Mover, Ink, MacWrite 


4.5 to Text, miniWriter, MockWrite, Pica-10, 
ReadMacWrite, Walla Walla-9. 

M27: UTILITIES NO. 3 Browse/Shazam!, 
Clocks: analog & digital, Edit, FEdit 3.0, launch, 
lazymenu, Magic Beep 1.0, Menu Editor, micro- 
Finder, Quick Dir, Quick Print, RamStart2.0+, 
Road Atlas, ShrinkToFit, SicnEdit, SortMenu, 
SortMenu Code, SuperFinder4.0, TabsOut, 
Unpit, WayStation. 

M28: RED RYDER 7.0. Red Ryder 7.0, Red’s 
7.0 Stuff, RR7.0 Macros, RR Docs. 

M43: UTILITIES NO. 4. DiSkDup*, MacSnoop 
1.03, RamDisk* 1.4, ResTools 2.01, Oasis 2.01 
(HFS), Font Librarian (HFS), Switch. 

GAMES 

M4: GAMES NO. 1. Backgammon, Bash Big 
Blue, Curves, MacLuff, MacYahtezee, Maze 3D, 
Meltdown, Missile Command, Munch, Pepsi- 
Cas,Smile, Snow, Solitaire, Space Bubbles, Vax 
Runner II. 

M6: GAMES NO. 2. Ashes, Black Box, Des¬ 
troyer, HexPuzzle, Killer Kalah, MacPoly Demo, 
Office Attack, Point Symmetry Demo, Snake, 
Solitaire, Trophy List, Wall Game, Wheel. 

M7: GAMES NO. 3. Ashes, Break the Bricks, 
Deep Ennui, Go, Mac Gunner, MacBugs, Mac- 
Command, MacYahtzee, Wiz Fire 1.1 
M15: GAMES NO. 4. Alice, Amps 3.0(B2), 
Bricks, Canfield 2.0,lago, Lets Get Tanked!, 
MacHeads, Nim, Space Attack, Third Dimension. 
M20: GAMES NO. 5. Chase’Em, Crystal Rai¬ 
der, Daleks, Golf MacWay, Kill File, Kill, King, 
King.MacWrite, On-The-Contrary, StuntCop- 
terl.2. 

M21: GAMES NO. 6. Guess, Hacker’s Contest, 
Hot Air Balloon, Match, Ramml.0, Third Dimen¬ 
sion, Trick-Track, Utaan Attack, Zero Gravity. 
M25: GAMES NO. 7. Billiards, Cross Master 
Demo, Flash Cards, Hangman-9.0, MacLuff, 
Master Guess, Safari 1.0, Venn. 

M30: GAMES NO. 8. Bowl-A-Rama, MacTrek 
1.1, Mystery Box 1.0, Shots, Star Trek Trivia Quiz, 
Window Blaster 1.0. 

M34: GAMES NO. 9. 1000 Miles, Asteroids, 
Cairo ShootOut!, Donkey Doo, Duck Hunt, Pente 
1 . 0 . 

M45: GAMES NO. 10. Blackjack 4.0, Gunshy 
1.0, Humpback, New Social Climber, Panic, Puz¬ 
zle 1.0, Star Trek Trivia Quiz, VideoPoker. 

M51: GAMES NO. 11. Bouncing Balls, Fire 
Zone, Mac Word Hunt 2.0, Out Flank, Risk and 
Word Search. 

M53: GAMES NO. 12. 3D Checkers 2.0, Bills 
Casino, BMX-The Racing Game, HeloMath, 
Mouse Craps. 

M58: GAMES NO. 13. Klondike 3.6, Space 
Station Pheta, Mac Concentration, Sitting Duck, 
Hot Air Balloon 2.1, Think Ahead+2.0. 

M60: GAMES NO. 14. Golf Solitaire, Mac 
Football, Euchre 2.2, Gomoku, Pyramid, Check¬ 
ers, Runaround and Macpuzzle 1.0. 


M19: PINBALL CONSTRUCTION SET 
GAMES. Pinball Construction Set Player plus 12 
Games: Apple, Black Hole, Face, KalinBall, 
Madonna, Minute-Mag, Patchwork Mess, Phan¬ 
tom, Pure-Gemme, Samurai, The Royal Pain, 
Wizards Lair. (Spectre Compatible) 

M29: PCS GAMES NO. 2. Pinball Construction 
Set Player plus Games: Circus Circus, D &D , 
Diadora, Max, Merlin, Modern Mistress, Queston, 
The Royal Pain, Twilight Zone, Whazit. 
(SPECTRE COMPATIBLE) 

ADVENTURE GAMES 

M17: DUNGEONS OF DOOM 4.0 Graphic 
adventure game. 

M23: VAMPIRE CASTLE. Graphic adventure 
game. 

M24: DEEP ANGST. Graphic adventure game. 
1 Mb ST only. 

M31: BLACK WIZARD. Graphic adventure 
game by Richard Loggins. 

M36: CASTLE OF ERT. Shareware graphic 
adventure game. 

M40: HACK, Version 1.03. Game is similar to 
Rogue, includes manual with full docs. 

M41: RADICAL CASTLE. Graphic/text adven¬ 
ture game. 

M63D: MOUNTAIN OF MAYHEM 
M65D: DEEP ANGST II 
M66: INTRUDER 

GRAPHICS 

M10: GRAPHICS NO. 1. Amy, Artisto, ball 
demo, Big Ben, Brooke, Bugs, Curves, Display 
Message, Dragon, Fighting 51, Fourth Dimen¬ 
sion, GARF, HotSex!, Liar’s Club, Living Art, Max 
Headroom, Moire 3.0, Nightmare, Optical Illu¬ 
sion, Paint Grabber, Painter’s Helper #1, Pat¬ 
tern*, Pisces, Rotations, Saddle, The Fourth 
Docs, ViewPaint 1.5. 

M12: MACBILLBOARD. Chipmunks, Donald & 
daisy, Goofy At Bat, Announcement, Babe Ruth, 
Carrotprint, Classic illusions, Escher, Escher 
Hands, MacBILLBOARD (MacPaint clone), Max, 
Mickey and Minney, mm, Quick Tour, T-Shirt. 
(Spectre Compatible) ■* 

M22: GRAPHICS NO. 2. BlowUp 3.0, BlowUp 
Notes, CalendarMaker 2.2.1, Dynamo, Graphic, 
MadMenus, Math21, Rays, Simutree, Spiro, Tree, 
Vanlandingham. 

M26: GRAPHICS NO. 3. 3D Sketch, AniRama, 
Bin/Graphics, Brownian Motion, Control, Fractal 
Contours, Fractals, Icon Collector, Julia, Make- 
Paint, Melting Clock, Small View, ShapeArt, Star- 
Flight, Window Demo. 

M47: GRAPHICS NO. 4. Cursor Designer, 
Earthplot3.0, Graphics2.0, Mondrian 1.0, Motion- 
Maker2.0, Moving Finger, Wallpaper, Zoomation. 
M57: GRAPHICS NO. 5. Contains 6 graphics- 
oriented applications or DAs: Micro Film Reader 
1.4, Bomber, lliana II, Preview, Super Ruler 1.1, 
and XVT-Draw. 


Page 20 


Current Notes 


Vol.9, No. 3 









CUCEENT NOTES MaVOIIC//SIPIECTICIE LUBCAICY 


FONT DISKS 
(Spectre Compatible) 

M13: FONT DISK NO. 1. Akashi, AlgBlurb, 
Algebra, Athens, Boxie, Dover, Geneva, Hood 
River, ImageWriter, LED, London, Los Angeles, 
Luxor, Mars, Monaco, Park Ave, Pica, Ravenna, 
Rome, Runes, San Francisco, Seattle, Steel 
Brush, Ultra Bodoni. 

M14: FONT DISK NO. 2 Bookman, Courier, 
Coventry, Dali, Genevaa, Hebrew, Manteco, 
Shadow Box, Sri Lanka, Times, Walla Walla, and 
font display 4.6 w/docs. 

M16: FONT DISK NO. 3. About Lachine, Alice, 
Avante Garde, Berkeley, Broadway, Camelot, 
Cartoon, Centura, Chancery, Eon, Exeter, Fal- 
lingwater, Fantaste Key, Fantaste!, Future, Ham, 
Helvitica, Hollywood, Lachine, Lineal, Madrid, 
Pittsubrg, San Quentin, Silicon Valley, Stencil, 
Unicoi plus DAFont2.da and SysFonts.da. 

M32: FONT DISK NO. 4. Canberra, Chicago, 
Humanistic, Music, New Dali, Palencia Applica¬ 
tion, Palo Alto, Pioneer Shadow plus F/DA sorter 
and Font Tester. 

M35: FONT DISK NO. 5. Beehive, Beverly 
Hills, Boise, Chicago, Courier, DeStijl, Ham, 
Happy Canyon, Helvitica, Mod. Chicago, Old 
English, Square Serrif, Sri Lanka, Worksheet. 

M42: FONT DISK NO. 6. 15 new fonts: Berlin, 
Boston II, Courier, Dorza, Highwood, MicroBos- 
ton, MiniBoston, New York, Palo Alto, Sparta, 
Stiletto, Symbol, Tatooine, Venice, Wartburg. 
M44: FONT DISK NO. 7. 18 new fonts: 42nd 
Street, Aldous, Art Deco, Ascii, Blockbuster, 
Border, Clairvaux with docs, Coptic, Deep Box, 
Ivy League, Klingon, Las Vagas, Little Box, 
Madrid, Memphis, Minneapolis, Rivendell, Spok¬ 
ane. 

M50: FONT DISK NO. 8 Alderney 9-48; Cairo 
18; Cyrillic 12; Greek 10,20; Paint 18; Playbill 
12,18,24; Rehovot 10,12,20,24;Runes 12,24; 

Washington 12; Zodiac 18. 

M61: FONT DISK NO. 9. New Century 10-24, 
Helvetica 10-24, Columbia 9-24, Minneapolis 36, 
Creamy 10-24, Palatino 10-24, Detroit 24, and 
Zap Chancery 10-24. 

M64: FONT DISK NO. 10. York, Paint, Miscpix, 
Icon, Cupertino, Arabic, Fallingwater, Schematic, 
Moscow, and Isengard. 

M67: FONT DISK NO. 11 Cavanough, lcon2, 
Fletcher, Math-Greek, Toyland, Troyes, Mem¬ 
phis, Provo, Scan, Tombstone, Southbend, 
Klingon, Wall Street. 

CLIP ART 
(Spectre Compatible) 

M33: CLIP ART NO. 1. Aircraft, Business, Car 
Logos, Cars & Trucks, Clip Art Demo, Disney, 
Eyeballs, Flowers, Misc, Seasons,Treesl, 
Trees2, ViewPaint 1.5. 

M52: CLIP ART NO. 2. 27 files: Al&Jimmy, 
Americana, Arrows, Bigger Guys, Billboards, 
Borders, Cars, Cartoons, Cats, Celebrities, Egret, 
Famous People, Farm Animals, Good Guys, 


Gorilla, Hopefuls, Little Guys, MacLectic Clip Art, 
More Little Guys, Presidents, Rain/Chef, Skier/ 
Football, Skylines, Space/Race, Statues, Tennis/ 
Running, Wine & Beer. 

M55: CLIP ART NO. 3. 26 clip art docs in 
MacPaint format: Animals, arrows, books, busi¬ 
ness, calendar, computer, disk, files, geography, 
holiday, houses, iconsl-6, mail, memo, miscl, 
misc2, money, music, office, people and sym¬ 
bols. 

COMMERCIAL DEMOS 
(Spectre Compatible) 

M37: MAC-A-MUG PRO DEMO Version 10, 
Create your own mug shots by combining a 
variety of different facial features. 

M38: VIDEO WORKS PLAYER NO. 1 PD 
player for Video works animated screens. In¬ 
cludes 11 movies. 

M39: DEMO DISK NO. 2. Demos of Anatomi- 
ser (learn human anatomy), DeskPaint (desk acc 
MacPaint clone), and SuperPaint (graphic pro¬ 
gram with both MacPaint and MacDraw fea¬ 
tures). 

M54: DESIGN. Full working version of the 
program Design (no save feature). Includes 5 
samples and full documentation. 

M59D: DEMO DISK NO. 3 Demo version of 
Kaleidagraph and Geographies II. Double-sided 
disk. 

M62: DEMO DISK NO. 4 Math Blaster and 
Blob Manager Demo. 

HYPERCARD DISKS 
(Spectre Compatible) 

M48D: HYPERSTACKS NO. 1 Address, 
Databook, Fractal, Funy Day, Home Desk, 
HyperNews 1.2, HyperZoetropes, MacGallery, 
MacVermont #2, Notebook, Periodic Table, and 
ResEditIPS. (Double-Sided) 

M49D: HYPERSTAKCS NO. 2. Ear, Illusions, 
Passing Notes, Shipstack, Silly, and US States 
V2. (Double-Sided) NOTE M48 and M49 require 
HyperDA using 64K ROM Spectre or Magic Sac. 
M56D: HYPERSTACKS NO. 3 Contains only 
1 hyperstack, Atkinson’s 786K Clip Art Stack, with 
500 pieces of clip art. Disk is Double-sided and 
requires HyperDA when using 64K ROM Spectre 
or Magic Sac. 

SPECTRE 128 
Public Domain Library 

Note: These disks require Spectre 128 (128K 
ROMs) and DO NOT work with 64K ROMs unless 
otherwise noted. 

SI: MACWRITE 5.0 DEMO (Cannot print or 
save documents but can load and read doc 
files.) 

S2: MACPAINT 2.0 DEMO (Cannot print or 
save files but can load and view and create 
them.) 

S3D: RED RYDER 9.4 (DS disk) This is the last 
shareware version to be released before it 


became a commercial product. One of the most 
powerful telecommunications programs avail¬ 
able for the Mac. Full docs and utilities for batch 
downloading included. 

S4D: ALDUS FREEHAND DEMO (DS disk) A 
Videoworks II interactive demonstration of Free¬ 
hand drawing program. 

S5: GAMES #1: Banzai, Monopoly 4.0, ATC 
4.0, Mines, New Daleks, Brickies 4.0 
S6D: POWERPOINT DEMO (64K ROMs 
COMPATIBLE)(DS disk) Fully working demo ver¬ 
sion of this popular Mac program for planning, 
composing, and creating complete presen¬ 
tations. (Also works with Magic Sac). 

S7: GAMES #2: Space Bubbles, Stratego, 
Investigator #1, Towers of Hanoi, Marienbad 
S8: IMAGE STUDIO DEMO (Does not save) 
A photo retouching lab on the desktop, modify 
digitized images in 65 grey scale levels. 

S9: TELECOM #1: Stuffit 1.51. Stuffit Users 
Guide, Freeterm 2.0, Freeterm 2.0 Documen¬ 
tation, Term Works 1.3, Packet III (version 1.3) 
S10D: STACKS #1: Concentration, Hyper- 
Gunshy, Dinosaurs, AutoStack, Home 1.2 (DS 
Disk) 

S11: UTILITIES #1: MacEnvy, Benchmark, 
DiskTimer II, Samplelt 1.21, Samplelt Docs, 
Apfont 3.2, HierDA, Fever, OnCue 1.3 DEmo, 
ScreenDump II, Findsweel 2.0 Demo 
SI 2D: FULL IMPACT DEMO (DS Disk) An 
extremely powerful spreadsheet program with 
even more features then Excel. (No save fea¬ 
ture.) 

S13D: STACKS #2: VisualStack, Chem Flash 
Cards, DisplayPict 1.4, Indigo Gets Out, AutCat, 
Animal Stack. Comic. OnTheBeach. anme That 
Plane. (DS Disk) 

S14: UTILITIES #2: Big Das runner, Mac II 
Icons, DiskParam and Docs, Utilities 1.5.1 Guide, 
Unstuffit DA 1.5.1, Auto Unstuffit Installer 1.5, 
Repair 1.2, ICON Designer, Viewer 1.5.1, Super- 
Clock 3.1, SuperClock Doc ToMultiFinder. Inter¬ 
feron 3.1, Interferon Instructions 
S15: GAMES #3: Darts. MacCamelot. Brick- 
lesPlus, Gravitation 4.0, Swamplord 
S16: DAs #1: NekoDA, BezierDa and JOocs, 
SnapShotDA 1.2, Adventure and Docs, VirusDe- 
tective and Docs, BreakKey and Docs, SysErr- 
TableDA, PinUp Clock DA, Freemem, New 
Scrapbook DA 

NOTE: CN discount prices are available for 
quantity orders: 

10+disks ($3.80 each) 

20+disks ($3.60 each) 

30+disks ($3.40 each) 

40+disks ($3.20 each) 

50+disks ($3.00 each) 

Add $1/6 disks for shipping and handling. 

Order from CN Library, 122 N. Johnson Rd, 
Sterling, VA 22170. 


April 1989 


Current Notes 


Page 21 







Both XL/XE and ST 


Current Notes Authors Make Their Picks... Dozens of 
Mini-Re vie ws... What Makes A tari Great? 


The Best 


Atari Software 

Edited by Bi/J Moes 


It seemed like a good idea. 

Blend the expertise of numer¬ 
ous Current Notes authors into an 
article showcasing and highlighting 
some of the best software titles for 
all Atari computers. 

Ask those CN authors to pick 
titles they regard most highly. And 
write a brief review of each. Around 
25 words ... just enough. 

In this final collection, some 
programs are mentioned by more 
than one author. And their popu- 

larity should be noted. But with no 
heavily structured (and limiting) 
format, some popular titles are left 
unmentioned. And perhaps that can 
be rectified in the future. 

Current Notes is well-known 
for its in-depth and comprehensive 
reviews. While that policy won’t 
change, it's still interesting to step 
back, relax, and quickly survey this 
Land of Atari. What follows is our 
first step in that survey. 

The rich variety of software 
mentioned should provide each of 
us with a better understanding of 
what’s available ... or what was 
available once. May this article also 
provide us with worthwhile, enjoy¬ 
able, and entertaining moments. 

There is poetry ... there is 
humor ... there are pithy and to- 
the-point observations. They are all 
there for a single reason: you. 

Enjoy. 


— 1 — -j-| -— 

STtWordprocessors 


-till - 



WordPerfect: The program that threatens to turn 
the Atari ST into a professional’s computer in spite of 
Atari’s impotent management. (WordPerfect Corp.) 

—Dick Biow 

STWriter: After praising another word processor 
for functions like indexing and footnoting, I still find 
myself using this one: familiar, old, nearly-free. The 
good old Bottom-of-File key (w/ Search key for 
returning to the numbers) makes end-notes, if not 
footnotes, easy enough. It has converted some 
IBM-modemed files, with Replace translating the 
markers. Reminds me to save file if it’s about to make 
a fatal crash. The Change Case key makes things 
easy. But a plea: how about real line/page numbers. 
You could do indexes, tables of contents, page 
counts, find ends of pages for adding blank numbered 
pages for photos and whatever, plus ....! (PD) 

—Dorita Sewell 

WordPerfect: 

When first issued, WordPerfect was not! 

After five revisions, it is yet to be! 

But, I use it a lot, 

For it is the best available for the ST! 

—Robert W. (Bob) Ford 


Tempus: This text editor was meant for the 
programmer! In addition to being unbe/ievab/y fast, it 
also has many features designed specifically to aid in 
the development of software. This is one program I 
wouldn’t want to do without! (Eidersoft) 

—Robert M. Birmingham 

STWriter: This PD program has everything I’ve 
ever wanted in a word processor. I am anxiously 
waiting for v.3.0 (what more can I say?). 

—Carl C. Hahn 

WordPerfect: Having multiple fonts would be 
nice, but having a solid, professional word processing 
program is more important. And this is the on/yowQ on 
the ST! 

—David Duberman 

STWriter: The best software value ever for the 
ST! Professional writers use this public domain word 
processor to make a living. More than adequate for 
almost any writing task. 

—Robert Goff 


Page 22 


Current Notes 


Vol. 9, No. 3 































ST: Utilities 



MultiDesk: I use this as an accessory (it can also 
operate as a program) on all my boot disks. It breaks 
the six accessory limit, and lets you load and use 
different accessories, and flush them out of memory 
when you’ve finished. (CodeHead Software) 

—Carl C. Hahn 

Universal Item Selector: The best utility avail¬ 
able on any machine. By replacing and enhancing the 
item selector, it makes a complete toolbox for disk 
operations available just when you need it most. I’m 
crippled without it! (Application & Design Software) 

—Robert Goff 

Superboot: Auto loads, accessories, GDOS’s ... 
confusion galore! This auto-booter brings order to the 
fore. Pick, choose, and boot up your beauties in any 
screen config you really dig. (shareware) 

—Frank Sommers 

MultiDesk: A Cure for addiction. If you are 
addicted to desk accessories, like I am, then this is 
just what the doctor ordered. An elegant solution that 
works as advertised! 

—Kirk Osterman 

Super Directory: This is a disk library program 
everyone needs. It does the job easily, neatly, and 
quickly. It will sort, find, or print your files in almost any 
way you can think of, and capacity is only limited by 
your computer’s memory. (MichTron) 

—Carl C. Hahn 


NeoDesk: This is the desktop the ST should have 
been born with. You can hope that Atari will wake up 
and burn it (and the brilliant Universal Item Selector) 
into the next ROM’s—or you can take matters into 
your own hands. The menagerie of custom icons, the 

Desk File View Options 


A:\ 


*T: B:\SHflPSS TT 


C:\ 


202502 byte*.used in 


J.I409? bytes used in 


7Z8284 bytes usee 




Directory: # PAS DOC ASM ASC * 



8 AUTO 
AfiPARK PRC 

BLAST PRO 

CALLFSEL ACX 

CLOCK ACC 

CLOCK RSC 


Desk File View Options 



Cl\ 


8284_bytesused 

AUTO 

AAPARK PRO 
BLAST PRG 
CALLFSEL ACX 
CLOCK ACC 
CLOCK RSC 
_rnLDBDni_ins 

TTY" 


T0UCH_UP 
AASEZDSS SYS 
BITLOO OEM 
SCHARGER PRG 
SCHARGER RSC 
jrnur.uimi._r.ur_. 


pflinnnni me 



33458 bytes used i 

K EASYDRAU 
GEMSYS 

S TOUCH—UP 
AASEZDSS SYS 
BITLOG GEM 
SCHARGER PRG 
! SCHARGER RSC 

Tniipunni rur 





smart windows with files neatly arranged to fit .... 
Shouldn’t your desktop feel like home? (Gribnif) 

—Christopher Anderson 

Universal Item Selector II: I have this program 
in an auto folder on each of my boot disks. It’s so 
much better (and more versatile) than the stock item 
selector that I couldn’t get along without it. It’s 
automatic, and there’s even an accessory that lets you 
call it up from the desktop. 

—Carl C. Hahn 

G+plus: This program has made an amazing 
difference in the speed my screen refreshes in such 
programs as Easy Draw. This is what GDOS should 
have been! It conquers the ASSIGN.SYS dilemma, 
too. I don’t know how I ever clipped art without it. 
(CodeHead) 

--Pamela Rice Hahn 

Uniterm: A terminal program for all seasons. With 
more features than you can shake a stick at, and for 
only the cost of a PD disk. This is a terminal program* 
for the rest of us. 

—Kirk Osterman 

Universal Item Selector: From the “it should 
have been built-in dept.” One utility that no SI owner 
should be without in his auto folder. 

—Kirk Osterman 

Generation Gap: 

If you want to dig up your family root, 

And feel you must compute, 

Remember that Flying Pigs has finally taken off 
With version 4, and it keeps me from playing too much 
golf. (Flying Pigs Software) 

—Robert W. Ford 


April 1989 


Current Notes 


Page 23 













































































































ST: Games 



Ultima IV (Quest 
of the Avatar): 

Dungeon Master and the 
Bard’s Tale give me 
vicarious claustrophobia; 
the sprawling game 
world of Britannia’s more 
my cup of mead. The ST 
version includes 
dungeon saves: to Ulti— 
maniacs, this seems a 
triumph over natural law! 
(Origin) 

—Bob Millard 


Cinemaware: Any Cinema- 
ware game on a one-meg 
machine! I’m sick of this “great 
graphics ... paltry play” rap. Master 
Designer Software makes “total 
experience” games, not CRPG’s, 
wargames, or shoot-’em-ups. The 
second wave, led by Lords of the 
Rising Sun, may silence the critics. 

—Bob Millard 

Gunship: Great action game 
as you pilot the Apache AH-64 
chopper through enemy territory 
and try to come out in one piece. A 
classic! (MicroProse) 

—Roger Abram 

Shanghai: Piles of colored 
tiles. Match ’em at the top, or at the 
ends. Keep your eyes moving, 
clicking pairs away, ‘til you’re left 




Shanghai 

with none. Like popcorn? (Activi¬ 
sion) 

—Frank Sommers 

SSI conversions by West- 
wood: (Roadwar 2000, Phantasie 
III, Questron II) They nearly dis¬ 
prove the axiom that a great con¬ 
version cannot save a mediocre 
game. 

—Bob Millard 

Gridiron: No breathtaking 
graphics, just a fun football game 
where you can call (and even 
create) your own plays. The perfect 
panacea following a Redskin 
defeat. (Bethesda Softworks) 

—Roger Abram 

Cards: Some people refer to it 
as vegetating. I personally prefer to 
think of it as creatively occupied 
daydreaming. I 
can’t think of 
any better way 
to let my mind 
wander than 
seated in the 
front of my ST, 
playing “Klon¬ 
dike.” Great 
graphics; swift 
mouse move¬ 
ment; reshuffle 
or erase a 
negative 


balance at a click. 
Relaxing diversion. 
(MichTron) 

—Pamela Rice Hahn 

Leader Board: 

Whenever my parents 
come up from Florida to 
visit, I can forget about 
using my ST for anything 
other than slicing down 
the fairways as my Dad 
challenges me to tour¬ 
nament after tournament 
on this golf simulation. 
(Access Software) 

—Roger Abram 


Dungeon Master: the only 
game I’ve ever played that made 
me forget I was playing a game! 
(FTL) 

—David Duberman 


ST: \ 

Hardware- 


Monochrome Monitor: Its 

sharp, crisp display and ability to 
display black on white make it a 
joy to use for such text-intensive 
applications as word processing, 
spreadsheets, and databases. 
(Atari) 

—Robert Nielsen 

Spectre 128: A masterpiece 
from a most impressive program¬ 
mer. For anyone who has enter¬ 
tained dark thoughts of bagging it 
all and buying a Mac, this is a Mac 
— and a good one, too! Fast, 
reliable, and endowed with the 
best software support in the busi¬ 
ness, Dave Small's triumph is 
reportedly turning Apple an envi¬ 
ous green. (Gadgets by Small) 

—Christopher Anderson 


Page 24 


Current Notes 


Vol. 9, No. 3 




























































































































































































































XL/XE: Gaines 


Crusade In Europe: five scenarios ranging from 
D-Day to the Battle of the Bulge. All sorts of 
variations, a simple game system, and detailed, 
easy-to-follow documentation. More 
fun than most SSI simulations and 
beatable without cheating. (Micro- 
Prose) 

—Len Poggiali 


Primary Language: A disk full of 
fun alphabet and reading games for 
younger children, some of which can 
be adapted for continuing use by 
inserting your own questions and 
answers into the BASIC programs. 
Eight games in all, with Novatari’s 
thoughtful on-disk documen¬ 
tation and packaging. 
(PD...Novatari, ED Disk #2) 

—Patrick H. Adkins 


Firebug: A fast, exciting 
arcade-style game with staying 
power. A burrowing insect must 
protect its buried eggs from 
various lethal intruders. A 
bizarre, addictive machine- 
language mix of bugs, lasers, 
and bombs. (Analog) 

—Patrick H. Adkins 

Frogger: the first game I 
bought for my Atari 800. The 
cassette took nearly five minutes 
to load. But when it did! Great 
music, great graphics, and fun to 
play! Seven years later, it’s still 
addictive. (Sierra) 

—John Godbey 


ST: Graphics 

Cyber Sculpt: Tom 

Hudson has put his 
experience with CAD-3D to 
good use in creating — by 
far — the most powerful 3D 
object editor available for any 
personal computer! (Antic) 

—David Duberman 



Kennedy Approach: Job strain! They struck and 
Reagan struck back. He fired ’em. But air traffic 
control was in safe hands as Atarians took control of 
our skies. (MicroProse) 

—Frank Sommers 

Wishbringer: a nice, little story 
about a likable mailman who leaves 
his village one day to deliver a letter. 
When he returns, his community has 
become a police state. A special 
place in my heart for this one: it’s the 
only Infocom story I’ve ever finished 
without using a hint book. (Infocom) 

--Len Poggiali 



T MMilii 


ii 

m 






Paperclip Elite: This pro¬ 
gram proved that you can pro¬ 
mise them anything, but then tell 
them it was all GDOS’s fault. This 
is the program that promised all 
that Word-Up delivered and then 
said that it was impossible. (So 
how did Neocept do it?) 

Paintworks and 
Paintpro: both have 
great features that 
Degas Elite lacks. In 
fact, they both 
operate much more 
intuitively than DE. 

(Why do you have to 
select a color (e.g. 
white) in magnify mode with DE 
when white is the only other color 
you could possibly change a pixel 
to if it is black?) These two both 
have full page modes to make 
fast WYSIWYG posters. Either 
could have been big hits. I have 
early versions of both, but I did 
not buy upgrades nor recom¬ 



mend them to others because 
they are copy-protected! 

Timeworks: A software 
company that I love to love. This 
company promised its producti¬ 
vity trio (Word Writer, Swiftcalc, 
and Datamanager) after they 
shipped. I have never locked up 
or crashed Word Wri¬ 
ter. When I sent them 
$10 to write a printer 
driver because I could 

•1 

not get one to work 
properly with their in¬ 
stall program (in itself 
a man/el of simplicity 

and power ... I still 

blame the failure of the driver on 
the printer manual), they sent 
back the $10 along with the 

proper custom-made driver! I 

didn’t even need to supply the 
disk. 

—all by Timothy E. (Menno) 
Rapson 



April 1989 


Current Notes 


Page 25 



















































= 

ill 

zr-z - - 

= 

■ , ll 

! 

i 



ST: DTP 



MAC/65 Assembler: A cartridge. For me, pro¬ 
gramming the Atari 8-bit was never more enjoyable 
than when I had MAC/65 plugged in. With blindingly 
fast assembly times, and a built-in debugger, this 
product was second to none! (OSS) 

—Robert M. Birmingham 

Express: With an inexpensive modem, your 
computer’s horizons are unlimited. All you need is the 
software. For the 8-bit Atari, this is the best. And it’s 
public domain. 

—John Godbey 

Master Menu+: A menu program to serve all 
your needs. Loads from BASIC, runs BASIC or 
machine language programs with the touch of one or 
two keys, copies *.DOC files to screen for viewing. 
Even includes “mini-DOS” with all the standard DOS 
2.X features. Very useful. (PD) 

—Patrick H. Adkins 

Turbo BASIC: Another public domain gem. For 
all those quick and dirty programs, this is the language 
to use. 

—John Godbey 

First XLEnt Word Processor: multiple windows, 
an 80-column preview screen, an icon command 
system, and graphic integration capabilities are some 
of the many features of this inexpensive, sophisticated 
program. I wouldn’t trade in Paperclip, but I might 
consider retiring AtariWriter. (XLEnt Software) 

—Len Poggiali 


And the Winners Are/ 

Best Atari Software Mini Review Awards 


Most Complete Entry -Awwci, . Carl & Pam Hahn 

Style Award . Chris Anderson 

Bend the Rules Award .. Menno Rapson 

Poetry-In-Motion Award . Bob Ford 


Mini Reul ew winners will be sent a Mint Atari Calculator. 


Publisher ST: the first “productivity tool” to give 
me that silly “I love my computer” grin. Its power rivals 
packages costing hundreds more on the Mac and the 
IBM, yet it retains that rare ST quality: grace! Polished, 
sleek, and smooth. It literally makes you want to work. 
(Timeworks) 

—Christopher Anderson 

Easy Draw (Supercharged): Having the ability 
to clean up scanned .IMG and other clip art files is 
great. Simple to use and gives me simply wonderful 
results. (Migraph) 

—Pamela Rice Hahn 

Publisher ST: Fantastic-looking output on 9-pin 
printers! Style sheets make implementing global 
changes in document very easy. 

—David Duberman 

Touch Up: A definite advantage for those times 
when, in conjunction with my QMI Touch Tablet, I need 
to create my own clip art. (Migraph) 

—Pamela Rice Hahn 



Yes, this collection of mini-reviews is almost as 
interesting for what it leaves out as for what it includes. 
(Notice the lack of ST MIDI?) And that is probably 
normal for this kind of article, an article that depends on 
donated effort and represents the eclectic views of the 
authors. 

So, maybe you have some ideas of your own? 
Perhaps your favorite software wasn’t mentioned ... and it 
should have been! 

How about a challenge?! 

Is this type of article something you’d like to see 
once in a while? The inquiring minds at Current Notes' 
want to know! 

If there is sufficient interest, perhaps in a few months 
your favorite software title could be included in a similar 
article. Or maybe, instead of an article on favorite 
software, it could be, as Len Poggiali suggested, a “wish 
list” of software you’d like to see published. Or we could 
follow Patrick H. Adkins’ suggestion and go for “The 
Most Detested Programs.” 

What do you think? You’d like to tell everyone about 
your choice, wouldn’t you? And have your “pick” noted 
by thousands! Sound exciting? 

Current Notes could be the first major Atari 
magazine to sponsor true reader participation! 

Tell the CN Editor what you think about this. He 
likes mail. Send him some: Joe Waters, 122 N. Johnson 
Rd., Sterling, VA 22170. 


Page 26 


Current Notes 


Vol. 9, No. 3 
























































Computer Center 


Zoom 2400baud 

Hayes compatiable modem 
Built in speaker/volume 
Auto-dial/Auto-answer 

2 year warranty _ __ 

J J reg. 179.95 

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$ 8.95 serial cable with purchase 


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for 520ST 
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Installation 
Total 


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Board Upgradable to 4 Meg! 


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Installation Available 


8-Bit Specials 
800XL Computers 

With Free Atari Qix 

$ 89.95 


1050 Disk Drive 

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Quanities Limited 


New Software Titles for Atari ST. 

Hisoft Basic Pro. 

Thunder Blade 

StarGlider II 

WordPerfect 

Falcon 

Menace 

Calamus 

Batman 

Kosmic Krieg 

Cyber Sculpt 

Maniax 

Ikari Warriors 

Cyber Texture 

HolelnOne Golf 

Corruption 

Art & Film Director 

Zynaps 

DejaVu II 

Utilities Plus 

Ballistix 

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ATARI ST/MEGA 


CN REVIEW 


ST WORD PROCESSORS 

How To Pick The Right One For You.... 
By Jim Wallace 


Back in the Spring of 1985, it 
was a whole lot easier choosing a 
word processor for the Atari ST. 
Although GEM Write was originally 
supposed to ship with the ST, it 
didn’t. What did ship was a non- 
GEM, non-“WYSIWYG” program 
called ST Writer, which was basi¬ 
cally an 80-column version of the 
popular 8-bit program by the same 
name. Later, the first real “GEM- 
ized” program (called First Word) 
appeared, which offered more 
state-of-the-art features. 

Today, the Atari ST actually 
supports more word processors 
than any other computer on the 
market. Because in addition to the 
more than a dozen good ST word 
processors now available, you can 
also use most IBM, Mac, and CP/M 
word processors through inexpen¬ 
sive emulation! Indeed, in our his¬ 
tory, computer users have never 
had the software selection that’s 
now available for the Atari ST— 
certainly, a truly remarkable com¬ 
puter! But unfortunately, along with 
this vast selection of software 
comes the difficult task of selecting 
which program is best for your 
needs. 

Can’t See The Forest For 
The Trees?... 

Any astronaut can tell you that 
it’s much easier to tell the “big 
picture” from a high earth orbit, 
than it is from the ground. This is 
because we tend to get lost in the 
fine details. So now, let’s take a 
quick (but organized) bird’s-eye 
view of the types and flavors of ST 
word processors now available. 
Word processors now run the gam¬ 
bit from simple “text editors” to 
full-blown “WYSIWYG” (What You 
See on the screen Is approximately 


What You will Get on paper) pub¬ 
lishing programs. Most word pro¬ 
cessors however, fall somewhere 
between these two extremes. And 
ironically, although WYSIWYG 
seems like the likely choice, there 
are still many good reasons for 
using “old fashioned” text-only 
style programs. 

Text Editors 

Relatively simple “text editors” 
are not only used for programming 
and the fast creation of handy 
“script files,” but are also used for 
producing “ASCII” text files for later 
import into desktop publishing pro¬ 
grams. In fact, although I own 
almost every word processor avail¬ 
able for the ST, I am now using one 
of these simple “text editors” to 
produce this article—and why? 
Because almost everything I write 
is either sent to a magazine editor, 
or is imported into a publishing 
program. The ability to quickly pro¬ 
duce generic text files is what I 
need. I don’t care at this stage of 
the process about formatting, gra¬ 
phics, text attributes, or whatever. I 
personally find that it is far better to 
“keep it simple,” allowing me to 
concentrate on the content—not 
the final product. 

Since text editors aren’t “bur¬ 
dened” by fancy screen graphics 
and other advanced formatting 
features, they generally perform 
much faster, and offer easier to 
read displays (less eye strain), and 
are both quick to learn and easy to 
use. While having most features 
wanted by programmers, they sup¬ 
port only basic word processing 
functions. Features like bold and 
underlined text, headers and foot¬ 
ers, spelling correction, etc. are 
generally not supported. 


Some examples: 

Micro-EMACS\ An old 
“main-frame” text editor now avail¬ 
able for the ST. Perhaps “the” 
choice for programers. This free, 
high-powered PD program offers 
“zillions” of features and can do 
just about anything. 

Tempus. This commercial pro¬ 
gram uses GEM and all the trim¬ 
mings. Very fast screen 
updates...you’ll love it! 

Interlink. Yes, you can use this 
telecommunication program’s fast, 
built-in text editor for more things 
than you might think...try it! 

ED.PRO. A quick and dirty 
Unix text editor that’s really handy. I 
keep this in my root directory for 
creating script files, notes, etc. on- 
the-fly. Look for it, and other PD 
(public domain) programs on your 
favorite BBS. 

Text-Only Word Processors 

Following dedicated systems 
like Wang and the IBM DisplayWri- 
ter, the first true word processors 
for personal computers soon 
emerged. Electric Pencil and Word¬ 
Star lor the Apple II, IBM, and CP/M 
machines like the original Kaypro 
were “golden oldies.” Up a notch 
from text editors, these first-gener¬ 
ation word processors offer addi¬ 
tional features for working with 
words. 

Text-only word processors 
actually fall into at least two dif¬ 
ferent categories: those that sup¬ 
port only one text style (default 
text), and those that also support 
enhanced text styles such as bold, 
italic, etc. 

Default Text: These word 
processors are actually a carry¬ 
over from computer systems which 
did not have bit-mapped screens. 
Instead of displaying text attributes 
like bold on screen, they instead 
show command codes like “ / 'B” to 
indicate that bold type is to be used 
by the printer, or a “~C” indicating 
that a word or line is to be cen¬ 
tered. Examples include: 


Page 28 


Current Notes 


Vol. 9, No. 3 













ATARI ST/MEGA 


CN REVIEW 


ST Writer. A throw back to the 
old 8-bit days, but still powerful and 
very popular. This free PD program 
is also available in Spanish and 
German. (Ed. Note: Version 3.0 of 
ST Writer is now avai/ab/e as CN 
Library disk #321.) 

Wordstar. Yes, you can run 
both the CP/M and the IBM versions 
of this classic on your ST with 
software emulators. WordStar does 
“about everything,” but is very hard 
to learn. 

PFS Write. This tremendously 
popular “bread and butter” IBM 
program can be used with “pc- 
ditto.” Highlighted color text is used 
on screen to indicate text attributes 
such as bold (yellow), ita/ic (red), 
etc. PFS Write is so “comfortable” 
to use that you may not at first 
notice its many powerful, practical 
features! 

Enhanced Text: Most pro¬ 
grams use the ST’s bit-mapped 
screen capabilities to display on¬ 
screen bold, underline, centering, 
etc. However, only the ST’s built-in 
“default” screen fonts are used. 
The actual fonts which will print out 
are determined by the fonts which 
are built into your printer—not the 
fonts shown on the screen. 

Text-only word processors still 
dominate in the IBM world, and 
remain the real “work horses” of 
the industry. While most IBM pro¬ 
grams don’t show on-screen text 
attributes like bold or italic, most 
Atari ST programs do. While bit¬ 
mapped screens are usually an 
add-on on most IBM systems, they 
come standard on the Atari ST and 
the Mac. Some examples: 

First Word: First Word, First 
Word P/us, and Word Writer ST are 
all very similar, and are currently the 
most popular choices for the 
average user. {First Word P/us can 
also import and display graphics on 
screen in a somewhat limited fash¬ 
ion). 

Text-Pro: This program takes 
a different approach by offering the 
user two screens: one for quick 


editing, and one for “previewing” 
text attributes and formatting on 
screen. 

WordPerfect. Currently the 
world’s most popular word proces¬ 
sor. In fact, many companies will 
offer you a job if you are familiar 
with it! This is the only program that 
runs on the “big four” (IBM, Mac, 
Atari ST, and Amiga). If you can 
afford it, it’s the BEST—especially 
for those really big jobs. 

“WYSIWYG” Word 
Processors 

These second-generation word 
processors are currently the most 
talked about and popular programs 
on the market. With them, “what 
you see on the screen is close to 
what you get on paper.” The first 
popular program of this type on a 
personal computer was MacWrite, 
although a similar program first 
appeared on Xerox’s “Star” work 
station. 

How are these second-gener¬ 
ation word processors different 
from the rest? Well, next to desktop 
publishing, these programs offer 
“the works.” This includes multiple 
on-screen fonts in varying point 
sizes and type styles, plus the 
integration of both text and 
graphics in a single document. If 
you know what MacWrite is like on 
a Mac, then you know what you 
can expect from programs like 
these. 

Personally though, I find this 
type of program (at least for now) 
to be my least liked of those 
available. For me, they are too slow 
and awkward for generating my 
much needed “ASCII text files,” 
while not being nearly as powerful 
as true desktop publishing pro¬ 
grams to fulfill my ultimate format¬ 
ting needs. Thus, my own needs 
fall mostly at the extremes. But if 
you don’t want to get involved with 
the more advanced publishing pro¬ 
grams, this is probably what you’re 
looking for. Some examples are: 


MacWrite. Use this Macintosh 
program with the “Magic Sac” to 
discover what this is all about. 

Microsoft Write: Supports 
multiple, on-screen GDOS fonts 
but doesn’t have graphic integration 
capabilities. 

Word Up!: This program 
comes closest to desktop publish¬ 
ing programs by supporting both 
on-screen GDOS fonts and in¬ 
tegrated graphics. 

The Next Generation 

The upcoming “third-gener¬ 
ation” word processors will look 
more like desktop publishing pro¬ 
grams, and will use artificial intelli¬ 
gence. However, faster computers 
with higher resolution screens and 
other now-expensive features will 
be required to Keep up with all this 
advanced software. For now, Atari’s 
new Mega computers will be at the 
forefront of these new word pro¬ 
cessors for the "next generation.” 


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PD SOFTWARE 

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( 915 ) 598-1048 


April 1989 


Current Notes 


Page 29 











STARTING 

BLOCK 

by Richard Gunter 



Managing Y our 


Hard Drive 


Keeping track of things is a 
problem that some of us, the 
naturally disorganized, and the pack 
rats of the world, never really solve. 
A temporary solution is to move— 
especially to a smaller house. Grand 
opportunity to throw things out... 

Life’s not a lot different with a 
hard disk drive hooked to the home 
computer. Sure, it holds buckets of 
stuff, but it gets cluttered pretty 
quickly. 

Before long, files that ought to 
be together, aren’t; while the ones 
that are, turn out to be the wrong 
ones. Folders seem to reproduce, 
when we aren’t looking, in wild and 
mysterious ways. Multiple copies of 
the same file proliferate. We find 
multiple versions of a file, and won¬ 
der which is which. Data files and 
programs get mixed up in a digital 
smorgasbord. 

Life really gets exciting when an 
upgrade to our favorite word pro¬ 
cessor arrives and we eagerly install 
it, only to find that the folder we 
erased contained all our letters! 

Sound familiar? This kind of 
situation is the NORM! But it needn’t 
be. There are some things that can 
be done to keep that hard drive 
from becoming a pain in the ana¬ 
tomy. It will take some work and 
some planning, but it’s worth it. 

Before we dive in, we need to 
know a bit about Atari’s file 
management system: what folders 
and partitions and pathnames are 
about. We won’t get very technical, 
so don’t panic. 

Partitions 

Atari file management is pat¬ 
terned after MS-DOS. That’s one 
reason we can exchange floppies 
with our less enlightened friends. It’s 
also an explanation for partitions. 

Seems that when MS-DOS was 


originally designed, nobody anti¬ 
cipated storage devices larger than 
32MB. When the need arose, the 
partition was born. The idea was to 
logically divide the 
hard drive into multi¬ 
ple sections, each of 
which was to be trea¬ 
ted as though it were 
a separate disk drive. 

TOS follows a similar 
pattern, but imposes 
a smaller limit on par¬ 
tition size—16MB. 

Folders and 
Directories 

On the ST, the 
terms folder and 
directory are 
synonymous. The file cabinet and 
folder icons on the desktop are 
appropriate. A file cabinet (drive, 
partition) can contain one or more 
folders, into which we can put files. 
We can even put folders inside of 
other folders. 

The folder and file relationship 
can be represented pictorially as a 
tree-like diagram (Figure 1), resem¬ 
bling a corporate organization chart. 
At the Chief Executive’s spot, 
there’s a box labelled “ROOT.” This 
is the root directory of the partition 
—its contents are revealed by dou¬ 
ble-clicking on the drive 
icon at the desktop. 

The root directory 
contains a stack of fol¬ 
ders and a collection of 
files. Each folder con¬ 
tains other folders and 
files, until we eventually 
get to a level where 
there are no more fol¬ 
ders. 

Simple. Elegant. 

Higher level folders can 
be used for broad 


groupings of data; lower levels, for 
the more narrowly defined cate¬ 
gories. 

[ R O O T| 


Pathnames and Item 
Selectors 

Stuffing files into folders may 
keep us occupied for awhile, but 
sooner or later, we’ll want to do 
something with them. This means 
running a program, and we need a 
way to tell the application which file 
to use. ST applications usually 
handle this in one of two different 
ways: by asking the user to type a 
pathname, or by using the Item 
Selector. 

In the first case, the prpgram 
opens a dialogue box like the one in 


Desk File View 

Options 






FlolmiSK 

FLO^^ISK 


E:\PIC-UTIL\ III!! 

8 


D:\ 

228785 bytes used in 18 it 

sns 

0 bytes used in 18 itens. 

IhGSHOU PRG 
PICSH7 PRG 
SHUGIF PRG 

29471 

48638 

9966 

18756 

5375 

8898 

866 

18073 

1964 

munm 

841 

JL 

8 BBSLIBS 

8 CISDOCS 

8 DATA 


8 FLASI 
8 LASEI 
8 MEG# 
8 PHASi 
8 PUBL1 
8 VIP 

8 UP 

OPEN APPLICATION 

Nane; DSLIDE .TIP 

E:\P1CTUrIs\DEGAS\BEE . PIl[__ 

1 Cancel 1 

X 


i m - 

1$ 

J L 

l 


A 

m 

m Jm 





i 

5 y 

° y 

\°y \°W 


i 



i 

HARD DISH 

HARD DISH 

HARD DISK HifiO DISH 





TRftSH 


Figure 2. A Dialogure Box 



Figure 1. The Directory Tree 


Page 30 


Current Notes 


Vol. 9, No. 3 






































































































Figure 2. Imagine that we know a 
file is located in a particular folder 
somewhere in the directory tree. 
Starting at that file, we trace our way 
upward toward the root directory. By 
keeping track of the folders we pass 
through, we can write down the 
complete pathname for that file, and 
that’s what we type on the Parame¬ 
ters line. For instance: 

E:\PICTURES\DEGAS\BEE.PI1 

This says that on drive E: there 
is a folder named PICTURES, con¬ 
taining another folder named 
DEGAS. Inside that folder is the file 
BEE.PI1, which happens to be a 
Degas format picture file. A partial 
pathname, such as 

E:\PICTURES\DEGAS\ 
doesn’t point to a particular picture, 
but rather to the folder containing 
my collection of Degas pictures. 

The second method is the Item 
Selector. Using the mouse, one 
points and clicks to open folders 
until the desired file is found, then 
clicks on it (Figure 3). 

Defaults 

Many applications programs 
have a setup (sometimes called an 
install or configuration) feature, 
which allows the user to specify a 
partial pathname pointing to the fol¬ 
der containing the data. This infor¬ 
mation is saved so the program can 
use it on subsequent runs. Basically, 
this means that we can arrange our 
data files wherever we wish, and tell 
the application how to adjust to that 
arrangement. 

Some programs, like Word Per¬ 
fect, let you specify several different 
default paths: dictionary, thesaurus, 
and document files don’t have to be 
in the same folder as the program; 
each type of data can be in a 
different folder. 

Now that we have the basics of 
partitions, folders, and pathnames 
under our hats, we can get on with 
some ideas for organizing our hard 
drive. Some of the following material 
was adapted from The Hard Disk 
Companion, by Norton and Jour- 
dain. This book contains a wealth of 
information about using hard drives. 


It’s a worthy addition to your com¬ 
puter books library, even though it’s 
strongly oriented toward the IBM PC 
community. 


ITEM SELECTOR 


Directors: 

E:\PICTURESADEGASMM 


ft! #.* 

Eiiiiii 

ART .PCI 


BLAcKHuL.TnV \ 
BUBOl .PI1 ^ 


CHEETA .PCI 
CIRCUS .PCI 
COUGAR .PI1 


C0UHTACH.PC2 
COVOTE ,PI1 

7 


Selection: , 
BEE .PIl| 


I Mi "I 

|_CancelJ 


Figure 3. The Item Selector 


Put Partitions to Work 

Since each partition has its own 
root directory, we can make them 
work for us. By using multiple parti¬ 
tions of different sizes for our 
broadest categories of data, we can 
cut our total organization into smal¬ 
ler, more manageable pieces. 

For example, we might have 
systems stuff on Drive C:, telecom¬ 
munications on Drive D:, art pro¬ 
grams and pictures on E:, and so 
on. If you’re into programming, it 
might be a good idea to reserve a 
whole partition for your compiler 
and code files; you might be a little 
less likely to wipe out other things 
when your latest programming effort 
fails. 

Unless you have a reai/y large 
drive, you’ll probably find that set¬ 
ting up too many partitions gets 
counterproductive; try to find the 
minimum number that meets your 
needs, while allowing enough room 
to be useful. On a 30MB drive, that’s 
probably going to be around four or 
five partitions. 

Reserve Drive C: 

The are some special consider¬ 
ations for Drive C:. For autobooting, 
C: must be the “boot drive”, and 
certain things have to be located 
here. The AUTO folder. Desk acces¬ 
sories. The DESKTOP.INF file. Any 
setup/configuration files used by 


desk accessories and autorun pro¬ 
grams also have to be on this drive. 

A certain amount of clutter is 
inevitable on Drive C:, since a num¬ 
ber of essential files have to reside 
in its root directory. Avoid putting 
loose files in this root directory. It’s a 
good idea to reserve Drive C: for 
“systems” files and utilities. 

Prune the Tree 

Some users get carried away on 
first learning about the folders within 
folders business, creating elaborate 
directories of many levels. This 
causes more trouble than it's worth. 

Moving around in a complex 
directory structure means a lot of 
mouse clicks at best. Pathnames 
can get lengthy, often too long to fit 
in most dialogue boxes. Besides, 
dialogue boxes can be pretty unfor¬ 
giving. One error in a long path¬ 
name, and you may be looking at 
the desktop. 

It’s much better to spread things 
out. Create more folders at the root 
level, and avoid allowing the direc¬ 
tory to get too deep. Two or three 
levels are adequate for most pur¬ 
poses. The main thing is to keep the 
directory tree wide and shallow. 

Small is Better 

A lot of small folders is generally 
better than a few large ones. It’s 
usually easier to find what you’re 
looking for, and directory windows 
are rather more manageable. 

Watch out for the “40-folder 
limit” problem. Get a copy of 
FOLDRXXX, and install it in your 
AUTO folder. 

Folder Names 

Short folder names and shallow 
directories lead to shorter path¬ 
names, with a better chance of fit¬ 
ting into those dialogue boxes. Do 
try to keep the names mnemonic, 
though. In making up folder names, 
try to think up short abbreviations 
that suggest what they’re for. UTIL is 
a pretty obvious short version of 
UTILITIES, but COMM could be 
short for COMMON or COMMUNI¬ 
CATIONS. 


April 1989 


Current Notes 


Page 31 











































Don’t use the same names for 
folders as for files. It’ll work, but it’s 
too confusing. It’s just as easy to 
use a different name. 

Similarly, avoid using extensions 
on folder names. DOCS.TXT is a 
perfectly valid folder name, but 
doesn’t jog the memory any better 
than DOCS, and it makes for longer 
pathnames. If you use the “display 
as text” option for desktop windows, 
the missing extension and the spe¬ 
cial character that TOS displays with 
the folder name combine to make 
folders stand out pretty vividly. Take 
another look at the windows in the 
background of Figure 2. 

Make a Toolbox 

You’ll probably find yourself 
using several utility programs quite a 
bit. Since utilities can be viewed as 
“systems” stuff, we might as well 
collect them in one or more folders 
on Drive C:. I keep most of my 
utilities in two folders, C:\DISK\, and 
C:\FILE\. This places my most-used 
utilities just a double click away. 

Hide Dangerous Toys 

Some programs, like sharp 
knives, are dangerous. Perhaps the 
deadliest are the hard drive utilities. 
Supra’s SUPUTL program, for 
example, can wipe out everything 
on a partition in less time than it 
takes to say, “Oops!” 

Bury the dangerous programs in 
a relatively deep level of some 
directory, or isolate them in a folder 
of their own, where they can’t be 
executed accidentally. Some people 
keep such things on floppy disks— 
just to make them harder to reach. 
Not a bad idea. 

Eliminate the Irrelevant 

When installing applications and 
utilities on the hard drive, consider 
whether all those files are needed. 
For example, resource (.RSC) files 
for monochrome monitors are pretty 
useless if you have a color system. 
Likewise, tutorials and examples 
aren’t necessary once you’re fin¬ 
ished with them. And do you really 


need to keep all those documen¬ 
tation files on the hard drive? 

While you’re working on a pro¬ 
ject, it’s a good idea to retain pre¬ 
vious versions of your work, just in 
case you need to backtrack. Once 
the project is finished, these early 
versions quickly become useless. 
As soon you’re done, make it a 
point to clean up. Get rid of detritus 
as soon as you’re sure that’s what it 
is. For example, as soon as I ship 
this column off to Our Editor, the 
early drafts are going in the bit 
bucket. 

Periodic Housecleaning 

-Even with a good disk organi¬ 
zation, files will tend to accumulate. 
You’ll need to take a little trip 
around the hard drive once in a 
while to make sure everything is 
under control. 

Remember: the amount of data 
expands to fill all available storage 
space. Somewhere along the way, 
the stuff that is least often used will 
just have to be jettisoned or moved 
to floppies—with hope that we can 
find it if we do need it later. 

Two Directory Structures 

Figure 4 illustrates a commonly- 
used directory structure, even 
among pretty sophisticated users. At 
level one, we have a folder for each 
of our applications. (I’ve shown only 
two—a word processor and a 
spreadsheet). In the WP folder, we 
place the programs and other 
essential files they 
need, just as the in¬ 
stallation instructions 
told us. We also create 
a Data folder here. 

Same for the Spread¬ 
sheet program. In the 
WP data folder are all 
our word processing 
documents; in the 
Spreadsheet data 
folder, all our work¬ 
sheets. 

But wait. We may 
be working on several 
projects at one time. 

With this organization, 


all the documents for several pro¬ 
jects are stored in one folder, and 
the spreadsheets for the same pro¬ 
jects are in another. There’s no sin¬ 
gle place where all the data for a 
given project is collected. This 
structure emphasizes applications at 
the expense of the data. 

What’s the most important thing 
on your disk? Your data. NOT the 
programs you bought. That being 
the case, why not let your directory 
structure reflect that emphasis 
explicitly? 

Now check out Figure 5. This is 
one of the best ideas in The Hard 
Disk Companion. It’s also one of the 
best ideas I’ve seen anywhere. As 
before, each applications program 
has its own folder. Now, though, 
we’ve created a single folder for 
each project. All the Project 1 
material is stored in one folder: 
artwork, DTP files, word processing 
documents, spreadsheets, notes, 
etc. There’s no need to wonder 
whether there’s a spreadsheet for 
the project; if so, it’s there. When 
Project 1 is finished, there’s only 
one folder to clean up. 

Norton and Jourdain take this 
idea a step further by suggesting 
that a new folder be created at level 
one of the directory. In that folder, 
put the applications folders. This 
shifts the applications one level 
lower in the tree, and makes the 
data emphasis even more graphic. I 
don’t recommend doing this on an 
ST, for two reasons. Some ST appli— 



Figure 4. A Common Structure 


Page 32 


Current Notes 


Vol. 9, No. 3 







































cations won’t run unless their folder 
is in a root directory. Second, in¬ 
stallation procedures for ST applica¬ 
tions tend to be a bit more auto¬ 
mated than those for PCs, and it 
could be a lot more difficult to get 
them installed at a lower level and 
working properly. 

A Word on Backups 

A complete hard disk manage¬ 
ment strategy includes a backup 
policy, so let’s look at this issue 
briefly. One question that comes up 
early in the game is this: To back up 
everything, or not? There are two 
schools of thought on this subject. 

Some people periodically back 
up all files on the disk. Others back 
up data files only. Rationale for the 
latter is that, should something go 
wrong, the applications can be re¬ 
installed. After all, we still have the 
original disks, and we did duplicate 
them like the manual said, didn’t 
we? 

Both philosophies have merit, 
and I’m not strongly in either camp. 
At the moment, I’m backing up 
everything because the TURTLE 
program is easiest to use that way. 

You should do a full backup (of 
data or everything, as you choose), 
on the order of once a month. In 
between, do an incremental backup 
of whatever is new or changed 
since the last one. You’ll have to 
judge for yourself how often to do 
that. Let paranoia be your guide. 

I’d recommend taking an incre¬ 


mental backup once or twice a 
week. With really important data, 
any time I make a change that 
would be hard to reproduce, I’ll 
usually make an extra backup of just 
that data. 

Take another look at Figure 5. 
All that’s needed to back up a 
project is to back up one folder. 

There’s another variation on this 
directory structure that you might 
want to consider. If the project fol¬ 
ders were moved one level lower, to 
a DATA folder, a data-only backup 
procedure might be just a little bit 
more convenient. On the other 
hand, visibility of the data would be 
diminished. 

Fighting Fragmentation 

Fragmentation is a performance 
killer that occurs when files get 
chopped into pieces and stored at 
scattered locations on the disk. 

TOS keeps track of the sectors 
available for new files (“free” sec¬ 
tors) as well as those that are 
already committed to files. When an 
old file is erased, the sectors it 
formerly occupied are added to the 
“free” pool. New files get their 
space allocated from this pool. 

Trouble is, space is allocated a 
little at a time, starting at the begin¬ 
ning of the “free” pool. Both the 
“free” pool and files eventually get 
chopped up. The situation always 
gets worse, with performance gra¬ 
dually degrading until the whole 
system slows to a crawl. 


In addition to getting a good 
backup program, you should con¬ 
sider a special utility called a 
“defragger.” 

A defragger romps through an 
entire partition, rearranging both 
files and free space to put every¬ 
thing back in proper order. Because 
what these programs do to the disk 
is rather drastic, do your defragging 
when you do a full backup. Do the 
backup first... 

Final Thoughts 

We’ve covered a lot of ground, 
but none of the concepts are hard 
to handle. In fact, everything we’ve 
discussed can be wrapped up in 
four sentences: 

-/ Lay out a prudent directory 
structure, and don’t be afraid to 
adjust till it works right. 

«/ Do regular housecleaning. 

■J Establish a routine backup and 
defragging plan. 

■J Don’t take silly risks with your 
data. 

That’s all for this time. Happy 
computing! 


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April 1989 


Current Notes 


Page 33 















































The Most Eligible 
ST Bachelors 

By: Da ve Small 

Copyright 1989 



You see, it’s April, the month of 
romance. It’s also April, as in April 1. 
Time for a slightly tacky column, 
written in the best Cosmopolitan 
mold. 

We’ve got our main topic to 
cover here, a little Spectre gossip, 
and so forth. On with it! 

Loss Of Programmers 

Over the last two years, we’ve 
lost many of the best ST program¬ 
mers to other computers. We’ve got 
to get them back developing soft¬ 
ware for the ST. 

I consulted with my wife, who is 
rather practical in these matters, and 
she said, “The only way to get them 
back is to appeal to them in a dif¬ 
ferent manner.” I asked her what 
that might be; her reply was a smol- 
dering-glance-over-the-shoulder. 

I got the message. 

She reminded me of a long-ago 
column on “Why don’t women like 
computers?” for Current Notes. I got 
some fairly heated mail for that, 
from women who DO like com¬ 
puters. 

Here the best former ST pro¬ 
grammers I know of, and hang out 
with, are single men, and are look¬ 
ing, but haven’t found anyone. 

HmmMMMMMmmm, I said to 
myself. There are women who do 
like ST’s. And there are these elig¬ 
ible bachelors. HmmmMMMMmmm. 
Perhaps we can set them up with 
people who are interested in ST’s, 
and thus get them back into the ST 
world. 

An Opportunity 

So here’s your chance. Two 
eligible former-ST bachelors. 

They’re bright. They’re creative. 
They write the programs the rest of 


us use. They have real live person¬ 
alities, and are fun to be around. 
They’re good looking. And they’re 
not geeks, either; the worst I’ll say 
of them is that they’ve worked so 
hard at computers that they don’t 
often find time to meet anyone. 
(This is an occupational malady not 
limited to computers.) 

Sandy describes both of them 
as a “prize catch,” whatever that 
means. (I never did understand 
some of her phrases. She says she 
means to keep it that way.) 

I’ll describe them. The rest is up 
to you. If you’re interested, send a 
letter to the address at the end of 
the column, and I’ll forward it along 
appropriately. Naturally, I won’t give 
out their true address, unless you 
bribe me. Call for credit terms. 

Naturally, this is sexist in a way, 
but I’ve not yet met any eligible 
young female programmers who are 
looking; but hey, if you are, drop me 
a line, and the next column could 
be about you... 

Dan Moore 

What do you look for in a guy? 
If you want someone that’s soft 
spoken, sincere, highly intelligent, 
able to discuss world events and 
science fiction, and you don’t mind 
a beard, you’ve got Dan Moore. 
Note: it is part of Dan’s and my 
relationship that I tease him about 
his beard. 

Dan’s one of the best program¬ 
mers I’ve ever met. The only reason 
I don’t call him the “best” is he’s so 
far ahead of me that I don’t know if 
he really is, in that group; could be 
one of his associates is. In any 
event, the peer group he's in is 
tops. 

Dan wrote Paperdip and Syn- 
FUe for the 8-bit Atari machines, 
which were state-of-the-art. He did 
Paperdip Elite for the ST, and it got 


caught in the foldup of Batteries In¬ 
cluded, alas; I’ve seen it and helped 
test it, and it was spectacular. 

Dan and I frequently write col¬ 
umns for magazines, chiefly START. 
We’re the people that unleashed the 
Twister disk format on the world, 
Meg-a-minute backup, and even 
the Amazing MouseTrap. Dan does 
the coding; I do the writing; we both 
contribute ideas. Good synergy 
there. 

Dan’s got a sense of humor that 
mixes well with mine. We both enjoy 
Bloom County cartoons and T- 
shirts. We both agree that Star Trek: 
The New Generation is an atrocity. 
We both like to program to Pink 
Floyd. What more can you ask for? 
Check out our comments to one 
another in the Twister source code; 
as I recall, I was begging Dan to 
shave off his beard, and noting his 
resemblance to Fidel Castro with it... 
I’ll let you look up his comments 
yourself. (Really, Dan. What about 
Brooke Shields?) 

Dan isn’t one of the single¬ 
interest people you often find in 
computerland. For instance, he’s 
proficient with weapons. A few 
months ago we went and tore up 
targets with a fully automatic H&K 
machine gun. I know, I know, some 
of you out there don’t like guns'or 
anything associated with them; Dan 
and I happen to, as a hobby and 
skill (target shooting is really quite a 
skill, taking years of practice to per¬ 
fect). 

Dan’s also got himself a new 
4-wheel drive to get up into the 
mountains with, knows the wines of 
Texas (incredible sounding, but true; 
Texas is winning all sorts of awards 
with its wines), and has watched me 
drink myself under the table on 
several occasions and not reminded 
me about them. Once he even took 
me out so I could talk with him 


Page 34 


Current Notes 


Vol. 9, No. 3 








about troubles I was having with 
Sandy, and he watched me drinking 
Zombies all evening—and poured 
me home. 

He’s alright. 

Dan’s around 29 years old. 
While he isn’t officially college 
degreed, that didn’t prevent AT&T 
from recognizing his talent at pro¬ 
gramming, and hiring him. 

This is very unusual for AT&T 
and reflects highly on Dan. Dan 
grew up in Texas but resides here in 
Colorful Colorado these days, just a 
couple of miles from where I now 
live. (He resided within a rock-throw 
distance of me when we were rent¬ 
ing; I tell you, some of the coinci¬ 
dences involved in the Magic Sac / 
Spectre development are eerie.) Did 
I mention that Mark Baldin, who 
authored Empire (the game) for the 
ST, lives just a hop and a skip away, 
too? (I was going to, but the column 
was running a bit long, and I had to 
get in at least two bachelors. Sorry, 
Mark; another year of loneliness for 
ya.) 


Since leaving the ST world, and 
selling me all his old equipment (I 
need it for the Spectre), Dan now 
lives in the world of ultra-speed 
UNIX mainframes, laser printers, 
connections to other machines, and 
so forth. Yet he retains his ST 
knowledge (he comes over and 
writes stuff with me all the time). 

There still might be time to save 
him for the ST world. Come on, 
someone, go for it. 


Tom Hudson 

Tom’s a tall, pleasant rowdy with 
a very good smile. 

Tom wrote Degas ; Degas E/ite , 
CAD-3D : and a zillion other CAD 
packages for the ST, and probably 
fifty other significant programs I’m 
missing. He’s also done some neat 
stuff for START—ray tracing, for in¬ 
stance. He seems to always be 
doing something interesting. 

He also did a fine article on the 
realities of free-lancing, and how 
hard it could be. I really related to 
that. 

Last time Tom dropped by, he, 
Sandy and I talked until 3 AM about 


various subjects. Roger Rabbit. 
Films. Cartoons. Star Trek and why 
the Next Generation was so bad. It 
was one of those conversations you 
get into that has a quick interchange 
of ideas, that leaves you intellec¬ 
tually satisfied. What also was neat 
about it was something I have a 
hard time explaining. Tom is one of 
those people that you tell half a 
sentence too, and he can mentally 
fill in the rest; he is quick and bright. 

So part of the conversation 
went on in these half-sentences, 
which sped everything up. Those 
conversations only happen when 
you’re talking with someone who’s 
really tuned into your wavelength. 

A rowdy? Well, let’s see. Who 
else gets their picture into START 
magazine with scuba gear on, sitting 
on the bottom of a pool, program¬ 
ming an ST? Not bad! (Last thing I 
did to START was to designate 
Dungeon Master as my favorite pro¬ 
gram in every category—database, 
word processor, game, spread¬ 
sheet—in their Contributing Editor’s 
area. Tom and I have a running 
contest to see who can pull what 
prank on magazines.) 

I think we’re tied at the moment; 

I got my picture onto Mac- Week’s 
front cover with a .50 cal ammo belt 
draped over my shoulders and a 
stern expression. (Take that, you 
Apple lawyers). But Tom at the bot¬ 
tom of the pool evened that out. I’ve 
been trying to think of something 
new for a long time now. 

Alas, Tom has been seduced 
away into the world of 386 
machines, VGA cards, and the like: 
IBM clones. I’m not quite sure what 
he’s doing there, but I’m sure he’s 
having fun. 

Tom has an interesting video of 
himself and friends shooting up his 
old video recorder with several 
(legal) automatic weapons. That’s 
my sorta person, willing to have fun 
in an unpretentious manner. (When 
he dropped by here in Denver, I 
showed him my ... dare I say it? 
automatic BB gun, and we spent 
time shooting the tops off coke bot¬ 
tles, and did a little impromptu 4th 
of July display in my backyard— 


home mixed, of course. Worked 
well.) 

I’m not certain of Tom’s age; I 
think he’s old, like me (30). And he 
likes dogs. 

Random Gossip 

Well, that covers our tacky 
Bachelor’s area for this month. 
Aren’t you glad April only comes 
once a year? 

On to our Random Gossip. 

Spectre 1.9 is finally done. 
Spectre 1.9 happened when I made 
a bunch of bug fixes to Spectre 1.75 
that people wanted—the arrow keys 
work as Mac arrow keys, the flash¬ 
ing “A” eject bug was cured, and so 
forth. But by the time these bug 
fixes were done, new and exciting 
stuff was happening—sound was 
working! Yep, the ST went “Bong!” 
like a Mac does on powerup; it 
“beep”ed like a Mac; it even went 
so far as to play digitized Mac 
sounds. These, widely available on 
the BBS’s, PD libraries, and so forth, 
typically wire the Mac playing a 
given sound to a given event—say, 
the Star Trek “beaming up” sound is 
played when you insert a disk into 
the Mac. 

And yes, I know you can’t wait 
to ask. The sounds for MacPIaymate 
now work. To which my only com¬ 
ment is, 

“What have we begun?” 

— Tom Scholz 

Dan came over and whipped 
through an SLM-804 laser printer 
driver, which emulated an MX-80. 
Thus, you can now get direct prints 
of stuff to the SLM-804—MacPaint 
pictures, text, and so on. (And'the 
SLM would no longer hang if you 
moved the mouse while it was 
printing, another bug fix.) Nor did he 
stop with the MX-80, at its 72 dpi; 
he’s just got the LQ driver in, and is 
going for a 360 x 360 dpi driver 
next. 

We came out with a 20-page 
newsletter last week (March 6 or so) 
covering all this. We pointed out that 
Spectre 2.0 wasn’t ready yet, but if 
you wanted all the bug fixes, plus 
beta-test versions of the Sound and 

(Continued on Page 37) 


April 1989 


Current Notes 


Page 35 





THE GRAPHIC ARTS ♦ Steve Marshall 


I feel like I’ve just walked into a 
huge room, filled with unfamiliar but 
friendly faces. I’m wearing one of 
those sticky name tags pasted over 
my shirt pocket (with my name 
“Steve” scrawled in red marker) and 
a look of excitement mixed with 
apprehension is working its way 
across my face. I don’t know you 
and you don’t know me. Nothing to 
do except plunge in and start shak¬ 
ing hands. 

So here I am, one of Joe 
Waters’ new recruits, all set to pen a 
monthly column for Current Notes 
that will focus on the very broad 
subject of computer graphics. Since 
this is going to be a one-sided 
conversation for awhile, let me start 
by telling you a little about myself. 
And in so doing, I think you will see 
where this column will be going and 
where I may be of help to you. 

I’m going to skip all of the really 
interesting fluff like my age, my 
pets’ names and how many kids I 
have, and get right down to the 
basics. First, and foremost, I am an 
artist. I was one of those lucky few 
who knew what I wanted to do in life 
from the time I was in fourth grade 
and the teachers made such a fuss 
over my drawings. I’ve worked as a 
free-lance illustrator, owned my 
own art gallery and worked over the 
years in advertising and television. 
For the past 5 years I’ve been in¬ 
volved in the new and rapidly 
expanding field of computer gra¬ 
phics and currently have a job that 
many people would envy; I spend 
most of my working day creating 
computer graphics on an Atari ST. 

I suppose I have video games 
to thank for my new career. Like 
many others, I was intrigued by the 
early video games with their colorful 
graphics and animated characters. I 
have always been fascinated with 
animation and one of my early 
dreams was to work for Walt Disney 
creating his classic animated films. I 
became equally fascinated with the 


video games. The idea that you 
could actually control a moving 
character on a television screen was 
intriguing, and the animation, while 
crude, showed the tremendous 
potential of computers in creating 
cartoon-like movement. 

But I wasn’t content to just play 
video games. I wanted to learn how 
to create them myself. I wanted to 
explore this exciting new medium 
that many thought childish or a 
passing fad, and see if there might 
be a future in it for me. So I went 
out and bought an Atari 800. (This 
was back in 1983 when an Atari 
8-bit system was king of the hill and 
cost as much as a Mega2.) Well, I 
spent all my spare time (when I 
wasn’t playing games) learning to 
draw with Micropainter and the 
Koalapad, and teaching myself to 
program in Basic. Shortly after that, 
through a bit of serendipity, I found 
myself creating Atari graphics for 
the pilot project of an interactive 
communications system called 
PIRCS (an acronym for Personal In- 
Room Communication System). 

The PIRCS system was develo¬ 
ped for the hotel industry as a 
means of improving guest services 
and establishing new areas for 
revenue for the hotel. PIRCS is an 
interactive system which allows the 
guest to not only receive information 
but request specific information 
through the hotel television. This is 
accomplished through a high¬ 
speed two-way communications 
network utilizing the latest in com¬ 
puter and video technology. In 
addition to viewing standard tele¬ 
vision fare, the PIRCS guest can set 
a wakeup call, order Room Service, 
read messages or checkout from his 
room. He can also play video 
games, purchase pay movies, or 
access a giant information database 
with information on local res¬ 
taurants, entertainment, sporting 
and leisure activities and transpor¬ 
tation. All of this is accomplished 


through the hotel television set 
using a standard remote control 
device. As you might suspect, this is 
no ordinary television. In fact, the 
television (which is actually quite 
ordinary) is controlled by a black 
box about the size of a portable 
VCR. This box contains custom 
electronics centered around a Z-80 
microprocessor, and an Atari 65XE 
board. The Z-80 communicates with 
a centrally located head-end com¬ 
puter (typically an NCR Tower), 
while the Atari displays the com¬ 
puter generated text and graphics. 
In essence, the Atari sees the main 
computer as a giant disk drive, while 
the Z-80 controls the Atari, telling it 
what to display and “pressing its 
keys” on behalf of the user. In its 
prototype days, PIRCS made use of 
an Atari 400 (remember those?) 
upgraded to 16K of RAM. 

Its five years later and PIRCS is 
now an established product with 
systems aboard cruise ships and in 
prestigious hotels in the U.S. and 
Canada, including the new Grand 
Floridian Resort at Walt Disney 
World. And I’m still busy using my 
Atari ST to create both ST and 8-bit 
graphics for client systems and to 
do everything from technical draw¬ 
ings to marketing presentations. I 
rely on the ST and great Atari soft¬ 
ware like DEGAS Elite, Easy Draw, 
Publishing Partner, CAD-3D, Cyber 
Paint, Laser C and Flash to allqw my 
one-man graphics department to 
not only keep up with the demands 
of our customers, but also enable 
me to offer exciting new graphic 
capabilities within the system. 

In next month’s column I’ll go 
into more detail on how PIRCS 
works and the important role both 
the Atari ST and the Atari 65XE have 
in the PIRCS system that have con¬ 
tributed to its success in the mar¬ 
ketplace. 

Although my job keeps me 
busy, I still find some spare time to 
play games (my current favorite is 


Page 36 


Current Notes 


Vol. 9, No. 3 







Dungeon Master); serve as 
managing editor of NYBBLES and 
BYTES, the combined newsletter 
of the Phoenix, Arizona area Atari 
User Groups; produce a series of 
high resolution clip art disks for 
desktop publishing (marketed by 
Magnetic Images); work with my 
friend David Lindsley writing com¬ 
mercial video games (our latest, 
due out this spring, is called Lost 
Dutchman M/he): and have fun 
creating CAD-3D animations with 
the great Cyber software. 

As for this column, I guess I’m 
here to serve as the so-called 
graphics “expert.” I’ll share my 
experiences and try to answer 
your questions. I’ve used practi¬ 
cally every graphics package 
available on the ST, from desktop 
publishing to paint programs to 
the aforementioned Cyber 3D 
animation software. I’m a fairly 
proficient programmer with 
experience in C, Pascal and 
Basic, including the new STOS 
Basic. While I work primarily with 
the ST, I still have my old Atari 800 
and still keep up with the new 
software. Over the course of this 
column I’ll be reporting on the 
advances in the computer gra¬ 
phics field in general, and Atari ST 
graphics in particular, whether it 
be new software, new hardware or 
intriguing uses for the Atari in 
business or industry. 

As I've said, this has been a 
one-sided conversation so far, 
but I hope that will change. Please 
feel free to send in your questions 
and comments and I’ll do my best 
to find the answers. If you use an 
Atari to produce graphics in a 
professional environment, please 
share that information with us. I’m 
sure all of us could benefit from 
seeing how the Atari is being used 
in the exciting and ever-expand¬ 
ing field of computer graphics. 

Well, I’ve introduced myself 
and shaken a lot of hands, and 
now its time to take off this name 
tag and head home. Until next 
time... 


SMALL WORLD (Continued from page 35.) 


Laser Printer support, let us know. 

1.9 is free to registered Spectre 
owners. 

Anyway, that’s all been keeping 
me hopping, along with working on 
the really quick Spectre GCR. This is 
a Spectre that reads and writes Mac 
disks. Just like the Translator, but 
much, much faster, hopefully even 
faster than the superfast native 
Spectre format. But hey, all I ask is a 
fast hard disk and an assembler to 
steer it by; I’ve got a 68000 driving 
that GCR, and that’s one awesome 
processor. 

Dave’s 31 

By the time you read this, I’m 10 
years out of college and my 21st 
birthday. What a long, strange trip it’s 
been. I’ve worked at many places, 
and it hasn’t always been the most 
positive of experiences. Working for 
myself, and with my family, now, has 
been. It is nice to finally have 
succeeded in a big way, I’ll tell you; 
there were too many years living 
hand to mouth there. 

Sandy, as head of the company, 
is doing something she’s never done 
before—and doing quite well, too. It’s 
improved her confidence in herself, 
and she keeps asking me-This is so 
easy! Why was this so hard at Data 
Pacific? 

(I have no answer.) 

After my last experience with a 
company, it is comforting to sit down 
at the breakfast table and be having a 
meeting of the board of directors. 

We’re finding the international 
FAXes and letters to be the most fun 
of all this. We hold a contest to see 
who got the letter from a new place, 
or a strange place—Iraq, for in¬ 
stance, is not a place that I would 
have imagined is interested in 
Spectres. But there’s this letter from 
there... 

dP Holiday 

Barb and I, and Sandy, marked 
our one year’s anniversary of exiting 
from Data Pacific with a bottle of 


Dorn Perignon and an afternoon off to 
reminisce. That’s strong stuff. Soon, 
the guitar was out, I was playing my 
standard rendition of “Stairway to 
Heaven” music with the lyrics to the 
TV show “Gilligan’s Island”; Barb 
showed us why she was in a rock 
band as a singer; she’s quite good; 
she cranked up the DX-7 and played 
for us. 

Why Dom Perignon? The letters 
“dP,” of course. 

I drew many conclusions during 
the course of this party, and had 
many mind-boggling insights, some 
of which I even managed to express, 
while tripping over my tongue. 

I don’t remember any of them. 

Conclusion 

Well, there you have it, a little 
April Fool’s, a little of this, a little of 
that. No real crusades, no technical 
information, only a little bit on 
Spectre. A comfortable birthday col¬ 
umn for me. Hope you’ve enjoyed the 
tone, and I look forward to reporting 
on any reaction to the column, as 
well as what Dan and Tom do. (I think 
they’re going to enjoy it. I hope 
they’re going to enjoy it. Tom’s a 
better shot than I am.) 

You know, April 12 is very close 
to when the original “MacCartridge” 
was unveiled at the West Coast 
Computer Faire in 1986. 

Happy third birthday, Mac emula¬ 
tor. 

****** 

Mailing Address: (note: this is a 
newer one than the 9678-B address 
we used before; we’re phasing out 
the 9678-B box.) 

Gadgets By Small 

40 West Littleton Blvd, #210-211 

Littleton, Colorado 80120 

If you want to have me forward a 
letter to Dan or Tom, just address it to 
them, in c/o Gadgets By Small, etc. 
It’ll get to 'em. (And I won’t open 
them!) 

I look forward to both of them 
getting back into the ST! 


April 1989 


Current Notes 


Page 37 









Falcon—The Game of the Year 

Blazing Guns and Graphics 

Review by Roger Abram 


Too Much Fun! 

I consider myself a relatively 
mature person. However, in drafting 
the opening paragraph of this 
review, I found myself describing 
how to locate a moving convoy of 
trucks in Spectrum HoloByte’s Fal¬ 
con and then what it was like to 
swoop down on them with guns 
blazing. The sight of the trucks 
being hit and blasted off the road 
had to be seen to be appreciated. 
Then the whole thing struck me as 
somewhat demented. I mean, here 
I am, a middle-aged father of three 
describing how to blow up trucks! 
Shouldn’t I put away my toys and 
start concentrating on more adult 
activities, like filling out tax forms? 
Naw! It’s too much fun! 

Fa/con is a truly pleasurable 
F-16 Jet Fighter simulation that has 
dazzling graphics, great sound, su¬ 
perior documentation and, most 
importantly, playability. One of the 
nicest features of the program is 
the ability to progress in difficulty as 
you learn to fly the F-16. One 
frustrating aspect of Jet (sub- 
LOGIC) was just how relentless and 
accurate the enemy was at even 
the lower levels. It was tough to 
shake off missiles that were simul¬ 
taneously being launched by MIGs 
and SAM sites. 

With Rank Comes Danger 

In Fa/con, you start off at First 
Lieutenant where you’re virtually 
indestructible and then each new 
rank brings a higher level of diffi¬ 
culty. It is not until the third rank, 
Major, that the SAM sites can fire 
missiles that can hit your plane. 
Even at that rank, the MIGs are only 
somewhat accurate in using their 
weapons. The definitive rank, Col¬ 
onel, will test your skills in all 
aspects of the F-16. 


The basic premise of Fa/con is 
to complete all (or as many) mis¬ 
sions provided in the program 
before biting the big one. The 12 
missions run the gamut from target 
practice on friendly soil (Milk Run) 
to intercepting and destroying 4 
MIGs (Grand Slam). In between 
there are missions to destroy sus¬ 
pension bridges, a communica¬ 
tions center, SAM sites, enemy 
headquarters, and more. Merits, 
medals and ribbons are awarded 
for completing missions and the 
top ten pilots are saved to disk. 

Weapons Galore! 

To aid in your quest, the F-16 
can be configured with a potpourri 
of munitions: AIM-9J Sidewinder, 
AIM-9L Sidewinder All Aspect, 
AGM-65B Maverick, Mk 84 20001b 
Low Drag Bomb, Durandal Anti- 
Runway Bomb, and the M61-A1 
Vulcan Internal Gun. In addition, 
you can carry extra fuel tanks and 
an ALQ-131 ECM Pod to jam 
enemy radar. In all the ranks but 
First Lieutenant, you must request 
your weapons from the crew chief. 
Only if the requested armaments 
are available (sometimes they’re 
out of stock!) will they placed on 
the plane. Be forewarned, maneu¬ 
verability is decreased as more 
weapons are mounted, so your 
choices should be determined by 
the type of mission you’re about to 
undertake. 

As you plunge deeper into 
hostile territory, there are different 
screens from which to view the 
outside world. Of course, there’s 
the main front view through the 
cockpit window. Even that view, 
however, can be adjusted so that 
all of the instrument panel is neatly 
hidden out of sight, leaving only 
the Heads Up Display (HUD). This 


enables most of the monitor to be 
filled with the out-of-the-window 
view. There are also views to the 
left, right, behind, from the tower, 
tracking view, and from a satellite 
looking down on the action. In the 
heat of battle, all of the different 
views will be utilized as you strug¬ 
gle to monitor the activity of the 
enemy. 

In terms of instrumentation and 
features, the F-16 is loaded with 
them. The cockpit has a Heads Up 
Display where the following data is 
only a quick glance away: “G” 
force indicator, altitude, heading, 
airspeed, mach indicator, max “G” 
force indicator, flight path ladder, 
velocity vector, distance to target 
and waypoint indicator, and direc¬ 
tional indicator. If you have selec¬ 
ted an air-to-air missile to launch 
against a MIG, then the following 
items also appear: discretes 
(designates whether or not your 
missile is armed or locked onto a 
target), target designator, five mile 
radar range scale, in range in¬ 
dicator, aiming reticle, aspect angle 
indicator, distance ranging scale, 
and target locator line. The HUDs 
for the other types of weapons 
contain variances in the items listed 
above and each one is unique: 

Instruments A Plenty! 

The cockpit instrumentation 
panel comes complete with a radar/ 
map screen, rpm gauge, nose 
wheel/landing gear system, angle 
of attack indexer/indicator, attitude 
director, threat warning system, 
afterburner, master caution light, 
stores control panel, indicators for 
flaps, wheel brakes, air brakes, auto 
pilot, and stall warning alert. The 
views from the left and right sides 
of the cockpit also feature in¬ 
dicators for damage suffered by 


Page 38 


Current Notes 


Vol. 9, No. 3 










ATARI ST/MEGA 


CN REVIEW 


your jet, yaw, pitch, fuel, compass, 
landing gear lights, and backup 
airspeed gauge. 

With all of the above at your 
disposal, it’s easy to see why 
reading the 130+ page manual is 
essential for successfully control¬ 
ling the F-16. Well organized and 
filled with illustrations, the book 
goes into detail on each item or 
system mentioned above. There’s 
even a guide to fighter jockey 
terminology at the end. 

Fly & Fight 

Although taking off from the 
base and journeying out on a 
mission is one way in which to 
encounter enemy planes, Falcon 
provides another method in which 
you can immediately engage a MIG 
for training on different air combat 
maneuvers. Some exercises you 
can select are the Immelmann, 


scissors, break, dive loop, and 
vertical loop. The maneuvers can 
also be flown with the path you 
are to follow literally outlined in 
the sky by the use of rectangles. 
Fly through a series of rectangles 
to perform the maneuvers. 

If you have a friend with an 
ST, Amiga, or Macintosh, you can 
dogfight with them using either a 
null modem serial cable or Hayes 
compatible modems. This fea¬ 
ture, as well as certain sounds/ 
graphics and the “Black Box” 
(records your flight path), are 
only available on STs with at least 
one megabyte of memory. 

Fa/con is a game I highly 
recommend. Its graduated level 
of learning permits the user to 
slowly learn the many facets of 
the program without being over¬ 
whelmed and overmatched at the 
outset. All graphics, movement, 
and sound are well-programmed 


to produce an engrossing simula¬ 
tion. The only glitch in the program 
is that the disk drive busy light 
remains on after the software has 
loaded. Although the drive isn’t 
spinning, it is a nuisance. A call to 
the company revealed that the pro¬ 
grammers were looking into it. I 
was also told that they’re planning 
on releasing a new mission disk 
before the end of the year. 

By the way, that convoy of 
trucks starts rolling down the road 
in the enemy quadrant that lies due 
north of your base. Go get ’em! 

Available from Spectrum Holo- 
Byte, 2061 Challenger Drive, Ala¬ 
meda, CA 94501, (415) 522-1164. 
Joystick optional. Color monitor 
only. 1 meg needed for all features. 
List price: $49.95. 

Next month: Spectrum Holo- 
Byte’s Orbiter, a space shuttle 
simulation. 




■ 


11 


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Spectre will boot compatible format 
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• Floppy disk write speed is up to 8 
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are trademarks of Data Pacific, Inc. • Adobe Illustrator is a trademark of Adobe Systems, Inc. • PageMaker is a trademark of Aldus 


April 1989 


Current Notes 


Page 39 








































ATARI ST/MEGA 


CN REVIEW 



Old Wine—New Vintage 
by John Barnes 


VersaSoft Corp has upda¬ 
ted its dBMAN product with a 
new release. dBMAN (/shipped 
in November, not long after I 
had reviewed version 4. While 
previous upgrades were largely 
matters of bug fixing and tun¬ 
ing, dBMAN V breaks new 
ground, although not radically. 

The progress is along the lines 
of a vintner who starts out 
doing table wine and then 
decides to try oak barrels to 
bring more subtlety and com¬ 
plexity to his product. Fancier 
labelling can’t hurt either. 

What’s New 

The existence of a short 
manual, “Atari ST Release Notes,” 
along with the new softbound ref¬ 
erence documentation is a clue 
that VersaSoft is serious about 
supporting a wide range of 
machines. The IBM and Macintosh 
versions are pretty hard to track 
down, though. Retailers seem to 
prefer more expensive products. At 
around $180, in stores, dBMAN V 
for the ST is edging toward the 
pricing typical of other power pro¬ 
ducts like Word Perfect, Superbase 
Professional, and Ca/amus. Version 
4 owners can upgrade for $45. 

The new features that I have 
found important are a brand new 
report formatter, a user-selectable 
command editor, a user-selectable 
startup procedure, a reliable com¬ 
piler (a separate product), and a 
more GEMish feel in certain areas. 
Subsidiary features that I found less 
important include an application 
generator, an input forms genera¬ 
tor, and new security features at 
the database, record, or field level. 

I cannot judge whether the 
stated goal of complete dBASE 111+ 
compatibility has been achieved, 
although I have seen indications 
that at least one serious (read very 
expensive) accounting package will 
be porting its code to the ST. 

MS-DOS users should look 
into this because the price of the 


developer’s package (which in¬ 
cludes the interpreter, the com¬ 
piler, and the run-time engine) is 
much cheaper than the alterna¬ 
tives. 

Reports Made Easi(er) 

Most current users will find the 
new report generator alone to be 
worth the price of the upgrade. I 
find it a joy to create titles, estab¬ 
lish relational linkages, group 
breaks, and body text with menu- 
driven dialogs, help from drop¬ 
down menus, and full-screen 
positioning of report items. Multi¬ 
file (relational) reporting is also 
supported much better. The instant 
preview feature is dynamite. 
Embedded command language 
operations allow much more com¬ 
plexity in report generation. 

You must, however, be very 
careful when using the report 
generator because it alters your 
environment in ways you might not 
expect. The basic guideline is to 
install your databases and index 
files in the subdirectory containing 
dBMAN V and its host of auxiliary 
files. Those people who use 
dBMAN V with floppy drives are 
probably going to be unhappy. 

The documentation on the 
Report Writer is extensive, but it 
requires careful reading and 
rereading. The examples provided 


by VersaSoft are a big help 
here, as are the tutorials that 
form a major part of the 
manual. 

The .FRM file that the report 
writer creates looks like com¬ 
piled code so that the REPORT 
FORM .... command runs quite 
fast. It would be nice to have a 
plain text version of the code 
available for tweaking and as 
documentation. 

The New Bottle 

The somewhat tweedy 
looseleaf documentation has 
been replaced by a nicely prin¬ 
ted softcover book. This may 
be a form of piracy protection 
because it is harder to photocopy. I 
miss the looseleaf format because 
it was easy to keep the book open 
to a particular section without hav¬ 
ing to prop it open. The new book 
is, however, more readable. 

I have always found the text 
well organized, although others 
may not like the reference book 
style. Important commands and 
sections are arranged alphabeti¬ 
cally for easy lookup and there is 
almost always a useful example to 
highlight the command function or 
syntax. 

I find the index somewhat in¬ 
adequate because a number of 
terms are missing. These include 
“decimal places,” and the names 
of the library functions. The split 
document format can be a little 
frustrating when you have to go 
back and forth to find something 
that is not indexed. 

VersaSoft claims that they are 
not greatly concerned about piracy 
because no one can get anywhere 
without referring to the documen¬ 
tation. This is certainly true. It is 
also the likely reason that many 
dBMAN buyers have never gotten 
to first base. 

Editing Made Enjoyable 

In this new release, users who, 
like me, do not like the tacky 


Page 40 


Current Notes 


Vol. 9, No. 3 
















ATARI ST/MEGA 


CN REVIEW 


E-Macs style editor that dBMAN 
uses for the MODIFY COMMAND 
procedure can install their own 
favorite. I use Tempus ; although 
others might like 1st Word ox even 
Word Perfect in the ASCII text 
mode. Tempus should work on a 
520, but you might need a 1040 or 
a Mega for the others. 

Make no mistake about it, 
database usage beyond the most 
elementary operations involves 
programming. Kudos to VersaSoft 
for making this as painless as 
possible. This should show other 
people how to play the game. 

MODIFY COMMAND with a 
GEM editor installed is also a rela¬ 
tively painless way to get to your 
desk accessories from within 
dBMAN. 

Starting on the Right Foot 

The ability to preselect a pro¬ 
cedure to be executed immediately 
upon startup is a huge improve¬ 
ment, especially for those who 
develop databases that others must 
use. I have seen many people 
freeze up completely when pre¬ 
sented with the CMD: prompt at 
startup. You can now double-click 
on dBMAN.PRG (yes, Virginia, it’s 
not a .TTP program any more) and 
the program can take you right to a 
menu shell for your own applica¬ 
tions. Users who want a fully GEM- 
ized version of dBMAN con simply 
install the precompiled ASS- 
IST.RUN program to gain access to 
drop-down menus for doing 
everything. Contact your local 
dBMAN guru for help on this cus¬ 
tomization. 

I find this to be a very sensible 
approach to adapting a program to 
the needs of its users. 

Compile It and Forget It 

VersaSoft calls its compiler 
Greased Lightning. It is a separate 
product that can only be purchased 
directly from VersaSoft. I paid about 
$100, but check before you buy. 
The directions for using this pro¬ 


duct are very sketchy indeed. It is 
really meant for developers who 
wish to create stand-alone data¬ 
base products. Hi Tech Advi- 
sers( 1-800-882-4310, Winter 
Haven, Florida) already market a 
line of business accounting pack¬ 
ages built on this principle. I have 
also seen a point of sale applica¬ 
tion using compiled dBMAN. This 
may be a powerful foot into the 
door of the business world. Users 
who do not have dBMAN will run 
these applications using a run¬ 
time engine named GLEXE.TTP, 
which is distributed free with the 
applications. 

I love it. The code runs fast, 
and the .TTP method is well adap¬ 
ted to operating in a batch or 
perhaps even a multitasking 
environment (a subject for future 
research). 

The compiled code can also 
be executed under the dBMAN V 
interpreter. This is excellent for 
procedures that are used over and 
over again. This may prove to be 
the best method of all for helping 
people who are intimidated by 
databases, but who have to use 
them anyway. 

The ASSIST and HELP func¬ 
tions are now executed as com¬ 
piled procedures. These are much 
more compact and speedy than 
they used to be. 

More for Mouse Fans 

Many people have shied away 
from dBMAN because they did not 
regard it as a GEM product. In the 
sense that most GEM applications 
do not require the user to do any 
programming this remains true. 
People who can program, though, 
do have a nice set of tools to 
develop applications which can 
lead the mouse-oriented user 
quite nicely. This should make 
applications written in dBMAN 
more accessible to the general 
user. 

The library functions for 
accessing GEM functions within 


applications appear to be better 
integrated into the whole package 
than they were in Version 4. I have 
been pretty lazy on this score 
because I find that setting up the 
data structures for object-oriented 
programming is tedious whether it 
be in C, GFA Basic, FORTRAN, 
Superbase Pro, or dBMAN. You 
have to provide a lot of information 
before you ever see a result. 

This brings us back to the issue 
of programming. The necessity of 
understanding complex commands 
(or looking them up in a book) and 
correctly typing them into a com¬ 
mand line has long been a barrier 
to the use of dBMAN. Version 3 
provided ASSIST.CMD, but the 
extra help provided in dBMAN V 
should be most welcome. 

Three new tools, an Application 
Generator, a Session Generator, 
and a Screen Generator, are pro¬ 
vided to help people get started 
with creating databases, opening 
them in applications, setting up 
screens for input data, and output¬ 
ting reports. These generate pro¬ 
gram files in plain text that can be 
edited and incorporated into other, 
more complete, programs. These 
may prove useful as teaching aids 
for novices, but the process will still 
be far from easy. 

Support 

The support for the product is 
excellent. Bugs are continually 
being fixed (although I have always 
found the product to be pretty 
stable). New versions within the 
same level number (usually repre¬ 
senting bug fixes or stability 
enhancements) are available by 
returning your discs with $3 to 
cover shipping and handling. A 
fixed price schedule applies to 
upgrades from one level number to 
another. My experience has been 
that new versions ship within a 
reasonable time of their announced 
appearance. 

An active electronic BBS pro¬ 
vides current advice and personal 


April 1989 


Current Notes 


Page 41 








ATARI ST/MEGA 


replies to problems. Eric Small has 
been unfailingly polite and respon¬ 
sive on those occasions when I 
have spoken to him on the phone. 

Power Tools 

This review is too tight a space 
to go into the really fancy things 
you can do with dBMAN. There is a 
trick to convert DEGAS and 
NEOCHROME files to dBMAN 
screens, but I have not yet figured 
out how (or why) to use it. Text 
editing in an external file is pretty 

easy if you use the RUN . 

command to invoke your word 
processor. Indeed, you can do 
some very complicated things with 
the RUN command, especially if 
you use dBMAN to generate the 
shell scripts to carry out batch 
processing. 

A multiuser version is available 
(for $500) for people who need to 
do distributed database work in 
real time. I am not at all clear on 
how this works because it must run 
on some sort of network. 

Only a very few CURRENT 
NOTES readers will want to avail 
themselves of this much database 
power, but the fact that it exists is 
very important. It means that there 
is a niche for the ST in serious work 
environments. It means that there 
are tools for developing applica¬ 
tions that non-programmers will 
find useful in making productive 
use of their machines. 

Needed Improvements 

I do not like the way dBMAN 
handles its path assignments. If 
your .DBF and .PRG paths are 
altered you lose the benefit of 
ASSIST, HELP, and the Report 
Writer. This can be very annoying 
when you have many databases on 
a variety of hard drive partitions. I 
think they need to provide some¬ 
thing better, perhaps with special 
entries in the configuration file. The 
Report Writer also messes up your 
environment when it is running and 


I think this is bad. 

Field locking should be made 
simpler for single users, because 
this can provide an important mea¬ 
sure of security for data entry 
applications. The business of set¬ 
ting up a password table for a 
database is too complex, the way 
things stand now. 

Conclusion 

Despite its obvious strengths 
dBMAN is not the tool of choice for 
very many garden variety Atari 
users. By and large these people 
have not discovered relational 
database technology at all. Almost 
everyone I talk to gets by with a 
single list. Furthermore, program¬ 
mers are a very scarce breed. 

People have asked how I com¬ 
pare dBMAN with Superbase. 
dBMAN V is such an attractive 
enough product that I have trouble 
getting my juices up to program in 
Superbase. If the Superbase 
people could come up with a 


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point and click arranging and editing of 
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SynthView Ml ($79.95) Full 

featured graphic librarian for all of the 
Korg Ml's programs, combinations, setups, 
& sequences. In the future, comprehensive 
editing capability will be provided to 
owners of SynthView Ml. 

SynthView DW-8000 ($49.95) 

Recognized by critics as the best librarian 
editor for the Korg DW & EX-8000. 

All SynthView's include an accessory that gives 
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Send check or money order including 
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For info or COD orders call: (317) 356-6946 


CN REVIEW 


better editing system and if their 
language system were not so obs¬ 
cure the situation might well be 
reversed. I give dBMAN the edge 
on raw, businesslike power and 
Superbase the edge in graphic and 
text applications. Superbase pro¬ 
bably gets the edge on user frien¬ 
dliness for simple work. Some if its 
features get in the way after a while 
and it definitely falls behind when it 
comes time to build a fully integra¬ 
ted application. 

My first Atari 1040 ST was 
bought 2 1/2 years ago largely on 
the strength of its ability to do 
relational database management 
and its ability to run FORTRAN 
programs. The VersaSoft people 
gave me a good product to begin 
with and they have continued to 
support it and make it better over 
the years. What more could anyone 
ask? 

VersaSoft Corp, P.O. Box 36078, 
San Jose, CA 95168. Technical 
support BBS: (408)723-9047. 


DSP-128 MSB+ 
SDD-2000 

GEM Editor/Librarians: 

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SDDemon ($49.95) For the Korg 
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GEM MIDI System Control: 

MIDIBOSS ($74 .95) Take control! 

Send program change, sysex files and 
custom information to every midi device 
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click. Configure your system from the ST 
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Send check or money order including 
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For information call: (301) 927-1947 


All Synergy Resources and Johnsware programs work with all Atari ST models and monitors 
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Atari ST MIDI Solutions 


Page 42 


Current Notes 


Vol. 9, No. 3 














CN REVIEW 


ATARI ST/MEGA 



Review by Bill Moes 


Math flashcards. Memories of a teacher holding 
the cards up before a class. Struggles with the 
tougher math facts. Now, what is 7X8, anyway? 

It’s something we’ve all been through. Important. 
Drill is usually necessary. And now, an ST software 
program provides children with that drill in basic math 
facts: Flash Cards. 

The program is easily used and very direct (see 
screen illustration above). First, set one of the 
options. Then choose the math operation and level. 

With a color monitor, one option shows special 
effects. With special effects, each correct response 
will bring on a NeoChrome picture (“Well Done!”, 
etc.). And the flash from color cycling animation may 
be shown. This, of course, greatly slows everything 
down, but beginners may enjoy the effect. You can 
include your own NeoChrome illustrations for a more 
personal display. 

With a monochrome 
monitor, this special 
effects feature is not avail¬ 
able. 

Instead of special 
effects, perhaps a timer. 
Set the timer to a number 
of seconds. Solve as many 
as possible. Hurry! When the time is up, the screen 
will show the number of correct/incorrect problems. 

It’s also possible to have neither of these two 
options. Just solve the problems. No flash. No dash. 

Option settings can be saved as defaults. These 
settings include length for the timer, the drive/folder 
for special effect pictures, and the current option 
selected. 


Options 


Special Effects 

] Tiner 
No Options 

Save Settings 


Multiply 


Addition and subtraction 
each offer five levels of prob¬ 
lems. The lower levels offer 
numbers up to five or 10. The 
highest level challenges with 
numbers up to 50. 

Multiplication and division 
have each set of facts available 
separately. Everything up 
through the the 12’s will be 
shown for each set of facts. For 
example, the "3 Times" will have 
everything from 3X0 through 
3X12. Not all school classes 
deal with the 10’s, 11’s, and 
12’s, but a little extra challenge 
probably won’t hurt much. It’s 
also possible to have all fact 
families (0 - 12) combined for a 
thorough test. It’s not possible, 
however, to select smaller groupings of facts: you 
can’t try just the 6X? - 9X? fact families. 

Key in answers using the ST’s keypad. Three 
chances are given for a correct 
response. Unfortunately, it is 
necessary to press <ESC> to 
erase an incorrect answer. It’s 
too bad that the program 
doesn’t simply erase the wrong 
answer automatically. 

My eight-year-old 
daughter, fighting her way 
through subtraction facts, 
enjoyed the program. She 
appreciated the positive com¬ 
ments after a correct answer 
and preferred using no options, 
although I think the timer can 
be a definite help in building speed and competence. 

Flash Cards, written by Ray Grohowski and not 
copy protected, is available from the author for $9.95 
plus $1.00 p&h. Grohowski’s stated goal is to provide 
worthwhile software in the gap between public 
domain and $40 programs. 

Here is a clean program offering help in a most 
important learning area. Families with young children 
... elementary classrooms: many could find great use 
for F/ash Cards. 


[Ray Grohowski, 3403 
West MUham, Portage, Ml 
49002] 


1 

2 

3 

4 

5 
f> 

7 

8 
9 

10 

11 

12 


Tines 

Tines 

Tines 

Tines 

Tines 

Tines 

Tines 

Tines 

Tines 

Tines 

Tines 

Tines 

Oil 



April 1989 


Current Notes 


Page 43 



















































r 


ST TOOLBOX ♦ J. Andrzej Wrotniak 


Prospero C Compiler 

A Solid Extension to the Prospero Language Family 


Prospero Software from Eng¬ 
land is a unique contender on the 
Atari ST language market: the only 
house offering a familyo\ high-level 
languages for our machine. Last 
year they introduced Versions 2 of 
their FORTRAN and Pascal com¬ 
pilers, both very well implemented, 
and now they are rounding out their 
language family with a brand new C 
compiler. 

Does anybody need another C 
on the ST? The market is already 
quite crowded here: at least six 
different implementations, with two 
of them (Laser and Mark Williams) 
sharing most of the popularity— 
and justly so. Anybody coming up 
with a new C compiler has to offer 
something deserving attention if 
they want to give the competition a 
run for our money. 

So what is Prospero’s trump 
card in this game? What makes 
them think they will make it on this 
market? Three main points may (but 
do not have to) make this a C 
compiler of choice for many Atari ST 
programmers. 

1. Overall quality of the 
software and documentation. 

Prospero Pascal and FORTRAN 
compilers are, I think, the best- 
behaved ones for our machine, and 
in a month or so of using Pro¬ 
spero C I still have yet to encounter 
any problem. The Prospero name is 
already a good recommendation for 
a product. What is especially nice 
here, however, is that we do not 
have to wait for Version 2 or 3 
before we can really enjoy using it. 
This time they hit it right in the 
center (or very close to it) with 
Version 1, a not-so-common thing 
in the ST world. 


2. Two-dimensional com¬ 
patibility of their languages. It is 

not enough to put the same label on 
three different compilers and talk 
about a language family. In many 
situations the possibility of calling 
from a program written in one 
language, procedures written in 
another, may be quite valuable, and 
this is possible with the Prospero 
system. On the other hand, all their 
compilers work also on PC-com¬ 
patible machines (under PC-GEM). 
So, as long as your code is kosher, 
portability is (in most cases, at least) 
not an issue. 

3. ANSI compatibility. Many 
C compilers have useful extensions 
to the original Ritchie-Kernigan C 
standard, and many of these exten¬ 
sions were included into the (draft) 
ANSI standard of the C language. 
Prospero C, however, is the first and 
only implementation on the Atari ST 
fully conforming to the standard, 
and this may be a decisive factor for 
many buyers. (Nb. Turbo C 1.5 and 
Microsoft C 5.1 implement the ANSI 
standard in the PC environment.) 

If you are thinking about buying 
a C compiler, should you then for¬ 
get about the other implementations 
and buy Prospero’s? This depends 
on your needs and personal pre¬ 
ferences; I hope this article may 
help you in making the right choice. 

Documentation 

The four boxed volumes of 
enclosed documentation look quite 
impressive, indeed, totalling about 
1000 pages. The first volume deals 
with the programming environment, 
the language standard and imple¬ 
mentation details; the second 
describes, in alphabetical order, the 


functions from enclosed C libraries; 
and the remaining two deal with 
GEM: AES and VDI, respectively. 

The GEM volumes are very 
good; almost exact copies of the 
corresponding ones from Prospero 
Pascal and FORTRAN packages. It 
is very hard to find something bet¬ 
ter. 

On the other hand, I am not too 
enthusiastic about the alphabetical 
order in which the C (Unix-like) 
libraries are listed (this is exactly 
why I don’t think much about the 
Mark Williams C documentation). 
Grouping the functions according to 
the operations they perform would 
be, I think, more appropriate: usually 
we know what we want to do in our 
program, and not the name of the 
function used to do it (think about 
writing a letter in Swahili having only 
a Swahili-to-English dictionary). 
Well, I have the same complaint 
about the other C compilers, but 
from Prospero I would expect 
something more. 

The presentation of the ANSI C 
standard in the first volume is brief, 
dry and formal to the point of in¬ 
comprehensibility. If you know the 
standard quite well, you may find 
this description useful as a refer¬ 
ence, but the job Prospero did in 
this aspect on their other compilers 
was much better. Again, this may be 
just nit-picking on my part, as 
neither Mark Williams nor Laser C 
present the language standard at all. 
In other words: not a great thing, but 
still the best available. 

What I miss in the documen¬ 
tation is a description of low-level 
GEMDOS, BIOS and XBIOS func¬ 
tions. Some of them are imple¬ 
mented (and documented) under 


Page 44 


Current Notes 


Vol. 9, No. 3 






different names in the C library, but 
many of the more Atari-specific 
ones are not. These are defined as 
macros in appropriate header files; 
even two or three sentences of 
explanation for each would make 
the package more complete. 

Programming Environment 

All Prospero languages share 
the same programming environ¬ 
ment: a shell program from which 
you may compile, link and execute 
programs without leaving the editor. 
Everything is exactly as in their Pas¬ 
cal and FORTRAN compilers; even 
without having used the other Pro¬ 
spero compilers one does not need 
to refer to the manual. Nice. 

The editor is all right, if not a 
speed wizard (I still think Prospero 
should think about buying the rights 
to use the Tempus code; this would 
be something!), except that reading 
of the source files is slower than 
anything else I have seen. Frankly 
speaking, I do not know how it is 
possible to make it this slow. This is, 


however, a minor nuisance. The 
shell behaves very well, being quite 
intuitive and convenient to use. 

The compiler and linker are a bit 
faster than in the Mark Williams C, 
but much slower than in the Laser C 
(nobody can beat the Laser here!). I 
have already developed a habit of 
going to the refrigerator after start¬ 
ing a compilation. 

The compilation process is 
further slowed down by the size of 
include (*.H) files containing, in 
addition to all the pre-ANSI direc¬ 
tives, the function prototypes (or, in 
plain language, specifications) 
required by the ANSI standard. This 
cannot be helped: you want ANSI, 
you pay for it. On the other hand, 
the prototypes saved me more than 
once from mismatching of function 
argument types. This was more than 
worth the extra compilation time. 

In addition to the compiler and 
linker, the package contains also a 
good symbolic debugger (allowing 
for switching to and from the pro¬ 
gram output screen), a library 


manager and a cross-referencer. 
They are almost exactly the same as 
in the other Prospero languages. 

For those who, for some reason, 
prefer to work from a type-in com¬ 
mand shell rather than from an icon/ 
menu driven environment, stand¬ 
alone TTP-type drivers for compiler 
and linker are included. 

Now, how does the Prospero C 
environment compare to its two 
major competitors: Laser and Mark 
Williams C? Mark Williams’ insis¬ 
tence on using a command shell is 
something I don’t like too much: 
yes, their command shell is a very 
powerful tool, but it is inconvenient 
and non-intuitive to use, requiring 
the user to memorize dozens of 
commands. A Unix person would 
not be happy with anything else, but 
we are talking about normal people 
here who do not want to start a new 
life from scratch just to compile a 
program (or a dozen). 

The Laser shell is very smart, 
setting up the RAMdisk and keeping 
as much stuff in memory as it can. 


What is the ANSI C Draft Standard? 


Many of the ANSI extensions to 
the original R&K C standard are just 
standarization of those already in¬ 
corporated into recent language 
implementations—for example, 
enumeration types or operations on 
structures (records): assignment, 
passing as parameters, returning 
from functions. 

The most notable novelty in the 
ANSI standard is the introduction of 
function prototypes, specifying the 
result and parameter types of 
external functions. This would be 
nothing new for Ada, Modula or 
Pascal programmers (virtually all 
Pascal implementations allow for 
external subprogram specifica¬ 
tions), but for C it is a rather unpre¬ 
cedented degree of type-checking. 

Actual parameter types in a 
function call are checked against 
the function prototype. A mismatch 


causes an appropriate conversion (if 
possible) or a compilation warning 
(if not, or if the mismatched argu¬ 
ment is a pointer to a wrong type). 

The program can still be com¬ 
piled (following the “trust the pro¬ 
grammer” principle), but in most 
cases, the incompatibility is a result 
of a programming error so that type 
checking saves us a lot of sweat 
during the debugging stage. Who 
among us has not experienced pro¬ 
gram crashes calling a function as 
proc(x) instead of proc(&x)?? 

Advantages of this feature, at 
first glance not very significant, in¬ 
crease dramatically with program 
size. 

Another, frequently underesti¬ 
mated, aspect of the ANSI standard 
is the more precise definition of 
many “grey areas” from the original 
K&R. Those could be, and often 


were, interpreted differently in dif¬ 
ferent language implementations, 
causing portability problems in 
some programs. The code written in 
ANSI C will be certainly much more 
portable. 

Finally, the K&R standard did 
not include the required libraries, 
which were (with some hints) left for 
the implementors to fill in. The 
libraries generally used under Unix 
became a de facto standard, now 
sanctioned (with some modifications 
and extensions) in the ANSI draft. 
Once again, the portability of pro¬ 
grams will be significantly improved. 

One may expect, that within two 
or three years, any non-ANSI-com- 
patible C compiler will become 
obsolete and both professional and 
amateur programmers will only 
benefit from this change. 


April 1989 


Current Notes 


Page 45 





This gives it a tremendous speed 
advantage over any other language 
environment on the market. On the 
other hand, the price you pay for 
this is an occasional misbehavior 
(read: crash) and inability to co¬ 
exist peacefully with many of the 
useful accessories and other 
memory-resident programs. As 
compared to Laser, the Prospero C 
shell is like an old family friend: 
maybe not too exciting, but 
dependable. 

It is difficult to make a clear 
recommendation here: your per¬ 
sonal preferences may play a major 
role in making the right decision. 

One thing missing in a package 
of this quality is the resource editor. 
You may have to spend an extra 
$40 or so for WERCS (developed by 
HiSoft and available from MichTron) 
which, if not a very impressive tool, 
gets things done and comes with a 
nice manual. I would certainly like to 
see an RCS from Prospero, con¬ 
forming to their high standards: the 
current choice between Atari, 
Megamax, Kuma and HiSoft offer¬ 
ings leaves a lot to be desired. 

Compiler and Linker 
Performance 

There is not much to say about 
these two: you call them from the 
shell/editor and they do their job. 
The compile/link cycle is quite slow, 
although a little faster than in Mark 
Williams C. 

Under most circumstances, the 
speed and size of the produced 
code are more important than the 
speed of the compiler (unless it is 
really very slow, that is). 

As far as compiled program 
speed is concerned, Prospero C 
delivers what one would expect: my 
benchmarks for Atari ST program¬ 
ming languages (Current Notes 
March, 1989) show that the Pros¬ 
pero code is generally about 20% 
faster than the other two implemen¬ 
tations while the speed of floating 
point operations falls right between 
Laser and Mark Williams compilers. 
All these differences are too small to 
be of any real significance. 


One of the few weak points in 
all Prospero language implemen¬ 
tations is that a big runtime library is 
always linked in its entirety to the 
final program. This makes small 
programs in Prospero C much larger 
than their equivalents in, say, Laser 
C. For example, the benchmark 
program in Prospero C took about 
40k, while the Laser version - only 
15k. 

This does not mean that Pro¬ 
spero C programs will always be 
two and a half times larger than their 
Laser equivalents (the relocatable 
BIN files often are, in fact, smaller). 
As my previous experience with 
Prospero Pascal has shown, this 
disadvantage disappears as the 
program size increases; programs in 
the 100-150k range may already be 
as space-efficient as these com¬ 
piled with other compilers: the initial 
overhead gradually pays for itself. 

Prospero tries to alleviate the 
size problem by providing two ver¬ 
sions of their runtime libraries: full 
and short, the latter without float¬ 
ing-point operations. This helps 
some, but not very much. 

On the other hand, the size 
disadvantage becomes important 
only when we compile a memory- 
resident program (e.g. a desktop 
accessory), usually quite small and 
sharing the memory with other pro¬ 
grams. For most applications we 
would not notice it at all. Still, I 
would prefer a smarter linker. 

Language Standard and 
Libraries 

As I have already mentioned, 
Prospero C is the first full ANSI draft 
standard C implementation for the 
Atari ST. It has some extensions 
beyond the standard, but these (as 
in all Prospero languages) can be 
disabled if strict compatibility is 
required. 

To about 170 Unix-derived li¬ 
brary functions required by the new 
standard, Prospero added about 30 
of their own (these numbers do not 
include the GEM AES and VDI bind¬ 
ings). This variety may be quite 
overwhelming for a newcomer to C, 


but it certainly gives the program¬ 
mer a quite impressive toolbox to 
use. 

Prospero’s choice of following 
the ANSI standard makes good 
sense: it may promote them from 
the position of new kid in the neigh¬ 
borhood to that of leader of the 
pack—at least for many program¬ 
mers. 

Mixed-Language Program¬ 
ming 

Two extra specifiers can be 
used in function declarations and 
prototypes: pascal and fortran. 
Specifying an external function as 
pascal or fortran informs the Pro¬ 
spero compiler, that the (compiled) 
routine was written in the other 
language. This is important, as the 
order and mechanism of parameter 
passing will be different in each 
language, as will be the division of 
stack housekeeping chores. 

In the opposite direction, speci¬ 
fying a function written in C as 
pascal or fortran instructs the 
compiler to compile it so that it will 
be compatible with (this means call¬ 
able from) the other language. 

In either case the linker has to 
be instructed to scan the libraries of 
both languages in the proper order 
(luckily, only one of the big runtime 
libraries has to be included). 

Some programmers will not 
have much use for these features, 
some (I in this number) will. It is 
really very nice to be able to use - 
from a C program - my old numeric 
routines written umpteen years ago 
in FORTRAN, or my high-level AES 
toolbox procedures from Pascal, 
without having to recode everything. 
And, in reverse, it may be very nice 
to incorporate some delightfully 
short (and equally unreadable) C 
functions into a Pascal program, just 
declaring them as EXTERNAL. 

This adaptability is—on the Atari 
ST—unique to the Prospero 
language family (their FORTRAN 
and Pascal linker and libraries were 
slightly modified about a year ago to 
allow for this; you may need an 
update, which makes sense 


Page 46 


Current Notes 


Vol. 9, No. 3 




anyway). 

On the other hand, sometimes I 
miss the option of in-line assembly, 
which is present in Laser C. True, 
Prospero languages are compatible 
with GST assembler, but it is usually 
much more convenient to enter just 
a few lines of assembly code in 
those very few places you may 
really need it, using all the other 
stuff as set up from a higher-level 
language. In most everyday situa¬ 
tions, however, this is not a dis¬ 
advantage. 

GEM Libraries 

Not much can be said here: all 
GEM functions are implemented in 
the standard fashion and everything 
seems to work properly. About 20 
extra routines not present in the DRI 
standard bindings were added by 
Prospero, mostly to make some 
AES object operations easier. As I 
already have stated, the two- 
volume documentation of GEM 
libraries is generally first-class. 

In addition to recompiling some 
of the example programs supplied 
with the package, I have ported into 
Prospero C a small (6-page) prin¬ 
ter-setting program from Prospero 
Pascal. Everything went so 
smoothly that the project turned out 
quite boring. Some of the compilers 
I have used never reached this 
stage. 

Pros and Cons 

Having three good C compilers 
for our machine is a good sign: 
somebody will use them to write 
good application programs. On the 
other hand, the choice among the 
three may not be so easy. 

There is nothing really wrong 
with the current v.3 of the Mark 
Williams C compiler. For the Unix 
aficionados it may even be the first 
choice (yes, you can use Tempus 
instead of MicroEmacd). But my 
feelings are divided between the 
Laser and Prospero implemen¬ 
tations: 

☆ The Laser compiler is really 

fast, with a clear edge over 

Prospero (or anybody else) - 


on the other hand, I find the 
Prospero environment some¬ 
what more robust and easier to 
use. 

☆ Laser produces smaller pro¬ 
grams (at least as long as they 
stay small in general), which 
gives it an advantage in deve¬ 
loping desktop accessories. On 
the other hand, Prospero is 
ANSI-compatible and pro¬ 
gramming in it is generally 
safer. 

☆ Laser has the in-line assembly 
option, but Prospero allows for 
painless mixed-language pro¬ 
gramming within its language 
line. 

☆ Prospero’s documentation is 
better, but Laser’s is good, too. 

☆ Laser C comes with an RCS, 
but the Prospero package has 
a debugger included in the 
price ($150 recommended 
retail, possibly less when dis¬ 
counted). 

To summarize: if you insist on 
the ANSI standard, Prospero C is 
the only choice. If you do not, take 
into account the above points and 
make the decision yourself. I do not 
do much C programming, but when 


I do, I am going to use both com¬ 
pilers: Laser for smaller utilities and 
desktop accessories, and Prospero 
for larger stand-alone applications. 

fProspero Software, 100 Com¬ 
mercial St., Suite 306, Portland, ME 
04101; (800)327-6730] 

Small Updates: 

Gribnif Software announced 
their update policy for NeoDesk 
(from v.2.00 or 2.01 to 2.02, men¬ 
tioned in my article last month). Just 
send the original disk and a check 
for $3 (and hope that they will not 
send you back your original disk not 
updated, as it happened to me!). 

CodeHead Software updates 
the MuitiDesk to Version 1.7 for $5 
plus the original disk. They include 
some new PD goodies by Mr. John¬ 
son with the update - the HeadStart 
(replacing GEMStart with some im¬ 
provements) in this number. Also, 
the newest versions of MuitiDesk 
and NeoDesk work together without 
a glitch (originally they had some 
misunderstandings about who runs 
the place). The responsiveness of 
both companies to problem reports 
could serve as an example for some 
“big” software houses. 


ANSI C - Recommended Reading 

The second edition of Ritchie and Kernigan’s book, The C Program¬ 
ming Language contains a description of the draft standard—but it is 
outrageously overpriced ($45 hardcover, $32 paperback—for 250 pages, 
with a huge market!). There is nothing there which could not be 
presented as well or better in other books. Two of those I can easily 
recommend: 

Programming in Ansi C by S.G.Kochan, Sams & Co., 475 pp, $25. 
Complete and readable; can be read with no previous knowledge of C. 

C - A Reference Manual by S.P.Harbison and G.L.Steele, Pre¬ 
ntice-Hall, 400pp, $28. Contains both the original K&R standard (with the 
common extensions) and the ANSI draft. An excellent in-depth presen¬ 
tation, especially useful for experienced programmers; devotes a lot of 
attention to portability and incompatibility issues and to C compiler 
implementation problems in general. 

Here is a very inexpensive book I just recently found in a local Crown 
bookstore; it may deserve your attention: 

The Waite Group’s Essentia / Guide to ANSI C by N.Barkakati, 
Sams & Co, 230pp, $7. Brief but well-organized; does not attempt to 
teach the language, but is useful as a quick reference. 


April 1989 


Current Notes 


Page 47 









KINGS QUEST IV 
Affirmative Action 
Adventure 


A Monster of a Game 

Sierra markets their games as 3-D animated 
adventures, but after fifteen projects in the same game 
system, avid gamers have given generic status to the 
company’s name and efforts. (“What’s that new game 
like?” “Oh, it’s a little like a Sierra game.” “Gotcha.”) 
With the release of King’s Quest /V—The Penis of 
Rose/ia, “Sierra games” finally have a comfortable 
interface and contemporary graphics. These refine¬ 
ments have been showcased in a monster of a game— 
three megabytes of music, animation, and, of course, 
those cerebral cortex-perplexing puzzles. 

The Perils of King Graham’s daughter, Rosella, 
occur in the land of Tamir. Rosie has accepted a quid 
pro quo deal: she will be transported from Daventry to 
faraway Tamir to find the cure for her dying father, but 
she must also recover another item or the other party 
won’t be able to transport her back to Dad. Tamir is 
about thirty screens in size, but multiple screen loca¬ 
tions like castles, caves, and houses flesh the game out 
to almost 100 screens, far bigger than King’s Quest III. 
The EGA graphics and ST graphics are nearly identical, 
so the IBM illustrations on the box are an accurate 
indicator of what to expect. KQ4’s art is vastly improved 
over previous work in the series. Nobody at Cinema- 
ware is sweating, but this is nice stuff—color is particu¬ 
larly good. 

Sierra really worked hard on improving the game 
interface, and they deserve a lot of credit for finally 
getting it right. Previously, this was a very frustrating 
aspect of Sierra games, but the refinements have 
actually made KQ4 gamer-friendly. Character move¬ 
ment and speed is improved, pop-up windows make 
command input seem transparent, previously loaded 
screens are buffered in available memory, and the 
parser has taken a course in manners. With three 
megabytes of code spread over four double-sided 
disks, this game could’ve been a real mess, but swaps 
are not too frequent. Expect game saves and restores 
to number in the hundreds before Rosie’s quest is 
accomplished, though. 

Feminne In Nature 

Like designer Roberta Williams’ previous games, the 
events in KQ4 are drawn largely from fairy tales. But 
there are many other literary and cinematic sources: 


Greek and Egyptian mythology, Disney, The Wizard of 
Oz, even hints of Dickens and the Old Testament. There 
is a definite cuteness to the King’s Quest series upon 
which gamers’ tastes are divided. There is also a 
stereotypically feminine nature to KQ4 that feminists 
may not find appealing. Rosella’s animation is very 
graceful, almost dainty at times, and there is a sexist 
sequence that probably should’ve been deleted. This is 
the first major adventure game to feature a female 
protagonist, though, so more good is done than harm. 

When it comes to puzzles, The King’s Quest series, 
especially III and IV, is a wolf in sheep’s clothing. All that 
cuteness belies a game that can be very tough at times. 
Many puzzles are obvious, but only the best adventure 
gamers will complete the game without several hints. 
(This writer needed several hints—guess it’s back to 
role-playing games.) There are also those infamous 
climbing sequences in the form of mountain paths and 
castle stairwells. It’s possible for Rosella to fall to her 
death scores of times on these screens. The stairwell 
and mountain path screens are necessary to portray;tf)e 
game world, but Sierra needs to make some major 
changes in their playability. Most gamers’ complaints 
about the KQ series are about these sequences. 

The forty minutes of music in KQ4 waS written by 
William Goldstein, a noted Hollywood composer. Played 
through the ST’s sound chip, it is not as impressive as 
Ken Arnold’s Ultima scores or Cinemaware’s efforts, but 
the MIDI soundtrack is supposed to be quite impressive 
for those who have a Casio CZ-101 or Roland MT-32. 
Music doesn’t play continuously through the game, 
rather it pops up in certain sequences as ear candy. 
Curiously, the title screen tune sounds a little like the 
figure skating music in Epyx’s Winter Games. 

Extended Animations 

Sierra has trod somewhat into Cinemaware’s terri¬ 
tory by incorporating some film techniques. Recent 
Sierra games have included screen wipes and dis¬ 
solves, but KQ4 also includes iris in and iris out screen 
swaps. The beginning and end are also extended 
animations that run about ten minutes each. Nice as 
these passive sequences are, they do not live up to 
their advertising hype as “computer cartoons.” Still, 
these kinds of efforts are the harbingers of what CD-I 
will someday do for adventure and role-playing games. 


Page 48 


Current Notes 


Vol. 9, No. 3 





As mentioned, the game comes on four double¬ 
sided disks, so SF354 owners are out of luck. Disk 
space has become a problem in converting the more 
sophisticated games to the ST. Cinemaware games 
suffer due to the single-drive dilemma, as seen most 
recently with Sinbad and the Throne of the Fa/con. The 
situation is unfortunate, especially since the ST can 
otherwise hold more graphics screens than an Amiga of 
equal memory. Atari may have to step up that single 
drive conversion program if they want the ST to 
compete with the Amoeba. 

KQ4 uses password protection only, so it can be 
played off a hard disk. Needless to say, that’s a great 
way to go for a game this big. It’s also playable on a 
monochrome monitor, if anybody cares. That used to 
mean something in Europe; perhaps it still does. 


WARNING! THE FOLLOWING CONTAINS FULL 
ANSWERS TO THE PUZZLES IN KING’S QUEST 
FOUR. IT’S SUGGESTED YOU SCAN ONLY THE 
BOLD TYPE FOR THE AREA THAT HAS YOU 
STUCK, AND READ ONLY THAT SOLUTION. 


Although King’s Quest IV is not 100 per cent linear, 
the following clues are mostly in proper order to solve 
the game. You should save the game often under 
different names, in case you need to backtrack. 

THE FROG POND —Drop the gold ball in the pond, 
which can be found under the little bridge south of this 
screen. Watch what happens, then pick up the frog and 
kiss it. 

MINSTREL —Give him the book, which is in the large, 
deserted house. 

THE POOL —Show yourself to Cupid. Take his bow. 

PAN —Play the lute the minstrel gave you, then offer it 
to Pan. 

DWARVES’ TREEHOUSE— This is the aforemen¬ 
tioned sexist sequence. Rosie has to clean those slobs’ 
rooms. 

DWARVES’ MINE —Solve their house before doing 
this. Return the pouch that was left on the table after 
dinner. Offer it to the same dwarf that brought Rosie her 
soup. 

FISHERMAN’S HOUSE— Give the pouch of dia¬ 
monds to the fisherman. He’ll give you his fishing pole. 
Some trade, huh? 

WATERFALL —This is a tough one. Wear the crown 
the minstrel gave you. Take the board on the next 
screen. Take the bones on the next screen. Light the 
lamp the dwarf gave you. Go east, south, south, east 
through the cave screens. The ogre will get you often. 
You need to arrive at a screen with a little bit of light 
visible in the northeast. Lay the board across the 
chasm. (This part is tough, since you can’t see the 


chasm.) Save the game frequently.) The cave leads to 
the swamp. 

THE SWAMP —Jump on the tufts of grass to the next 
screen. Use the board again to get from the last tuft to 
the island. Play the flute Pan gave you to hypnotize the 
snake. Take the magic fruit and scoot. Go back the way 
you came, through the cave. Sorry about that. 

UNICORN (Lolotte’s First Demand)—Let Lolotte’s 
henchmen capture Rosella in the southeastern screen 
of Tamir. Get the worm west or northwest of the same 
screen. Its appearance is random. Get the feather on 
Genesta’s island three screens west of the fisherman’s 
pier. (It’s probably best to do this early in the game, 
before you meet Lolotte.) Catch a fish off the pier with 
the worm and the fisherman’s pole. Swim west two 
screens and back until the whale swallows you. Climb 
the whale’s tongue from the left to the top, hitting the 
right and up keys rhythmically. Tickle the whale on the 
uvula with the feather. Swim north to the deserted 
island. Search the boat on the right for the bridle. Feed 
the fish you caught to the pelican. Blow the whistle. 
Ride the dolphin back to Tamir. Shoot the unicorn with 
Cupid’s bow. Put the bridle on. 

DESERTED ISLAND —Search boat for bridle. Feed 
fish to pelican. Blow whistle. Ride dolphin. 

THE OGRE’S HOUSE (Lolette’s Second Demand)- 
Throw the bones to the dog. Get the axe upstairs. Hide 
in closet downstairs. Take the hen after the ogre falls 
asleep, and be quick. Return to Lolotte with hen. This 
sequence can be tough, but you just have to save a lot 
and keep trying. 

THE EVIL TREES —Use the axe and they’ll never 
bother you after that. 

THE WITCHES’ CAVE —Grab the eye while they are 
passing it to each other. Leave. Come back and take 
the scarab they offer. Throw the eye back. 

THE DESERTED HOUSE AND GRAVEYARDS 

(Lolotte’s Third Demand)—After you get the scarab, 
night falls. THIS PUZZLE ONLY OCCURS AT NIGHT. 
Pull the latch on the wall in the west room. Take the 
shovel in the secret room. Don’t take the stairs yet. Find 
the baby ghost, then find its grave and dig. Bring the 
discovered object back to the baby ghost. Do this for 
each of the five ghosts that appear. Read the tomb¬ 
stones to find where to dig. 

The shovel will break after five digs, so find the right 
spot. The scarab will automatically protect Rosella from 
the zombies. 

The last ghost will lead you up a ladder to the attic. 
Give him the disinterred object, then open the chest. 
Take the sheet music. Go downstairs to the secret room 
and climb the stairs. Play the sheet music on the organ. 
Get the skeleton key. Unlock the crypt in the east 
graveyard. Climb down rope. Get Pandora’s box. Go 
back to Lolotte. 


April 1989 


Current Notes 


Page 49 









ESCAPE FROM LOLOTTE’S CASTLE— Use the 

key Edgar brings, and go down the stairs. Go past the 
first sleeping guard to the next screen, and enter the 
northern-most room on the east wall. Open the cabinet 
on the right and get all your possessions. Leave this 
room, then head east, past the throne room to the east 
tower. Climb the stairs. Unlock Lolotte’s chamber with 
Edgar’s gold key. Shoot Lolotte with Cupid’s bow. Take 
the amulet. Go back down the first flight of stairs. Enter 
the doorway, located on the left. Take the hen and 
Pandora’s box. Go down the next stairwell and leave 
through the front of the castle. Release the unicorn by 
opening the gate in the middle. Go back to Genesta’s 
island and give her the amulet. I left out one part you 
will have to figure out on your own to obtain a perfect 
score. 

As always, if anyone has a question about The 
King’s Quest games, or any of the games I’ve reviewed, 
I can be reached on GEnie (R.MILLARD1), or you can 
write me, care of Current Notes. 



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MODIFY. PRG included with Universal 
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Page 50 


Current Notes 


Vol. 9, No. 3 



















































































































































Does Your Computer Have 


A.I.D.S.? 


by David G. Grace 


Special Agent for the United States 


It’s been a great winter in 
Pittsburgh, mildest this century. But 
it’s been a great personal one as 
well. For instance, I received a 
Special Award from the Govern¬ 
ment for my part in the capture and 
conviction of a serial arsonist 
whose estimated 70 fires resulted 
in two deaths and over one million 
dollars in damage. He got back to 
back life sentences. I guess it 
wasn’t a good winter for him. 

But it was one particular day 
that seems to stand out. That 
morning, convicted murderer Ted 
Bundy did not receive a telephone 
call from the Governor. That night, I 
did receive one from Joe Waters. In 
between those events, I had a 
shocking conversation with a dis¬ 
traught Secret Service Agent. 

To keep things in perspective, 
I’ll relate the call from Waters first. 
He is the Editor of Current Notes, 
the highly regarded, Washington, 
D.C. area, Atari newsletter (better 
described as newsmagazine), invit¬ 
ing me to be a regular columnist for 
Current Notes, and become 
“nationally famous.” I suggested 
that I was already nationally famous 
or he wouldn’t be calling, but that I 
was more concerned over my 
loyalty to the Westmoreland Atari 
Computer Organization’s WACO 
Printout. He said that it was no 
problem, just submit the same arti¬ 
cle to both publications simultane¬ 
ously, and be a syndicated col¬ 
umnist. Well, that did it! As I agreed 
to share some future articles with 
Current Notes (I lack the time, talent 
or material for a monthly column), I 
kept hearing that “by line” running 
through my head. Surely, my 
Government award would then 
qualify me as “an award winning, 
syndicated columnist!” Well...okay. 


Maybe not. But let’s move on to the 
real business at hand. 

Earlier that same day, I took the 
Federal Building elevator to the 
second floor cafeteria. There I saw 
a Secret Service Agent with whom I 
had worked on protection details 
during the recent Presidential 
Campaign. He was hunched over a 
table, staring straight down into a 
cup of black coffee. I attempted to 
engage him in conversation. 

G: What’s the matter? Nothing to 
do after the election? [No answer, 
/n fact, no movement at a//. / got 
closer and spoke louder.] Hey! 
What’s the word? 

This time he moved. With light¬ 
ning speed, his meaty fist wrapped 
around my new power tie and 
yanked downward. My chin stop¬ 
ped just short of the table top. His 
head slowly turned toward me until 
we were nose to nose. I noticed 
that tiny beads of perspiration were 
in a thin layer over his entire face. ! 
was reminded of that scene in the 
film “The Graduate,” where a party 
goer buttonholes Dustin Hoffman 
and provides him with the cryptic 
word, “Plastics.” There was the 
feeling of Deja Vu as the Agent, his 
grip unrelaxed and his wide eyes 
staring straight into mine, said one 
word, with a combination of 
urgency and terror. 

S: Viruses! 

Prying what had once been my 
tie from his still clenched fist, I sat 
down and urged him to tell me 
everything. He began talking slowly 
at first, but began to pick up speed 
as if he wanted to get it all out of 
his system. Since the election, he 
had returned to computer investi¬ 
gations, particularly hacker in¬ 
vasions of main frames where 
viruses were left behind to cause 


havoc later. There had been some 
arrests in the past few months, but 
viruses were turning up every¬ 
where, like in Government com¬ 
puters at NASA and the Defense 
Department, as well as some 
university mainframes doing 
research for the Government. 

G: I got burned myself last month 
and I don’t even own a hard drive. I 
downloaded a program off a BBS. I 
ran it with a floppy in the drive filled 
with about a month’s worth of 
downloads. The program, without 
warning of any kind, proceeded to 
format the disk. The entire disk side 
was lost. None of the programs had 
been backed up. 

S: It’s the hard drives that are the 
real victims. Your program was self 
eliminating. The ones I worry about 
wipe out an entire library and are 
passed on long before they are 
activated. This allows rapid spread 
before the symptoms are noticed. 
Some programs allow only one 
“install” onto a hard drive, so even 
if you still have the original disks, 
you can never use the program on 
the hard drive again. 

G: I saw a reprint of an article in the 
Keeping Paee newsletter called 
“Computer Giant to Enter Battle 
Against Virus” in their November 
1988 issue. It described a new latex 
envelope for disk storage, called 
“Troyans,” to protect against virus 
spread. The thin sleeve allows the 
disk to remain covered and protec¬ 
ted, even while in the drive. A 
company called Pewlett-Hackard is 
allegedly selling them. 

S: [He smirked .]He wasn’t afraid to 
name names, was he? Sounds like 
an April Fool article to me. 

G: That really stinks! April Fool 
articles should only be printed in 
April issues where people won’t 
take them too seriously. I wonder if 
I’ll get my check back from Pew¬ 
lett-Hackard? 

S: As an Atari owner, you have 
more important things to worry 
about, more so if you had a hard 

drive. 

G: Like what? 


April 1989 


Current Notes 


Page 51 




















S: Like A.I.D.S.! 

G: Excuse me? 

S: A.I.D.S.! Atari Invaded Drive 
Surprise! Maybe the worst virus of 
them all. Most viruses attack hard 
drives, some floppies. Some repro¬ 
duce before attacking, others sur¬ 
vive the attack itself. A.I.D.S. does 
all of the above and is usually fatal 
to your entire library. 

G: Personally, I think that anyone 
catching that kind of virus probably 
brought it upon themselves. Pro¬ 
bably had their hardware some¬ 
where it really didn’t belong. 

S: Usually that is true. On occasion, 
it is passed via BBS or by some 
other direct interface. 

G: It’s not just limited to high risk 
groups? 

S: No. Any Atari owner is suscept¬ 
ible. Actually it is a misnomer, as it 
can infect any machine and its 
source was outside Atari. 

G: So, where did it come from? 

S: [The agent looked around the 
cafeteria and lowered his voice.] 
You have the same security 
clearance I do, right? 

G: Yeah. I won’t tell anyone. fOkay, 
/iied] So what is the source? 

S: [He lowered his voice further, to 
a bare wh/sper]\t’s the “C” word. 

G: You don’t mean it! From the 
Commod... [I ducked another paw 
headed for my mouth. J 
S: Quiet! You never know who’s 
listening. It migrated to the Atari 
community before its existence was 
discovered. 

G: But how? Their software isn’t 
even compatible. 

S: It was those damn flippy disks. 
You know. Their version on one 
side and Atari on the other. 

G: You mean the disks that go both 
ways? 

S: The virus may have started in the 
public domain, but likely migrated 
to Atari on flippy disks from that 
other outfit. 

G: Maybe we shouldn’t look down 
too much on those other folks. The 
“C” word can crop up in the best of 


families. My own brother for in¬ 
stance. Sure, he’ll lure some un¬ 
suspecting friend up to his place 
under the pretense of playing one 
of those hexagon board wargames, 
like the Star Trek ripoff. Next thing 
you know, his hardware is out of 
the closet and he’s showing off 
how he’s written a program to do 
all the game’s calculations, add 
sound effects, roll the dice, or 
determine outcomes on that “C” 
machine. It’s embarrassing to even 
admit it now. I’ve tried to convince 
him to go straight Atari. 

S: Of course, until recently, no one 
has tried to do anything about it. 
They’ve just assumed that those 
other folks are just enjoying an 
alternative computing style. 

G: Has something occurred to 
change that? 

S: Yes. Recently software com¬ 
panies have begun producing flippy 
disks that have Big Blue or the Fruit 
Company on the back side, instead 
of Atari. Once, those fundamentalist 
groups thought that the viruses 
were just God’s way of saying we 
spent too much time playing 
games with our machines. Now that 
they’ve started getting the viruses, 
too, they’re more concerned. 

G: Maybe the viruses are just God’s 
way of saying they take their 
machines too seriously! 

S: Of course, the rich and influential 
folks who own those machines 
have the ears of the brass and now 
the Surgeon General is involved. 

G: You must be joking! He’s a 
medical man, not a hacker’s helper. 
S: I said they were rich and influen¬ 
tial, not smart and logical. 

G: Oh yeah, I forgot for a moment 
which machines they own. 

S: Anyway, it seems the S.G. owns 
one too, and now he’s jumped in 
with both feet. Trouble is, some of 
what he says makes sense. Unfor¬ 
tunately, the rest is also likely to be 
accepted. 

G: Like what? 

S: Abstinence. Not computing at 
all. Putting your hardware on hold. 


And if the urge to compute is too 
strong, then at least limit the pos¬ 
sible sources of infection, like using 
only factory fresh software received 
still in the plastic, and then only on 
one machine. 

G: That’s fine for some people, but 
you know there is a lot of public 
domain software circulating around 
on the streets. There are even user 
groups out there set up solely for 
the purpose of swapping software. 
Even the normal groups encourage 
free exchanges of disks or direct 
interfacing. 

S: Not to mention the bulletin board 
systems. You were lucky. You got 
Hackers Simplex One. That one 
isn’t as catching and the symptoms 
are just a nuisance. Hackers Sim¬ 
plex Two is much more severe, 
highly contagious and likely to 
recur at odd times throughout your 
computing career. You could have 
been exposed to A.I.D.S. and suf¬ 
fered memory loss, glitches and, 
eventually, a fatal crash which 
would have retired your hardware 
permanently. 

G: A fate worse than death! 

S: The S.G. did have one other 
warning, especially for those in high 
risk groups. 

G: Which was? 

S: Don’t forget to use “write- 
protect” tabs and have them with 
you, even if you were planning to 
“read only” that night. Don’t wait 
until you’ve logged on to some 
pay-as-you-play commercial 
board before you wonder what 
might be slipping past your 
modem. 

G: I hate those things, so messy. 
And who wants to stop in the 
middle of great interfacing to put 
one on? I have a disk drive with a 
“write-protect” button for more 
convenience. 

S: That’s fine, but you have to keep 
remembering to push the button 
every time you turn the system on, 
or load a new disk, even if you 
don’t have specific plans to inter¬ 
face. You were probably using that 
drive when you got burned before. 


Page 52 


Current Notes 


Vol. 9, No. 3 



G: Beats the tabs anyway. I lost one while computing 
once. Broke off unexpectedly. Lost it in the drive. 
Never did find it. That’s the problem with the one- 
size-fits-all world we live in today. Any other sugges¬ 
tions from the S.G.’s Office? Does he plan to put 
warning labels on any new hardware? 

S: I don’t know about that, but he did say that whether 
at a user group meeting, exchanging P.D. software on 
the street or just downloading from a BBS, you should 
always remember one thing. When you interface with 
someone else’s hardware or software, you are inter¬ 
facing with everyone that they have ever interfaced 
with. 

G: Sounds scary, not to mention kinky. 

S: Scary is right! Some of the fundamentalists are 
suggesting that those who have been diagnosed with 
a virus have their modems physically removed from 
their systems, guaranteeing no further spread. [His 
head again lowered over his coffee cup.] It gives me 
the shivers just thinking about it. 

G: I don’t even like my modem being touched by a 
stranger. But cheer up. You don’t even own a 
computer. 

S: [His voice lowered nearly to a whisper again.] \ 
guess I never told you, but I do own one. 

G: Which one? 

S: [His voice was bare/y audib/e and quivering. ] I just 
can’t bring myself to say the name, it’s been in the 


closet so long, but it’s the “C” word again! 

I left the cafeteria without eating. As I took the 
express elevator back to the twenty-first floor, I felt 
very good that the only interfacing I’d done was 
straight Atari. I’d see to it that I’d raise my kids the 
same way. 

[A Special Note to subscribers of Current Notes: The 
author is an eighteen year veteran Federal Agent 
specializing in bomb and arson investigations through¬ 
out western Pennsylvania. He is also a member of 
P.A.C.E., an officer of W.A.C.O., an Atari computer 
advocate and a semi-professional actor. He considers 
his writing to be a cross between a consen/ative Pa/ph 
Nader, a long-winded Art Buchwaid and a poor-man’s 
Joseph Wambaugh. Recently, he became “an award 
winning, syndicated columnist. ”] 


The 159-page Atari ST Book , by Ralph Turner, 
author of ST Informer’s Help Key column, begins 
where your owner’s manual leaves off. “Very 
useful on every level, from rank 
beginner to the most advanced ST 
_ owner.” 1ST Business.) “Genuinely 

I ipTfp helpful . . . multitude of tips . . pure 
.(B pleasure.” (Current Notes.) $16.95 
+ $2.00 shipping. Check, Visa/MC. 
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of software, accessories and peripherals for: 

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April 1989 


Current Notes 


Page 53 










The 

By: 

Junkyard 

John 

Pussycat. 

Barnes 


The Junkyard Pussycat came to be a somewhat 
disreputable critter surrounded by masses of materiel 
(some useful, some not) because he spent too much 
money and time fooling around with Atari computers 
and software for them. Roaming around the junkyard 
gives him plenty of opportunity to turn up little tidbits to 
pass on to fellow Atarians. 

Hanging in There —One item that makes the 
pussycat purr is Phasar from Marksman Technology. 
Version 3.02 of this versatile home accounting package 
features a new interface to Tax Advantage. Double 
Eagle Software’s popular income tax preparation pro¬ 
gram. I have always been satisfied with the way Phasar 
handled my taxes, but I plan to look into Tax Advantage 
real soon because a little extra assistance in this 
sensitive area never hurts. 

I looked for the MS-DOS version of Phasarso that I 
could give my brother-in-law a copy for Christmas. I 
didn’t find it, so I had to order direct from Marksman. 
The list price of around $80 makes Phasar competitive 
with Managing Your Money, but I have not worked with 
the latter product, so I cannot say which is better. 

Version 3, in general, is a much more satisfactory 
tool than version 2.3 was. The editing of tax forms is 
much cleaner, the on-line help functions are much 
more helpful. Those of you who were put off by some of 
the purported problems with the early versions should 
reconsider. 

If you do have an earlier version you should check 
with ANTIC publishing to see what you can do to 
update to the newest version. 

I admit that I spend several hours each month at the 
job of entering data into Phasar. I do, however, feel that 
I know where my money is going and that there aren’t 
going to be any surprises at tax time. 

There are some more features that I would like to 
see, including: (1) import/export of tax forms to facilitate 
trading offbeat forms like the ones for state and local 
income tax, (2) direct importation of data into the 
register file to help folks who have been working with 
other programs, and (3) subsetting of income and 
expense categories to assist in tracking controllable 
cash flow. JP hereby awards a bag of catnip to Tom 
Marks for supporting his product even if he hasn’t made 
a fortune on it. 

Unrequited Love —One thing that has cost the 
Junkyard Pussycat more than a little fur is software that 
doesn’t quite do what it is supposed to. Word Perfect 


falls into this lattercategory. I tried bringing it up while I 
had REVOL VER installed in my Mega 4. The machine 
promptly went into a deep sleep. I don’t think the 
problem is with REVOLVER, because I got a similar 
response from WordPerfect a\or\e when I tried to design 
a form for purchase orders, where I was using the Math 
functions to keep the arithmetic straight. I also tried 
reading a text file of about 150,000 bytes from a disk 
drive (hard or soft, it doesn’t matter). It read for a while 
and then the machine went off to La-La Land. TEMPUS 
has been reading this same file for months now. I buy 
software so that I can use it, not so that I can point out 
bugs for the manufacturer. 

TEMPUS is another program that I love in spite of 
its vicious personality. This viciousness takes the form 
of grabbing up all of the memory in sight so that I can’t 
even bring up my DESKCART! address book while I am 
using it. 

A Nightmare Honeymoon — About three weeks 
after I got my Mega 4 I tried to wake it up one Monday 
morning. It came up all bleary-eyed (the monitor 
display was completely scrambled). My friendly Mega 
dealer (who is also a pretty good repair shop) promptly 
diagnosed the problem as an oscillator crystal that was 
suffering from a slow heartbeat (10 MHz instead of 32 
MHz). Since the repair shop was relatively new in the 
Mega business Atari had not yet sent them their repair 
kit. Five phone calls and ten days later Atari Corp finally 
mailed out a crystal (at least they mailed it First Class). 
Five days later it arrived and my machine was back up. 
Atari’s original proposal had suggested mailing back my 
mother board before a replacement could be shipped. 

If this is the way Atari handles warranty repairs it is 
no wonder that no one in the business world takes them 
seriously. Suppose I had been an accountant with a 
payroll to get out? Suppose I had not had a spare 1040 
ST to get my other work done while I waited for 15 days 
for a repair to be effected? Come on, let’s get some 
spare parts in stock and build a relationship with repair 
facilities that allows them to turn warranty repairs 
around fast. 

But, maybe I live in a “black hole” of some kind that 
annihilates semiconductors. It is going on four weeks 
that our microwave oven has been out of service 
because of a part that has to come from Japan. 

An Illicit Affair — One of my clients at the lab 
where I work has loaned me a Macintosh NX for six 
months so that I can port some code over to it so the 
client can analyze his data in the comfort of his own 
office. This is a really nifty machine. Using it has helped 
me to understand some of David Small’s diatribes about 
the “Pascal Personality” of Mac developers. Their motto 
seems to be, “If we didn’t think of it, you can’t do it.” 

Simple little propositions that are built into Atari 
software require special modules on the Mac. Import an 
ASCII text file into Microsoft Word or Aides PagemakeP 
No way, without a special software module. Print a file 


Page 54 


Current Notes 


Vol. 9, No. 3 










to the screen? Why would you want to do that? No, edit 
it instead. Do you want a legible display on the screen? 
Go immerse yourself in the mysteries of loading in 
fonts. Do you want to talk to a Postscript laser printer? It 
had better be an Apple LaserWriter or you will need 
another special piece of software. Do you want to move 
the cursor while editing? Use the mouse. 

I’ll have to admit that some of the stuff is well 
thought out. It’s not too hard to get used to letting the 
machine spit the disc out of the drive at you. This 
should prevent a lot of stupidity. However, don’t even 
think about trying to read a single-sided disk that has 
been formatted as double. Don’t even think about trying 
to format a single-sided disk as double. The Clipboard 
concept is really neat. 

On raw speed the MAC NX, with its 68030 processor 
and 68881 math coprocessor, is right up there with 
powerful minicomputers. A 5000 line piece of FORTRAN 
code that does nothing but crunch numbers ran for 
5500 seconds on the 1040 ST, 1100 sec on a VAX 
11/730, and 663 sec on the MAC IIX. Window openings 
were lightning fast. 

This machine had 256 colors on the monitor, which 
is important to the application we are working on. The 
Multifinder works for some things and not for others. If 
your foreground job is mouse-intensive you can slow 
the background job to a crawl. I tried some Kermit file 
transferring in the background while I was working with 
an image management program. Kermit couldn’t take 
the suspense and timed out on me. No problem when 
doing simple editing tasks, though. 

Considering the high cost of productivity software 
for the Mac, I think I’ll stay with my ST for a while longer. 
If only I could make it walk and chew gum at the same 
time (I can, but not very well, but that is a subject for a 
future article). 

Treat your Customers Right —One company 
that knows how to cozy up to its customers is Word 
Perfect Corp. The customers apparently like them 
enough to want to travel off to Orem, UT and pay $500 
to register for the first WordPerfect Conference. 
Demand is apparently sufficient so that WPCorp has 
scheduled not one, but four two-day sessions. The fee 
includes up to 13 hours of conference sessions, two 
luncheon talks, and two two-hour classes. I’m not sure 
that I would want to pay that much, even if it did mean 
that I would get to meet the founders themselves at a 
banquet. 

All of this is conveyed wistfully, because sessions 
on the Atari ST (and the Amiga) versions are conspicu¬ 
ous by their absence. The magazine that I found all of 
this information in did have a letter from an ST owner 
who was begging WPCorp not to overlook users of 
non-MS-DOS machines. This February 1989 issue of 
WordPerfect magazine also contains an excellent over¬ 
view on desktop publishing. 


I must say that in several calls to WPCorp I have 
been treated with unfailing courtesy and I have been 
helped. That certainly helps to generate a feeling that 
they will make it right, somehow. This spirit is wearing a 
little thin among ST users, but it is the universal 
perception in other parts of the WPCorp marketplace. 

Power With a Price —Since I bought WordPerfect 
for the Atari ST in October of 1988 I have received three 
updated versions. I have received them promptly, at the 
cost of a phone call and with no need to return original 
disks. If I count all of the money that I have sent in to 
Versasoft and Softlogik and add that to the original price 
of dBMAN and Publishing Partner \ find that I have paid 
quite a stiff price. I expect to be shelling out more in the 
future. I could have spent a lot more if I had succumbed 
to the blandishments of assorted other vendors, but I 
didn’t figure that their products were worth the aggrava¬ 
tion. 

From here on out I am going to do the best I can to 
avoid purchases where I am going to have to pay big 
upgrade prices to fix something that should have been 
right the first time. I no longer feel the need to be the 
first kid on the block to own the latest software 
sensation. The market is mature enough now so that the 
qualities that separate good stuff from the bad are 
known. The developers should forgo the hype and stay 
at their terminals long enough to give me a product that 
works the first time around. Charge me a fair price and 
give me some real support. 

Consumers are always going to scream for some¬ 
thing new but developers should, by now, have the 
sense to keep quiet until their products to meet this 
demand are known to work. 

My colleagues here at Current Notes are a big help 
because I get the word on things like Ca/amus and 
DynaCadd in time to avoid costly mistakes. I only wish 
that other reviewers could be as objective and profes¬ 
sional. 

Of course I can say all of these things now because 
I already have software that does (almost) everything I 
want. The desparation that comes with needing to solve 
a problem quickly isn’t there any more. 

Who Owns an Idea? —In its March 6, 1989 issue 
Forbes magazine detailed some of the struggles that 
software entrepreneurs are suffering at the hands of 
companies like Lotus, Ashton-Tate, and Apple who 
threaten litigation against people making products that 
emulate the “look and feel” of their own. Windowing is, 
after all, becoming the dominant user interface for 
interactive computer use. 

The article puts forth many interesting analogies, 
particularly when discussing the languages for com¬ 
municating with products like Lotus 1-2-3 and dBASE. 
Just because someone writes a book in English, can 
they prevent anyone else from using the alphabet? 

(Continued on Page 61.) 


April 1989 


Current Notes 


Page 55 










The Graphic Mventure: 

T ransylvanla 


you feel especially masochistic. Courteous of them to 
give you the chance to decide, eh? 

The frog, goblin, and cat have or contain or are 
witholding information that is valuable. They’re friends 
no matter how indifferent and unhelpful they seem to 
be. They just need an extra push. 

Objects 

Barring a few red herrings which aren’t used at all, 
once you use an object its use is useless. Because you 
can only juggle a certain number of objects with two 
hands, it’s advisable to drop an object once you’ve 
used it. 

Examine everything, even things not listed in the 
text but viewable in the pictorial location. 

Locations 


Transylvania is an old, old, classically old game 
from Penguin Software/Polarware, but it serves the 
graphic adventure genre quite nicely. While abundant 
on the 8-bit, a “straight” graphic adventure is hard to 
come by on the ST, perhaps because too much 
emphasis is laid upon the quality of the graphics; so 
much so, they act more as painting backdrops than 
essentials to the game. Transylvania, however, has one 
scene for every “room” and those pictures may contain 
clues to solving the game. 

Transylvania must be searched for, but once found, 
can be purchased for as low as $9.95 
in either format. It’s well worth it just 
to see another and increasingly rare 
aspect of the Adventure Game. 

Characters 

The victim is the fair princess, 

Sabrina. The goal should be clear: 
rescue her from the clutches of evil 
doers and ne’er-do-wells. 

The two main antagonists that 
consistently bother you are the 
werewolf and vampire. Thus, you 
should kill them as soon as possible 
(where else but in a game can you 
say that?). Stay true to the legends and you should fare 
well. In the vampire’s case, be aware there is one object 
that he will always avoid. If you have it, he will avoid 
you. It’s, therefore, logical that if he avoids you, you’ll 
never be able to kill him. As for the werewolf, there’s 
only one thing he fears: the vampire. So deathly afraid 
of him, the werewolf won’t even step into the vampire’s 
lair. Both the werewolf and vampire will not harm you 
immediately. They’ll show up and give you one move to 
do something before they decide to have you for 
dinner. You should either run away or kill ’em unless 


As always, mapping is useful. There are no mazes 
or infinitely repeating rooms but a few rooms are bigger 
than you might expect. Map accordingly. 

Typing “IN” and “OUT” are easier and faster 
shortcuts to “ENTER HOUSE” or “LEAVE HOUSE.” 

On occasion, an eagle will pick you up and drop 
you wherever it chooses. It’s nothing to worry about, 
just an annoying setback. 

Questions and Answers 

O. i'm stumped at the very beginningZ What does the 

stump say ? 

A. In its drugged stupor, it’s not 
saying much of anything. 

O. The re’re a bunch of rocks in 
front of a cave entrance and 
inside another large dark cave. 
Do they form some sort of 
passageway or contain a 
secret entrance or is it Just the 
same cave or can / move the 
rocks or can / pick up just one 
or is there something hidden 
beneath the rocks or are they 
there for decoration or a sym¬ 
bol of what’s yet to come or 
food for the enormous rock 

monster? 

A. What was the question again? 

O. What’s the note for? 

A. To get at the correct pitch? If it’s still dark outside, 
you’re safe. Rather, Sabrina’s still safe. 

Q. What can / do inside the log cabin? / just see a 
fireplace and a moose. 

A. I know moose and that’s no moose! 

Q. i just see a fireplace and a deer. 

A. Why are there no plural forms of “moose” or “deer”? 
Or “elk” or “bison,” for that matter? Because they’re 



Page 56 


Current Notes 


Vol. 9, No. 3 





herbivores? But that’s beside the point. The real ques¬ 
tion is whether the deer’s male or female. 

O. Oh deer, the werewo/f keeps appearing. 

A. Smile and move on or grin and kill him. 

O. How do / get through the locked door inside the 
cave? 

A. Search me. 

O. What should i do with the book? 

A. It’s your ticket to escape but don’t waste your mind; 
you’re still able to read it. 

Q. What’s the significance of the statue? 

A. Look into something that foretells the future. 

O. Why does the gravestone have my name on it with 
today’s date? 

A. Keep asking questions and you’ll be in there sooner. 
But wait, what if it’s not empty? 

Q. The owner of the house hates moose and deer. How 
should / appease him? 

A. Smile and grin, pilgrim. And compliment him on his 
resemblance to Ed Begley, Jr. 

Q. is the state bread useful? 

A. Save it for later, little girl. You and Hansel should be 


lucky you’re not lost. 

O. Should i shatter the window? 

A. What kind of hospitality is that? Do you want to be 
arrested for breaking as well as entering? 

O. How do i get the goblin’s key? 

A. Hocus-pocus. Abracadabra. Plough. 

O. Oh moose, the vampire keeps appearing. 

A. Grin and move on or smile and kill him. 

Q. How do / get the ring from the coffer? 

A. Perhaps you could inherit it. 

Q. i’m back outside. I’ve followed a/i the instructions 
and io and behold, there’s a flying saucer there! What 
should i do? 

A. Try a third-kind close encounter and then hightail it 
back up to the castle. Your nerves should no longer be 
shaking. 

O. I’ve got Sabrina. 

A. Save that for your private memoirs. 

O. But what should i do with her? Er, / mean, where 
should i take her? 

A. “Well, it’s not far down to paradise. At least it’s not 
for me. And if the wind is right...” - Christopher Cross. 



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April 1989 


Current Notes 


Page 57 













ATARI XL/XE 


CN REVIEW 


TOMAHAWK 

Review by C.H.E.Firewick 


“This new release from DataSoft puts you in the 
cockpit of a U.S. Army AH-64A Apache, the world’s most 
menacing Hunter Killer helicopter. 

The Apache was designed to be the deadliest attack 
helicopter in the sky. And it has just one mission: seek and 
destroy aircraft, tanks, artillery, buildings, anything un¬ 
lucky enough to stand in its way. The Apache’s impressive 
array of weapons, and unmatched maneuverability make it 
the toughest air-war fighter going! 

Features include 3-D, real-time graphics and display; 
offensive and defensive flight maneuvers; ground attack 
and air-to-air interception, day and night vision systems; 
instrument-only flying; and complete weapons system. 

Tomahawk tests your instincts, reflexes, and nerves 
while challenging you with extraordinary flight and battle 
stations.” 

The above paragraphs are from DataSoft’s ‘hype 
sheet’ for Tomahawk. Unusual as it may sound, the 
program is all they claim and perhaps a bit more. To 
start off, the ship is a breeze to take-off and fly (as 
compared to my son’s HUEY helicopter simulator). The 
controls are simple (single key), straight-forward, and 
nicely laid-out. The joystick is also simple: LEFT = roll 
left; RIGHT = roll right; FORWARD = pitch down; BACK 
= pitch up; fire button = shoot. 

Tomahawk has all of this plus the ‘DASE’ (Digital 
Automatic Stabilization Equipment) computer system 
which returns you to level flight (provided you don’t 
exceed the limits), instead of the ‘normal’ simulations 
that have you fighting with the controls all the time. 
This is not to say the helicopter flies itself, but it does 
make the job easier and gives you more time to work 
your real purpose—blowing up the enemy! 

If you have tried any other helicopter simulations, 
you may find these controls simpler due to their 
graphic orientation. Of the twelve displays on your 
console, only two of them truly deal with numbers. The 
Pilot’s Visual Display has five number displays: a) 
speed (in knots)—in yellow for forward and blue for 
reverse; b) Altitude (in feet); c) Estimated Time of 
Arrival (in hours and minutes); d) Vertical Speed 
Indicator (in feet per second); and e) Range (to 
target/destination). The other one is the Doppler 
Navigation Compass. It has four items: a) Heading; b) 
Bearing; c) Track; and d) Doppler mode and number. 
All items are nicely described in the 17-page manual. 

While new controls take getting used to, I was able 
to lift-off and fly around (without crashing) in under ten 
minutes (this was my first aircraft simulation). This was 


in mission #1, which is flight training. This gives you 
the chance to aquaint yourself with the Tomahawk and 
search for and shoot the ground targets (eight in each 
sector) without being fired upon from ground or 
hostile aircraft. 

Missions #2 through #4 are combat sections. 
These range from a limited engagement of four 
sectors to clear (#2); to being totally surrounded and 
needing to clear the map of the enemy (#3); to a 
strategic battle for the entire map, in which you aid in 
the front-line battles to clear occupied sectors (#4). 

The OPTIONS page lets you choose a wide variety 
of missions, conditions, and levels of pilot experience, 
including turning off the sound. One of the nicer 
features included in the game is an option to abort 
anytime during play and return to this menu. So, if you 
pick something over your head, you can quickly get 
out of it! 

The controls include some automatic audible 
warnings. One is for diving. Maximum speed is 197 
knots. Then you will hear a warning (beep-beep- 
beep). At 210 knots you shed a rotor blade. The other 
warning is for overtorqueing the engine (beep, etc.). 
After awhile (15 to 30 seconds) the engine will die. 
The manual says the engine will cough oil and die, but 
I saw no oil although it would have been a great 
touch! At least you don’t get the cracked windshield 
until you actually hit the ground, and you can shoot all 
the way down if you like. 

You have a choice of three weapons, each having 
its own style of sights—diagonal, vertical/horizontal, 
and square sights respectively: 

♦ CHAIN GUN - 2000 ft. range, 750 rounds per 
minute, 1200 rounds at full load; 

♦ ROCKETS - 4000 ft range, unguided type, 38 at full 
load; 

♦ MISSILES - 3.1 mile range, laser-guided auto¬ 
tracking hellfire missiles, 8 at full load. 

You select which one to use by pressing ‘P’ till the 
sight you want is on-screen. 

The failure status panel gives you a quick way to 
check the status of ENGINES, WEAPONS, NAVIGA¬ 
TION COMPUTER, and TADS (Target Acquisition and 
Designation System). Also, a helicopter icon (top- 
view) will flash (or a portion of it) if you take a flack hit. 
The cure is simple and is the same for refilling your 
weapons—go to the nearest landing pad (friendly) 
and set-down, shut off the engine, and it’s fixed 
and/or reloaded! 

The graphics are done in fractals and give that 
three-dimensional look to mountains, trees, and 
buildings as well as to field guns, tanks, and enemy 
helicopters. The manual talks about blowing up 
buildings, but I was unable to in Mission #1 (and too 
busy in higher missions). Don’t let the fact that they 


Page 58 


Current Notes 


Vol. 9, No. 3 
















ATARI XL/XE 


CN REVIEW 


don’t blow up lead you to believe they won’t harm you. 
Since it wouldn’t blow up, I tried to fly through 
one...CRASH! 

You can fly around the mountains and through the 
passes in between them but practice for awhile first! 

As I said earlier, there is a map. It is divided into 
sixteen rows of eight sectors. Each sector has eight 
targets (enemy) to give you a total of 1,024 enemy 
targets to outgun. This doesn’t include enemy helicop¬ 
ters, which continually harass your efforts. Moving from 
sector to sector is quicker if you use a feature of the 
map mode. While on a landing pad you go to the map 
and then use the joystick to move the copter icon to 
another sector. It’s a nice way to frustrate the enemy 
copter. Wait till one is coming. Land or be already on 
the ground. When he comes, go to the map and move 
your icon 2, 3, 5, 10 sectors, and then you have some 
breathing room to polish off the ground forces. Just try 
to save one of the Hellfire Missiles for him. 

As easy to fly and as maneuverable as it is, 
aerobatics are not recommended. Of course, this pilot 
gave it a shot—with unfortunate results. The limitations 
are stated as follows: 

PITCH—plus or minus 90 degrees; and ROLL— 
plus or minus 110 degrees. The ship may have been 
able to do a roll or a loop, but the controls and 
indicators only go as far as the limits! Even at heights 
of 13,000 plus feet, I could only travel within those 
limits. You can roll to upside down, but it won’t go any 
farther. I still had enough room to wait a bit and then 
recover the roll to rightside up. A loop is even worse! 
You climb up (or down), and it does an automatic roll, 
during which you get stuck and can’t recover. The 
power seems to be there, and you can give yourself 
enough height, but it seems you are limited by the 
readout gauges. 

Tomahawk is even programmed for autorotation. 
This is when your engine gives out, or you shut it down 
(shame-shame). I have only had limited success with 
this, but it does appear to be a viable feature. 

For those who would like to know how high they 
can go—on a full tank, straight up, maximum rise 
(collective), ceiling is 13,420 feet. Unfortunately, it 
takes over half an hour to get there, and then you are 
out of fuel! 

Besides the manual you get a quick reference card 
with information on both sides. This would have been 
much better if it were single-sided and on stiffer 
paper. You also receive a three-page fold-out poster 
that has a great deal of information about the 
Tomahawk and helicopter aerodynamics, and some 
tips on air-to-air combat with illustrations. 

Now that I have covered the pluses of the game, 
let me move on to the shortfalls that I haven’t yet 
mentioned, as these are important in their own right, 


not minor inconveniences: 

x The use of joystick port #2. This is just from the 
standpoint of us dummies who try to run the 
program without reading a manual to see how 
friendly and easy a program is to use. 
x The SLOW response to keyboard input. Now, I know 
this program is doing a lot of math to deal with the 
fractals and stuff, but if you’re in a hurry to change 
guns or radar modes or whatever, watch the screen 
to make sure things are what you want before you 
lift your finger off the key. 

x No SAVE feature. This is the one that irks me to no 
end. There is a pause/resume feature, but if you do 
not have the time to do an entire war (they estimate 
10 minutes per sector, like 2 to 3 hours), or if you 
need to interrupt a session, you are out of luck! 
x Gun loads—it would have been a nice feature to be 
able to have the current loading style/types as a 
default but be able to design your own loads within 
a weight limit. I believe that is the way it works in real 
life—different loads for different jobs. 

Even with the above discrepancies, this is one 
game I won’t be setting on the back shelf, although I 
hope the manufacturers will come out with an update. 

(DataSoft, 19808 Nordhoff Place, Chatsworth, Ca. 
91311. List price: $29.95) 

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April 1989 


CURRENT NOTES 


Page 59 












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ICD ST Host Adapter & MFM Controller Kit.$215.00 

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Seagate ST-225 20 MB 5.25" 1/2 Height MFM Drive Mechanism.$239.00 

Seagate ST-238R 30 MB 5.25" 1/2 Height RLL Drive Mechanism.$255.00 

Seagate ST-277R 65 MB 5.25" 1/2 Height RLL Drive Mechanism.$449.00 

Seagate ST-157N 50 MB 3.5" 1/2 Height SCSI Drive Mechanism.$489.00 

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Cables: Host Adapter to Controller or Controller to Drive...$10.00 

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43 Megabyte SCSI Drive Package Kit.$679.00 

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Junkyard Pussycat (Continued from Page 55) 

Ashton-Tate and Lotus, in particular, would like to 
prevent others from using “their” languages to develop 
programs that out-perform the originals. Now that their 
next generations of products are having trouble getting 
off the drawing board they have decided to use the 
courtroom rather than the laboratory to assert their 
dominance. They tend to forget that others were the 
first to use these languages, if in a rudimentary form. 

Congress needs to grapple with this problem again 
because software is different from a novel (protected as 
a particular expression of an idea by copyright law) or 
an incandescent light bulb (protected by patent law as a 
functional work). America’s competitive position in this 
area depends on the freedom of creative people to 
improve the state of the art as long as they do not 
simply slavishly appropriate the fruits of some else’s 
labor. 

Atari users are all too well aware that no one 
software product does everything. We are also well 
aware that companies who fail to improve on their 
products soon fall by the wayside. Let one hundred 
flowers bloom. 


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• Makes ALL versions of TOS run faster. 

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• No soldering, no copy protection, no setup — Just speed. 


Tlirho ST vs The Blitter (% speed increase) 



Monochrome 


Color 


Blitter 

Turbo ST 

Blitter 

Turbo ST 

dBMan 5.0 

10% 

59% 

8% 

60% 

Data Manager 1.1 

83 

94 

85 

88 

1ST Word 1.0 

37 

35 

34 

41 

GFA BASIC 2.0 

22 

69 

13 

65 

Interlink 1.8 

53 

63 

46 

71 

ST BASIC 1.0 

221 

517 

219 

567 

ST Writer 3.0 

18 

116 

17 

127 

Word Writer 2.0 

34 

31 

35 

37 


Results obtained while paging through an appropriate data file. 



P.O. Box 5257 
Winter Park, Florida 32793 
(407) 657-4611 

Get In The 


Ask for Turbo ST at your local dealer or send $49.95 plus $2.00 shipping and handling 
to SofTrek, P.O. Box 5257, Winter Park, FL 32793. Florida residents add 6% sales 
tax. Visa and MasterCard phone orders accepted. Call (407) 657-4611. Upgrades to 
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Turbo ST does not speed up programs that use GDOS fonts or that bypass the GEM operating 
system, such as PC Ditto, but is compatible with them. TOS, ST BASIC, ST Writer, 520 ST, 1040 
ST, and Mega ST are trademarks or registered trademarks of Atari Corp. 

Fast Lane — Buy Turbo ST Today! 


April 1989 


Current Notes 


Page 61 














































RAINBOW 


Thanks to ACE of Salt Lake for this tiny program. 
From the top left of the screen come blue, diagonal 
lines. When the screen is filled, they begin undulating 
a variety of colors. 

10 REM RAINBOW 
20 REM ACE OF SALT LAKE 
30 GRAPHICS 15+16:COLOR 3 
40 FOR X=0 TO 159 STEP 8 
50 PLOT 0,0:DRAWTO X,191 
60 NEXT X 

70 FOR Y=191 TO 0 STEP -8 
80 PLOT 0,0:DRAWTO 159,Y 
90 NEXT Y 

100 FOR 1=0 TO 21:READ A:POKE 1536+1,A:NEXT I 
110 A=USR(1536) 

120 DATA 

173,11,212,201,32,208,249,141,10,212,142,24,208,232,2 

32,208,246,142 

130 DATA 24,208,240,232 

140 END 

RAINBOW2 

See a rainbow border around one’s text screen. 

1 CT=0:X=8:REM BACKGROUND 

2 CT=CT+1:READ Q:IF Q=-l THEN 40 

3 POKE 1663+CT,Q:GOTO 20 

4 Z=USR(1664,X) 

5 END 

6 DATA 

104,104,104,168,232,142,10,212,138,153,18,208,169,6,205 

,31,208,208,241,96,-1 

10 CT=0:X=8:REM BACKGROUND 

20 CT=CT+1:READ Q:IF 0=-l THEN 40 

30 POKE 1663+CT,Q:GOTO 20 

40 Z=USR( 1664.X) 

50 END 
60 DATA 

104,104,104,168,232,142,10,212,138,153,18,208,169,6,20 

5,31,208,208,241,96,-1 


RA1NBOW3 

Fifteen vertical bars of color are formed from left to 
right. After they are completed, they constantly change 
colors. 

100 REM GTIA TEST 

115 GRAPHICS 10:FOR Z=704 TO 712:READ R:POKE 
Z,R:NEXT Z 

116 DATA 0,26,42,58,74,90,106,122,138,154 
130 FOR X=1 TO 8:COLOR X:POKE 765,X 
140 PLOT X*4+5,0:DRAWTO X*4+5,159:PLOT 
X*4+1,159:POSITION X*4+1,0:XIO 18,#6,0,0,"S:” 

150 NEXT X 

230 FOR X=8 TO 15:COLOR 16-X:POKE 765,16-X 
240 PLOT X*4+5,0:DRAWTO X*4+5,159:PLOT 
X*4+1,159:POSITION X*4+1,0:XIO 18 #6,0,0,”S:” 

250 NEXT X 

300 COLOR 0:PLOT 65,159:DRAWTO 0,159 

400 FOR X=1 TO 8:Z=PEEK(704+X):Z=Z+ 16:IF Z>255 THEN 

Z=26 

420 POKE 704+X,Z:NEXT X:FOR Y=1 TO 5:NEXT Y:GOTO 
400 

GRAPHICS 

This demo by P. Budgell presents a series of 
small, colored boxes beginning on the perimeter of the 
screen and filling in (as diagonal lines) toward the 
center. Notice the diamond shape of the negative 
space. The finished design would make for a lovely pot 
holder. 

10 REM GRAPHICS 10/7 DEMO 

11 DIM DLI$(32) 

25 DIM 

C(6):C(0)=0:C(1)=2:C(2)=3:C(3)=9:C(4)=10:C(5)=11:C(6)=8 
30 GRAPHICS 7+16.GOSUB 40:GRAPHICS 7:GOSUB 
1000:GOSUB 40:GOTO 
30 

35 REM 

40 POKE 623,128:REM GTIA GR.10 

44 POKE 87,10:REM FOOL SCREEN HANDLER 

45 REM 

50 POKE 704,0:REM COLOR 0 
60 POKE 705,12:REM COLOR 2 
70 POKE 706,38:REM COLOR 3 
80 POKE 708,98:REM COLOR 9 
90 POKE 709,146:REM COLOR 10 
100 POKE 710,200:REM COLOR 11 
110 POKE 712,250:REM COLOR 8 
120 REM 

130 FOR CL=0 TO 79.TRAP 160 
135 COLOR C(7*(CL/7-INT(CL/7))) 

140 PLOT 0,0:DRAWTO CL,95 


Page 62 


Current Notes 


Vol. 9, No. 3 









150 PLOT 79,95:DRAWTO 79-CL,0 

155 PLOT 0,0:DRAWTO 79,CL 

156 PLOT 79,95:DRAWTO 0,95-CL 
160 NEXT CL 

200 FOR X=1 TO 500:NEXT X:RETURN 

1000 RESTORE 10000:FOR X=0 TO 31:READ I:POKE 

ADR(DLI$)+X,I:NEXT X 

2500 POKE PEEK(560)+256*PEEK(561)+84,141 

2560 POKE 513,INT(ADR(DLI$)/256):POKE 512,ADR(DLI$)- 

PEEK(513)*256 

2570 POKE 54286,192 

2900 ? ” THIS IS GRAPHICS 10/7”:? ” P. BUDGELL 1983” 
3000 D=PEEK( 16)-128:IF D<0 THEN RETURN 
3010 POKE 16,D:POKE 53774,DiRETURN 

10000 DATA 72,169,0,141,10,212,141,27,208,141,26, 
208,169,144,69,79,37 

10001 DATA 78,141,24,208,169,10,69,79,37,78,141, 
23,208,104,64 


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Page 63 


April 1989 


Current Notes 










This game, by Atari, is probably 
the hardest I have yet to review. 
Not that I didn’t like it. I did—too 
much! Each time I sat down to write 
the review I spent all my time 
blasting Zylon fighters. 

If you thought the original ver¬ 
sion of this game was a classic, 
wait till you try this one. It’s like 
comparing a skinny, underfed 
orphan to Marilyn Monroe. The gra¬ 
phics are excellent. I’m amazed as 
to how much Atari can cram into 
48K of memory (shades of Marilyn). 

You are looking out the battle 
window of your new Liberty Star 
fighter, the hottest machine since 
the Lamborghini (and much less 
expensive). You can see the sur¬ 
face of the planet you are orbiting 
and the sky above (usually filled 
with enemy fighters). 

Below the battle window is your 
fighter control center, with energy 
level, weapons selection and 
stores, tactical scanner, and various 
computer and communications 
monitors displayed. Above the bat¬ 
tle window is the score box and 
message window. 

Your joystick controls speed 
and altitude, along with fire control 
of the Pulse Laser Cannons for the 
Zylon Fighters, Ion Cannon for the 
Destroyers and Command Ships, 
and Surface Star Bursts for the 
bombing attacks on the Zylon 
Attack Bases. This baby has more 
firepower than a pyromaniac with a 
case of matches! 

It doesn’t take too much prac¬ 
tice to handle the Zylon Fighters, 
but the Destroyers and Command 


Ships are another story. A lot of 
patience and luck, combined with 
what little skill I have, finally ena¬ 
bled me to get beyond being 
assigned to the garbage scow for 
losing my ship. 

Also, your keyboard com¬ 
mands the selection of weapons, 
tactical radar mode, shield deploy¬ 
ment, difficulty level (I never got 
beyond 1), system chart (map of 
the galaxy), and pausing the game. 

The system chart is your Tri¬ 
ple—A map, and displays the 
planets, attacking Zylon squadrons, 
space stations, and the dreaded 
Procyon Star System where Chut 
produces and launches his squad¬ 
rons of fighters and other nasty 
weapons of destruction. Moving 
around the galaxy is simple, by 
merely pointing to where you want 
to go and hitting the joystick button 
to engage the Warp engines. 

The real skill in this game is 
using strategy to wipe out the 
Zylon Attack Bases, which produce 
flying weapons faster thanNixon 
can erase tapes. Unless you do 
this, you are faced with an endless 
array of enemy attacks that will 
finally damage your shields and 
toast your pilot’s seat to an awfully 
uncomfortable temperature. 

The only irritant in the whole 
scheme is the rapid rate at which 
you use energy and have to 
“warp” back to a space station for 
more gas (or whatever fuel that 
thing uses) and repairs. It some¬ 
times seems that you do more 
commuting than shooting. 

However, there is a little- 
known trick of re-energizing in mid 
air, with the high probability of 
melting down your Liberty Fighter 
into a key chain if you fail. This 
option is alluded to in the manual, 
and I’ll let you have the fun of 
learning how to do it (for $5.00 I’ll 
send you the secret and a bright, 
Titanium key chain, while supplies 
last). 

Once I mastered this techni¬ 
que, I managed to blow away the 
Zylon Master Force, including their 
upstart leader Chut (short for Chut¬ 


ney I guess—with a name like that 
he’s got to be bad), and managed 
to get promoted to Captain. That 
rank, by the way, is only half-way 
to the top rank of Fleet Admiral, so 
you get some idea of how difficult 
this game can be. 

STAR RAIDERS II is terrific. For 
a guy that is not a “computer 
gamer,” this one’s for me. It’s fast, 
but requires strategy to survive. 
Especially the “some like it hot” 
mid-air gas stop part, but hey, no 
one said this would be a piece of 
cake when you signed on. Right? 

My only final disappointment 
was no kiss from Princess Leia, or a 
back slap and grunt from Chewey 
after I had wiped out the invaders. I 
guess the Force wasn’t with me- 
-maybe in STAR RAIDERS III. 



NECROMANCER is a fast 
arcade-style fantasy game written 
by Bill Williams and released on 
cartridge by the Atari Corporation 
for all XL/XE machines. In it (the 
rear blurb of the package explains), 
you’ll unite the forces of nature to 
combat an evil wizard “whose 
black magic darkens the forest and 
threatens doom to its helpless in¬ 
habitants.” As llluminar, “the 
legendary Druid sorcerer,” you will 
combat Tetragorn, the Necroman¬ 
cer, and his army of ogres and 
“venom spiders.” 

In the first stage of the game, 
the figure of llluminar appears on a 
black background, holding a “wisp” 
(one of the best things about the 
game, a sort of fireball that can be 
thrown and guided around the 


Page 64 


Current Notes 


Vol. 9, No. 3 


















screen with the joystick) and ten 
seeds. Your goal is to grow as 
many trees as possible before the 
forces of Tetragornsap away all 
your magical strength. Seeds are 
planted by moving the wisp to the 
desired location and pressing the 
fire button on the joystick. Seeds 
instantly sprout into enchanted 
trees. Now an ever-increasing 
flock of ogres and venom spiders 
rush from the edges of the screen 
to try to blight your trees. You must 
fight them off by casting the wisp 
and guiding it from beastie to 
beastie. Withering trees can be 
healed with a quick touch of the 
wisp. Occasionally an “eye pod” 
will appear, worth extra seeds if 
you destroy them. 

The second stage of the game 
begins when you’ve exhausted 
your power or been bitten by too 
many venom spiders; then you are 
transported to the hatching cham¬ 
bers of the Salivating Sith Spiders. 
Now, with your wisp, you begin to 


animate the army of magic trees 
that you grew during the previous 
round, and send them out to des¬ 
troy the spider larvae before they 
mature and attack you. Meanwhile, 
you must remaining alert and guard 
yourself against the attacks of adult 
spider. Other dangers face you as 
well, and there are “Rings and 
Mysteries” to be gathered. 

If you survive—and that will 
take some doing—you may des¬ 
cend all the way to the fifth level, 
where you’ll find Tetragorn’s secret 
lair and Level Three of the game. 
Surrounded by graves, you’ll face 
Zombie Spiders, the Mother of 
Spiders, and Tetragorn himself. 

NECROMANCER is a one-per¬ 
son game, so you and your friends 
will have to take turns. It features a 
well appreciated pause option, 
perfect for unexpected phone calls, 
trips to the refrigerator or bathroom. 
NECROMANCER was published on 
disk about six years ago. The 
graphics aren’t really noticeably 


superior to those of the older 
releases. They’re good—better 
than adequate—but they won’t 
leave you breathless. Joystick use 
is fast and easy, and the wisp- 
-which almost seems to seek out 
and destroy the ogres on its own, 
as if attracted to them—works well. 
The instruction book is Atari's usual 
eight-page fold-out pamphlet; it 
isn’t elaborate, but it contains 
everything you need to know. 

NECROMANCER is a good, 
fast, enjoyable game that becomes 
progressively more difficult the 
farther you get into it—which is 
exactly the way a game should be 
organized. It should provide the 
dedicated player with an unusual 
set of challenges for a long time to 
come. 

Patrick H. Adkins is the author 
of the Ace Fantasy Special Lord of 
the Crooked Paths. He now writes 
on an 800XL named Kalliope. 


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Pandora $34.95 
Bionic Commando $34.95 
Mickey Mouse $39.95 

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April 1989 


Current Notes 


Page 65 



















































ATARI ST/MEGA 


CN REVIEW 


FINAL ASSAULT 

Reviewed by Don Elmore 


Can a veritable couch potato 
conquer the Eiger or the Jungfrau? 
With a modicum of assistance from 
Epyx, I can. Almost. Epyx’s Final 
Assault can convert someone suf¬ 
fering from acrophobia into a 
Horace Benedict de Saussure (the 
wealthy Swiss scholar who reached 
the summit of Mont Blanc in 1787). 

The game box notes a choice 
of six different trails, with three 
levels of terrain on each trail; 
beginner, intermediate and advan¬ 
ced. “Hat Trick” and “Edge of 
Fright” are relatively easy to tra¬ 
verse. “Side-Burner” and “Con¬ 
sider Me Gone” are intermediate, 
and “Footloose” and “Knuckle¬ 
head” are the hardest. But, if (like 
me) you have never climbed any¬ 
thing more challenging than to the 
upper bunk in bunk beds, there is 
also a game option called the 
“Training Course.” The training trail 
is a scaled down version of the 
more serious climbs, with some 
very accommodating differences. It 
is a real climb, complete with a 
glacier to cross and a combination 
of ice and rock cliffs to scale before 
you reach the summit. But, you 
don’t have to concern yourself with 
packing your own rucksack (it is 
done for you) and you are afforded 
continuous on-screen prompts to 
teach you the fundamentals of 
climbing. And best of all, there are 
no fatal falls on the training climb. 

At the end of the instruction 
booklet, there is a three page 
glossary of climbing terms which 
not only fully explain the equipment 
you will be using, but also provide 
the special terms that describe the 
terrain to be covered. Between the 
glossary and the training trail, even I 
was able to actually complete both 
of the easier climbs and one of the 
intermediate ones. I seriously 


recommend that you take the 
training climb several times before 
actually choosing one of the six 
professional trails. When you 
decide that you are finally ready for 
the big time, you must first select 
your trail(s). You can include up to 
three climbs in any one trek. I 
started off with one per trek and am 
now up to two. After you decide 
how many climbs you want, you 
are then provided a screen that 
shows the six different trails. The 
routes are clearly marked and the 
levels of difficulty are indicated by 
symbols at the bottom of the 
screen (circles for the two easiest, 
squares for the two intermediate 
and diamonds for the two hardest). 
Using the joystick, move the poin¬ 
ter to the trail you want and hit the 
fire button and a box appears 
giving the route’s name, elevation 
in meters, level of difficulty and the 
estimated time it should take you to 
reach the top. 

After you have selected the 
route (or routes) you proceed to 
the supply screen where you su¬ 
pervise the packing of your gear. 
Your rucksack is automatically 
supplied with a basic load of pro¬ 
visions and climbing gear...and 
weighs in at 18 kilograms (39.6 lbs). 
You decide what you actually need. 
A long trek will require more food 
and camping gear, while on a short 
trek, you can include more 
luxuries....like a bottle of cham¬ 
pagne to open at the summit, for 
example. As you add (or discard) 
articles for the rucksack, you will 
see the weight in kilos change to 
reflect the total weight after each 
selection. The instructions recom¬ 
mend that you keep the total 
weight at no more than 25 kilos (55 
lbs), otherwise you are certain to 
tire out more quickly and much 


more likely to slip on a cliff or fall 
through the ice. There are also 
dialog boxes that prompt you to 
choose your departure time (the 
default is 9:00am), and whether you 
are making the climb in summer or 
winter. 

Now you are ready for the 
actual climb, which consists of 
three basic movements; hiking & 
jumping, climbing on ice and 
climbing on rock. All movements 
are controlled by the joystick and 
here is where it sometimes gets 
tricky for me. Hiking (or walking on 
level ice or ground) is effected by 
moving the joystick handle steadily 
back and forth (left & right). When 
hiking, you are always carrying your 
ice ax, and by pressing the fire 
button, you test the ground or ice. If 
the ice breaks and you are standing 
before a small chasm (I’ve yet to 
find a large one), you can jump 
over it by pushing up on the 
joystick handle. Sooner or later you 
will come to your first ice cliff and 
the instructions recommend stop¬ 
ping just before getting there and 
putting your crampons on. I have 
yet to learn how to stop just before, 
and usually find myself at the bot¬ 
tom of the ice cliff, ready to start 
climbing. So, I use a strap (from my 
pack) to attach myself to the ice 
wall, put on my crampons and then 
begin the climb. Climbing the ice 
cliffs requires a different set of 
rather intricate joystick moves. 
Pushing the handle up digs the 
axes in the cliff wall (and you clearly 
hear them “clink,” as they grip the 
ice. Pulling the handle down sets 
the first foot, pressing the fire but¬ 
ton pulls yourself up, and finally 
pulling down on the handle again 
sets the second foot. It takes some 
time (at least it has for me) to 
master climbing an ice cliff. And, if 
you are on the regular trails, and 
get careless, you will fall, and you 
can watch yourself tumble down 
(spinning head over heels) all the 
way to the bottom of the cliff. Quite 
a sight, I guarantee. 


Page 66 


Current Notes 


Vol. 9, No. 3 








ATARI ST/MEGA 


CN REVIEW 


Now, the last maneuver, climb¬ 
ing a steep rock face is even more 
complicated than climbing an ice 
cliff. The rock face is the ultimate 
test of your skill as a climber. 
Usually the first thing you do is take 
off the crampons....you can’t climb 
rock with crampons, you know. If 
you don’t believe me, try it and see 
what happens! So, strap yourself to 
the rock face, open your pack and 
click on the crampons and then put 
on your soft shoes and helmet (and 
take out the chalk). The helmet is to 
protect you from falling rocks...and 
they do! At the bottom right of the 
rock face, are a pair of hands and a 
pair of feet. You are shown facing 
the rock, seen from the rear. The 
fire button selects a hand or foot by 
continuously cycling clockwise 
around your extremities. Pick the 
extremity you want to move and 
move the joystick handle up or 
down, depending on whether you 
want to reach up or down, or step 
up or down. After you have “set” 


both hands and feet, press the fire 
button while moving the handle in 
the direction you want to go, and 
you will move there. Oh, you 
dodge boulders by moving the 
handle away from the falling boul¬ 
der’s path. You should always try 
for the most secure holds, and here 
is where the extra set of hands and 
feet icons at the bottom right of the 
screen come in handy. If any of the 
extremities are poorly positioned, 
the icon(s) will be flashing. There 
are also special instructions for 
using the rope. 

If you packed one. 

Throughout the trek, you can 
“read” the right side of the screen 
and see how much time has 
elapsed and how high you have 
climbed. There is also an icon of 
the climber’s face, and from time to 
time, it will come to life and shiver 
or motion to its mouth and do other 
things. Those are not-to-subtle 
hints that you are cold, hungry or 
sleepy...etc. I urge you to play 


close attention to the face icon...if it 
advises that you are cold, you had 
better stop where you are (use the 
strap if you are on an ice cliff or 
rock face), open your pack and put 
on a sweater or gloves....or what¬ 
ever it takes to resolve whichever 
deficiency you are experiencing. 

So, graphics? They are particu¬ 
larly good. Playability? Well, I seem 
to have trouble climbing out of 
crevasses, and it is also difficult for 
me to find the most secure hand 
and foot holds when climbing the 
rock faces. But, that may be due to 
my customary suffering of digitary 
psychomotor retardation. I per¬ 
sonally find that this is not one of 
the computer games that I auto¬ 
matically boot up at the beginning 
of each computer session...rather it 
is an enjoyable game that I try from 
time to time. I think that if you have 
any interest at all in climbing, or 
even any curiosity about it, then this 
game is definitely a worth while 
investment. 


Coming, Next Month 
in Current Notes: 

An Interview with Matt 
Singer, by H. Earl Hill and 
Dennis P. McGuire 

Freeware and Shareware, 

by Derek Mihocka 

Stellar Crusade, by Milt 
Creighton 

Flexcessory, by D.B. Maxwell 
Orbiter, by Roger Abram 

Getting Words Perfect, by 

Pamela Rice Hahn 

Fun for the Young Set, by 

Brian Miller 

Home Casino, by Don Elmore 

Mega Tweety, by Charles 
Crook 

Elite, by Milt Creighton 
and much, much, more. 


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April 1989 


Current Notes 


Page 67 


























WAACE CLUB CORNER 


This space is made available to WAACE member clubs for their use in publicizing activities. Material for this column 
must be in the hands of the Clubs Editor by the 5thth of each month. Send copy to Ed Seward, PO Box 2699, Merrifield, 
VA 22116. Material can also be uploaded to the ARMUDIC BBS. 


NOVATARI 

Northern Virginia Atari Users’Group 

President:.Bonnie Little.703-444-2419 

ST Vice President:.Ed Seward.703-573-3044 

8bit Vice president: ....Nina Kraucunas.703-250-3572 

Secretary:.Edmund Bedsworth.. 703-536-5958 

Treasurer:.Gary Purinton.703-476-8391 

NEW MEMBERS: Dues are $2Q/year/family which includes a subscrip¬ 
tion to CURRENT NOTES and access to more activities, Join at the main 
meeting or at a chapter meeting or by sending $20, payable to 
NOVATARI, to Edmund Bedsworth, 6617 Rosecroft, Falls Church, VA 
22043. 

NOVATARI MAIN MEETING: second Sunday of the month at the 
Washington Gas Light Building, 6801 Industrial Rd, Springfield, VA. Take 
495 to east on Braddock Rd. (620) to south on Backlick Rd (617). Left on 
Industrial Rd. Washington Gas Light is the second building on the right. 
5:30 Telecom SiG; 6:15 announcements, open forum, dopr prizes; 6:45 
VAST and 8BIT SIG meetings. 

chapter MEETINGS: ML.Vernon/Hybla Valley, 1st Thursday, 7:30 
Contact Ron Peters at 780-0963. Sterling, Sterling Library, 7:30-9:30, 1st 
Wed. Contact Richard Gunter at 471-7765. 


S.M.A.U.G. 

Southern Maryland Atari Users’ Group 

President.Herb Scott 

Secretary.Fred Brown.301-645-4009 

Treasurer.Samuel Schrinar.301-843-7916 

MEETINGS: 2nd Thursday, 7:30 pm, John Hanson Middle School in 
Waldorf, MD. Traveling thru Waldorf either east or west on Rt 5, exit on 
Vivian Adams located 200 ft west of Waldorf Carpets & Draperies and 
directly across from the Village Square sign. 

NEW MEMBERS: Membership dues are $20 and include a subscription 
to CURRENT NOTES. Join at the meeting or send check, payable to 
SMAUG, to Sam Schrinar, 2032 Alehouse Court, Waldorf, MD 20601. 


F.A.C.E. 

Frederick Atari Computer Enthusiasts 

President.Chris Rietman.301-791-9170 

Vice President.Mike Kerwin.301-845-4477 

Treasurer.Buddy Smallwood .... 717-485-4714 

MEETINGS: 4th Tuesday, 7 - 9:30 pm, Walkersville HS, MD Route 194,1 
mile north of MD Route 26 (Liberty Road). July and August meetings will 
be held at St Paul’s Lutheran Church, 14 W. Pennsylvania Ave, Walkers¬ 
ville, MD. 

NEW MEMBERS: Dues are $25/year/family and include a subscription 
to CURRENT NOTES. Join at meeting or send check, payable to FACE, to 
Buddy Smallwood, PO Box 2026, Frederick, MD 21701. 


NEW NUMBER 
gvg ARMUDIC BBS 
Wilt- ■ ■ ■ 703-450-39 mmsm 

300/1200/2400 Baud, 8 and 16 bit 

libcess to the (BBS requires a fee m addition to the 
dues. This fee fsIQViATARI members 

aind $7-50 for members of other user groups. BBS 

• payable to AfiOVA- 
TARI” and sent to: Ed Seward, PO Box 2699, 

• KlerriHetd; VA22116. H ' v 

W.A.C.U.G. 


Woodbridge Atari Computer Users’ Group 

President.Lou Praino.703-221-8193 

VP.Ron Dunn.703-494-4260 

8Bit VP.Darrell Stiles.703-494-9819 

ST VP.Bill Parker..703-680-3941 

Treasurer.David Waalkes.703-490-1225 

Secretary.Jim Sawici.703-670-3527 

Librarian.Frank Bassett.703-670-8780 


MEETINGS: 7-9PM, Community Room, Potomac Branch, Prince 
William County Library, Opitz Blvd., Woodbridge, VA. Entering Wood- 
bridge from either North or South on Route 1, proceed to t22he 
intersection of Route 1 and Opitz Blvd. (opposite Woodbridge Lincoln- 
Mercury). Turn West on Opitz and take first left turn into the library’s 
parking lot. The Community Room is located to your left immediately 
upon entering the main building. Meeting Dates: Feb 14, March 28, Apr 
18, May 16, June 20. 


NEW MEMBERS: Initial membership fee is $10 plus $1 monthly dues. 


Renewals are $20 per year, payable as of 1 January. Membership 
includes a subscription to CURRENT NOTES. Join at meeting or send 
check, payable to WACUG, to David Waalkes, 1302 Oregon Ave, 
Woodbridge, VA 22191. 


M.A.C.C. 

Maryland Atari Computer Club 


President.Jim Hill.301-461-7556 

Vice President.Dan Honick.301-356-6453 

Treasurer.John Cromwell.301 -356-6453 

Secretary.Bob Brent.301 -254-3896 

8-bit Librarian.Jim Hill (acting) 

ST Librarian.Tim Caldwell.301-687-1413 

Newsletter Ed.Charles Smeton.301-465-8628 

Corresponding Secy .Cam Whetstone.301 -486-2609 

MEETINGS: last Tuesday, 6:30 pm, Pikesville Library, 1 mi. east on 
Reisterstown Rd from Exit 20 off the Baltimore Beltway. 

NEW MEMBERS: Club Dues are $22/year and include a subscription to 
CURRENT NOTES. Join at meeting or send check, payable to MACC, to 
James Hill, 8591 Wheatfield Way, Ellicott City, MD, 21043. 


Page 68 


Current Notes 


Vol. 9, No. 3 






























































G.R.A.S.P. 

Greater Richmond Atari Support Program 

President.Mickey Angell.804-744-3307 

Vice President.Terry Barker.804-379-8175 

Secretary.Tom Marvin.804-233-6155 

MEETINGS: 2nd and 4th Thursday, at La Prade Library, 2730 Hicks Rd. 
Dues: $20 per year (no CURRENT NOTES). _ 

M.A.S.T. 

Meade Atari ST Users Group 

President.Bob Johnson.301-674-8762 

Vice Pres.Keith Drewke.301-551-2662 

Secretary.John Corkran.301-255-1674 

PD Librarian.Harold Beck III.301-672-1793 

BBS.Thomas Hutchinson .301-840-5045 

MEETINGS - Third Wednesday of each month in the SeaLandAir rec 
center on Fort Meade from 1830 to 2100 hours. Call Bob Johnson any 
evening for further information. 

MAILING ADDRESS: All correspondence, including membership 
renewals, changes of address, etc. should be sent to: MAST, c/o Bob 
Johnson, 1616B Forrest Ave, Ft Meade, MD 20755. 

NEW MEMBERS. Dues are $27/year and include subscription to 
CURRENT NOTES and unlimited DL and message activity on the Tangent 
Line BBS. Send name, address, phone number, and check to above 
address or join at any meeting. 


A.U.R.A. 

Atari Users Regional Association 

President.Niel Johnson.301-540-1794 

8-bit VP.Steve Preston.301-972-9632 

16-bit VP.Ira Horowitz.301-421 -9507 

Treasurer.Bob Brock.301-268-2554 

Membership.Bill Brown.301-279-7537 

8-bit Librarian.Wayne Heiden.301-330-0130 

16-bit Librarian.Joe Russek.301 -946-7593 

Facilities.Home’ Reitwiesner... 301-588-4802 

MEETINGS - Third Thursday of each month in the Multipurpose Room 
at GRACE EPISCOPAL SCHOOL. The school is on the east side of 
Conecticut Avenue, 1/4 mi. north of the Connecticut Avenue (North) Exit 
from 1-495. Library and swap table sales begin at 7:15, the meeting 
begins at 7:30. We have separate XL and ST demonstrations. There will 
be 8-bit and 16-bit door prizes. 

CORRESPONDENCE. All correspondence, including membership 
renewals, changes of address, etc. should be sent to: AURA, P. O. Box 
7761, Silver Spring, MD 20910. AURA cannot guarantee CURRENT 
NOTES subscription fulfillment unless the member provides written 
confirmation of address changes, renewals, etc. to the address given 
above. 

NEW MEMBERS. Dues are $25/year and include subscription to 
CURRENT NOTES. Send name, address, phone number, and check to 
above address. 


WAACE GOINGS ON 


Welcome Aboard, MAST! 

John Barnes, WAACE Chairman 

The Washington Area Atari Computer Enthusiasts 
welcome the Meade Atari ST Users Group, also known as 
MAST, to our confederation. The MAST folks are jumping 
right in with AtariFest and we look for increased support 
for members on our eastern front. I extracted the following 
material from MAST’s application letter to help introduce 
WAACE members to the new group: 

Meade Atari ST Users Group 

Bob Johnson, MASTpresident 

Basic information about MAST is given in the club’s 
box on this page. Membership is open to all Atari ST 
owners (and 8-bit owners, too, however we primarily 
serve the ST community) in the area, but for obvious 
reasons we must cater to the military and civilian DoD 
employees of Fort Meade and the attendant organiza¬ 
tions. (Currently our membership is about 60/40 military— 
DoD/non-gov’t civilians). We do plan for vigorous growth 
during the coming year...we are a new group, and 
therefore we are learning as we go, and are expanding at 
a gradually increasing rate. By the time you get this, we 
will probably have added a couple of new members to the 
group who are still “undecided” (we have about the 
double the membership in unpaid “spectators”). 

Membership includes a subscription to Current Notes, 
unlimited DL and message activity on the Tangent Line 
BBS, a monthly newsletter, discounts at some local Atari 
dealers, discount prices on our PD software library disks, 
and of course, personalized assistance from MAST mem¬ 
bers for most any computer related problem. At our 
monthly meetings, we demo current and/or important 


commercial and Public Domain software and hardware. 
For example, in February, we have an excellent MIDI demo 
planned, a demo of Calamus DTP software, and also a 
demo of Spectre 128, the latest MAC emulator. We also 
show off the latest in game software at the meetings, and 
have a hardware/software swap. We are also vociferously 
anti-piracy, and insist that those we associate with also 
are aware of the harm software piracy does to the ST 
community. 

We are also tentatively planning a mini-FEST at the 
Meade PX store sometime this spring, but it is very 
tentative at this time. If you have any questions, feel free to 
call. Thanks in advance for your support. 

AURA 

Me/ A. Johnson, A UR A President 
Greetings from AURA! The new year has seen new 
interest and a new cabinet, eager to share the fun and 
usefulness of both the 8-bit and ST/Mega Ataris. 

February’s meeting theme was “Income Tax Applica¬ 
tions with your Atari”. Several new members were on hand 
with the general membership to see demonstrations on 
many of the programs available for this annual ritual. We 
look forward to March’s “Atari Word Processing—Old and 
New” theme and April’s “Telecommunications” theme. 

The new officers encourage members—both new and 
seasoned — to attend and participate in AURA’S upcom¬ 
ing meetings. 

GRASP 

Mickey Angeli, GRASP President 
We had a good turnout at our last meeting on Feb. 9. 
That is our ST demo night. We demo midi keyboards. We 
brought in three keyboards so that others could seethe 


April 1989 


Current Notes 


Page 69 
















































difference. We used Music Studio 88. Our ciub has 45 
members and we had 30 people to show up for this 
meeting! At the end, we had graphic demos and midi 
demonstration music with the lights turned down low. It 
was a nice demo. On March 9, we will demo Falcon. We 
are planning to hook up a null modem so that two 
combatants can play or demo. Maybe we will have a little 
midi music in the background. It sure peps up the demo. 

WAACE Executive Board 

John Barnes, WAACE Chairman 

The WAACE board met on 23 February at the Tysons/ 
Pimmit Regional Library. NOVATARI, AURA, and MAST 
were represented at the meeting. The Meade Atari ST 
group’s membership application was unanimously 
approved. 

AtariFest ‘89: Final negotiations are underway with 
Fairfax HS for a date in October. The available dates 
include 7 and 8 October or 21 and 22 October. Check into 
ARMUDIC and GENie for the latest news. Gary Purinton 
and Bob Johnson are in charge of our advertising 
campaign. At the moment we are also looking into matters 
like competing shows, support from Atari Corp, seminar 
presentations, a show theme, banquet speakers, etc., etc. 
We welcome suggestions on any of these topics. 

NOVATARI Notes 

by Bonnie Little, President 

Well folks, it looks like a lot of things are happening 
with Novatari right now. We’ve barely settled in the new 
officers when 

suddenly we spring a new SYSOP and phone number 
on those of you who use the BBS. As of April 1 the bulletin 
board moves (or moved, I don’t know when you’ll read 
this) to (703) 450-3916 and we have a new SYSOP, Scott 
Ogden. Those of you who haunt the board have probably 
seen his name or met him in chat. He’s an active member 
of Novatari, being a technical advisor and the president of 
the Sterling chapter! We all thank him for volunteering to 
do this job. We also thank Ed Seward for all the hard work 
he’s put in over the past 3 years as Sysop and Remote 
Sysop before that. 

Future meetings look exciting. We're looking for¬ 
ward to presentations of an on-line slide creation system, 
an instructional program on cardiac arrest used by hospi¬ 
tals and emergency medical personel, and lots more still 
in the planning stages. I hope to be able to let you know 
the programs for upcoming meetings in advance starting 
next month. 

Novatari Library News 

by Roy Brooks 

I never cease to be amazed at the quality of essentially 
free software we have available to us. There are many 
programers out there still working on all kinds of pro¬ 
grams. Sometimes programmers like G. Martin of Beth- 
esda, MD will send in programs like his Yankee 21 and 
Hoidem Poker games, other times I get downloads from 
the commercial online services, but usually I just trade 
disks with user groups or private individuals. If you have 
software you want published in our library, go ahead and 
send it to me (Roy Brooks, 4020 Travis Parkway, Anna- 
dale, VA 22003 703/750-0146). 


There are 11 new disks listed in the NOVATARI ad. 
Four games disk were listed in the last issue. The first was 
#24 Ho/dem Poker\nc\uCmQ new documentation files on 
the back of the disk. Games disks #25-#27 are in 1050 
enhanced density. I put together several card games with 
some brief documentation on #25 but you need to know 
the basic game format (see Holye). The card games vary 
from monochrome to full color graphics. Whist, Crazy 
Eights, Euchre, Solitaireanti Canfie/dasQ included. Games 
#26 has three games from David Castell the author of 
Xlent’s First Word Processor and Print Shop interface. 
These games are special arcade type video games; two 
are variations of A Voyage Through Time anti the last one 
is a Turmoil type game. The last games disk #27 is a 
collection of space games: the multilevel Gauntlet, Star 
Isle like, and several Defenders games. 

The next category of disks being added are six Utility 
disks #44-#50. By the way, sometimes buyers will send 
back a disk that doesn’t work or one that they can’t figure 
out how to use. If it doesn’t work, we will return a working 
copy. One has to be able to figure out some programs 
from very little or, in some cases, no documentation. One 
disk comes to mind, Utility #43 GAD, Graphics Art 
Department, has little documentation. But if you experi¬ 
ment, you will learn to use an excellent drawing program 
(push the space bar to reveal the menu.) I don’t have the 
time or the ability to explain how to use all these programs. 
Part of the fun and some of the frustration of PD software 
is figuring out how to get the best use out of these 
programs. 

I’m going to write about the new utility disks but I don’t 
want to forget to mention that we have upgraded Utility 
#40 Signmaker, now the 1.3 version that has several new 
features added to a very good Page Designer like 
program. I’ll write a separate article on this program for a 
later CN issue. 

Utility #44 has many ARC-ALF utilities for file com¬ 
pression and decompression. This disk was not put into 
the Telecom category because these archive techniques 
should be used for backup storage. Utility #45, MYCOPR 
2.1, is a good copy program that is Happy and US Doubler 
compatible. Utility #46, MYDOS 4.50, is an excellent all 
density DOS with many features and good documentation 
(actual disk is in single density.) Utility #47 is a 48K PAD 
(Pixel Artist Deluxe) drawing program that is excellent and 
has neat drop down documentation built in. Utility #48 is a 
Reference Manual for BASIC and ML programers. It is a 
double-sided disk with 15 chapters and 3 appendixes of 
Atariwriter files that print out page after page of neatly 
formatted documentation and technical information. The 
unarcalf.com on disk #48 is to be used to unarc these files 
into three single density disks sides to be printed or 
viewed. Utility #49 contains a couple hundred Print Shop 
Icons on both sides. The last Utility is #50, a potpourri of 
1020 plotter utilities and printer dumps. 

The next time I write I’ll have more software to include 
and I’ll try to describe more of our library’s wares. One 
addition for sure will be the new XE DOS—another double 
density DOS, that is also double-sided, for the XF 551. 
Keep on computing! If you have suggestions about 
software that would be good for the library write to me or 
leave a message on ARMUDIC (703 450-3901). 


Page 70 


Current Notes 


Vol. 9, No. 3 







NOVATAEI XIL//XIE IPID LIIIBEAEy 

J 


DEMO 

1. Miscellaneous 

2. Movie Maker Clips 

3. Heavy Metal Art 

4. Miscellaneous 

5. Desktop DOS + 
Demos 

6. VizPics 

7. Mandelbrot factal 
graphics 

8. HITCHHIKER’S GUIDE 
TO THE GALAXY 

9. WIZARD of OZ 

10. ADVENTURERS 

COMPANION 

EDUCATION 

1. Mathematics 

2. Primary Language 

3. Teachers’ Toolbox 

4. Word Builder 1.0 

5. Animated stories 

6. Geography 

7. Bio+Chem with touch 
typing 

8. Basic Math 

9. Higher Math and 
Language 

10. The Cell 

11. Spelling Bee 

12. Math Game 

13. WORD GAMES 

GAMES 

1. Text Adventures I 

2. Gambling 

3. Simulations 

4. Mazes 

5. Parlour Games 

6. Graphics 

7. Action! Games 

8. Arcade Look-A-Likes 

9. Text Adventures II 

10. Text Adventures III 

11. Surf’s Up 

12. Ski King 

13. 20 BASIC Games 

14. Super Quiz A & B 

15. Two Graphic 
Adventure Games 


16. Space Lords 

17. Pinball Games 

18. Machine Language 
Games 

19. Dandy Dungeon 

20. Holdem Poker 

21. Americas Cup 

22. Boulder Dash Const. 
Set 

23. Wheel of Fortune & 
Backgammon 

24. Yankee 21 (Blackjack 
game) 

25. Card Games 

26. Voyages Through 
Time 

27. Space Games 

LANGUAGE 

1. Fig-FORTH 

2. ACTION! source 
codes (cf. GAMES 7) 

3. ACTION! Graphic 
Demos 

4. ACTION! Utility 
Programs 

5. ACTION! Modules #1 

6. ACTION! Modules #2 

7. BASIC XL-REF Base 

8. ACTION! Modules #3 

9. KERMIT telecom 

10. TURBO BASIC 

11. Pascal Sampler 

12. Searcher XL Turbo 

13. Turbo Basic for 
400/800 

14. C Language 

15. Turbo Basic 
Documentation 

MUSIC 

1. TV/MOVIE Themes 

2. ROCK 

3. JAZZ 

4. BASIC with animation 

5. Ams Player. 

12 Rock Songs 

6. Ams Player. 

14 Movie/Video 
Themes 


7. Ams Player. 

16 Oldies 

8. Ams Player. 

18 Classics 

9. Rami30 AMS Beetles’ 
Songs 

10. MUSIC COMPOSER 
Songs 

11. POKEY PLAYER 

12. MUSIC MAJOR 

UTILIITY 

1. MISCELLANEOUS 
introduction 

2. Printers 

3. DOS 2.5 

4. Directory & Label 
Printer 

5. Graphics Trilogy 

6. Copymate XE 

7. SCOPY sector copier 

8. Translator Disk 

9. 256K Upgrade 

10. Daisy-Dot NLQ 

11. Dos 2.6 

12. MACHDOS 2.1 

13. Print Shop Editor 

14. Easy Find 

15. Print Shop Icons 

16. TEXTPRO 1.1 

17. Print Shop Icons 

18. Touch Edit 

19. DOS 4.0 

20. Graphics 

21. 130XE upgrades + 
Utilities 

22. HI-RES 130 
(graphics) 

23. Rainbow DOS 

24. Font Master 

25. 3-D CAD 

26. ADELAIDE SYMBOLIC 
DISASSEMBLER 

27. DB’s & Spreadsheet 

28. Graphic Utilities & Pics 

29. String Magic 

30. Print Shop Icons 

31. Hacker’s Toolkit 

32. Weekly Scheduler 

33. Textpro 2.5r (telecom) 


34. Print Shop Utility 

35. Monitor/Debugger 

36. Diet & Nutrition 

37. General Ledger 

38. Super Copiers 

39. Atari Writer Drivers 

40. Signmaker 1.3 

41. Billboard Maker 

42. Daisy Dot II 

43. Graphics Art 
Department 

44. ARC-ALF Compres¬ 
sion Utilities 

45. MYCOPR 2.1 

46. MYDOS 4.50 

47. Pixel Artist Deluxe 

48. Atari Reference 
Manual 

49. Print Shop Icons 

50. 1020 Printer Utilities 

TELECOMMUNI¬ 

CATIONS 

1. 850 Interface 

2. 835/1030 Modem 

3. MPP Modem 
4A. AMODEM 7.2 
5A&B Chameleon Terminal 

Emulator 

6. 1030&850 Express 
(3.0 & 2.1) 

7. Data Comm 

8. AMIS XM10 BBS 
program 

9. AMODEM 7.4 + 
Rverter 

10. FOREM XE BBS 

11. AMODEM V7.52 

The price for mail 
orders is $3 per disk plus 
$1 for postage and 
handling for every 3 
disks. Send checks, pay¬ 
able to NOV ATARI, to 

Jeff King, 

10033 Clearfield Ave, 
Vienna, VA 22180. 


April 1989 


Current Notes 


Page 71 
















When it comes to publishing on the ST, no one does it 


Better than Fleet Street and YOU! 


Your wait for a full featured bug-free Desk 
Top Publishing program ended when you 
discovered Fleet Street Publisher 2.0. Now 
your publications can have the extraordinary 
impact that only a Professional Desk Top Pub¬ 
lishing program can give them. 

You can begin creating impressive newslet¬ 
ters, advertisements, business reports, bulletins 
immediatly with the most advanced Desk Top 
Publishing program available for the Atari ST. 
Fleet Street Publisher 2.0 has the features you 
want at a price you won’t believe (Read about 
MichTron’s Special Introductory Offer be¬ 
low!!). 

Fleet Street Publisher 2.0 allows such ad¬ 
vanced text features as the ability to type di¬ 
rectly onto the page, or to load text from any 
ASCD word-processing file. This includes files 


created on IBMs and compatibles. Word proc¬ 
essing control codes can be stripped out auto¬ 
matically. 

Automatic Hyphenation (by algorithm), 
paragraph and column justification, text kerning, 
variable selectable leading, and proportional 
spacing make text manipulation a breeze. There 
is also a search and replace feature. Adding to 
your layout potential are line and box drawing 
tools that allow multiple line weights and shades. 
You can even combine these with v ariable back¬ 
ground tones and shadings. 

You may utilize the included typefaces in 
varying sizes from4 to 216 points with 1 Meg of 
memory. The package includes a complete li¬ 
brary of ready-to-use images, or you can easily 
import graphic screens and scanned images 
from other software products. There is also a 


Pixel Editor for creating, adapting, and/or touch¬ 
ing-up existing art work. A number of printer 
drivers from postscript to dot matrix printers 
provide excellent final copies of your finished 
work. 

Now MichTron makes an extraordinary 
offer. We know that many of you have already 
purchased Desk Top Publishing programs; we 
also know that you deserve and want the best 
available. So, until March 31,1989, if you send 
us the Copyright page from any Desk Top Pub¬ 
lishing program manual, we will send a copy of 
Fleet Street Publisher 2.0 for only $50.00, a 
$149,95 value for only $50.00. Don’t wait, 
order your copy today! 

MirtiTrori 

S76 S. Telegraph, Pontiac, Ml 48053 
Orders and information (313) 334-5700 














I Joppa 

PO B6k 226 Joppi, MD2i08$ 
11)11111111 


Hours: Monday through Saturday 10AM to 8PM (EST) 

Terms: MC/Visa, Money Order, Cetified Funds or COD shipped 
promptly. Personal Checks allow 2 weeks. 

Ship: Software/Accessory add $2.50 S/H fee, FREE on orders of 
$100 or more or on orders of 4 software titles. COD add $3.50. 
(301)653-6040 All other Inquiries 


Supra 2400 Modems $128.95 
w/Cable $135.95 


Spectre 128 $159.95 w/ROMS $279.00 
Calamus DTP $186.95 


Atari ST Software 


All Aboard!.$17.95 

Analyze!.$24.95 

Annals of Rome.$27.45 

Arkanoid.$23.95 

Artie Fox.$15.45 

Aussie Joker Poker.$33.45 

Base Two.$39.95 

Battleship.$20.95 

BBS Express 1.30.$52.95 

Better Dead than Alien ...$23,95 

Bridge 5.0.$24.95 

Carrier Command.$29.95 

Centerfold Squares.$20.95 

Chessmaster 2000.$29.95 

Circuit Maker 2.0.$67.45 

Combat Course.$26.95 

Cyber Control 1.1.$39.95 

Cyber Paint 2.0.$51.95 

Cyber Studio.$58.95 

Cyber Texture.$33.95 

Cyber VCR.$45.95 

Day at the Races.$20.95 

dbMan 5.0.$149.95 

DejaVu II.$33.45 

DevPac ST.$67.45 

Downhill Challenge.$26.95 

Drafix 1 w/Dot Plotter.. $119.95 

Dungeon Master.$24.95 

Dungeon Master Sequel..$19.95 


(Chaos Strikes Back) 

Dung. Master Editor. 

Easy Draw 2.3. 

Easy Draw ’Superchg’.... 

Elite. 

Falcon. 

First Word Plus 2.02. 

Flash 1.6. 

Flexcessory. 

Fontz. 

G+Plus. 

GATO. 

GFA Basic 3.04. 

Gold Rush. 

Gunship. 

HiSoft Basic. 

Interlink ST 1.85. 

Jet w/Japan Scenery 

Juggler II. 

Karateka.. 

Kings Quest IV. 

Kosmic Krieg. 

Laser ’C’ Compiler 2.0 
$119.95 
Laser DB. 


Atari ST Software 


LDW Power.$94.95 

Leisure Suit Larry II.$33.45 

Manhunter:New York.$33.45 

Mavis Beacon Typing....$33.45 
Microleague Baseball II.$39.95 

MultiDesk.$22.95 

Music Studio ’88.$39.95 

NeoDesk 2.0 
$33.95 

O.I.D.S.$21.95 

Overlord.$27.45 

Pagestream.$119.95 

pc Ditto.$64.95 

Phasar 6.0.$59.95 

Platoon.$26.95 

Police Quest II.$33.45 

PrintMaster Plus.$24.95 

ProCopy 1.60.$23.95 

Prospero ’C’.$97.45 

Prospero Fortran.$124.95 

Prospero Pascal.$97.45 

Publisher ST.$82.95 

Revolver 1.1.$33.95 

- Saved.$26.95 

Shadow.$20.95 

Shadowgate.$33.45 

Sinbad.$33.45 

Spectrum 512.$45.95 

Space Quest II.$33.45 

Space Station Oblivion...$15.45 

Space Racer.$15.45 

Starglider II.$29.95 

Stellar Crusade.$35.95 

ST Control 1.5.$59.95 

Strip Poker II.$27.45 

Sub Battle Simulator.$15.45 

Summer Challenge.$10.95 

Switchback.$58.95 

Tax Advantage.$39.95 

Touch-Up 

$122.95 

Typhoon Thompson.$23.95 

Turbo Jet (HP Drivers) ..$27.45 

Turbo ST 1.4.$34.95 

Unispec 1.11.$42.95 

Univ. Item Selector 2.$14.95 

Univited.$33.45 

Virus.$20.95 

War In Middle Earth.$33.45 

Warship (Limited).$29.95 

Winter Challenge.$10.95 

Word Up 1.30.$50.95 

Word Writer ST.$50.95 

Zany Golf.$27.45 


Software/Hardware 
Dr .T’s Midi Software 


Copyist I.$59.95 

Copyist II.$165.95 

Copyist III.$239.95 

Fingers.$48.95 

KCSvl.6.$149.95 

Keys!...$48.95 

Level II......$209.95 

MRS v 1.1.$38.95 

Phantom.$178.95 

Samplemaker.$179.95 

Tunesmith.$94.95 

Accessories 

MegaTouch (Kbd Springs)$8.95 

Mouse Pad.$5.95 

ST Books 

3D Graphics Program.$20.95 

Basic Training Guide.$12.95 

Disk Drives Inside/Out.... $20.95 


GEM Program Reference$15.95 


Internals.$15.95 

Peeks & Pokes.$12.95 

Tricks & Tips.$15.95 

The Atari ST Book.$13.45 

Practical Solutions 

Drive Master.$36.95 

Monitor Master.$37.95 

Mouse Master.$29.95 

Tweety Board.$44.95 

Video Key.$74.95 

Hardware 

EZ RAM II.$104.95 

ICD Host Adaptors.$94.95 

Supra Host Adaptors.$94.95 

Supra 30MB Drive.$609.95 

Indus Disk Drives 

GTS 100.$189.95 

GTS 100X.$179.95 

GTS 1000.$199.95 

Diverse Data Drives 

MFD 720.$189.95 

MFD 1440.$289.95 


European ST Software 


1943.$29.95 

Afterburner....$29.95 

Barbarian II.CALL 

Batman.$29.95 

Bionic Commando.$29.95 

Captain Blood (Euro).$34.95 

Circus Games.$34.95 

Colossus Chess.$34.95 

Crazy Cars II.$29.95 

Double Dragon.$29.95 

Empire Strikes Back.$29.95 

Galdregons Domain.CALL 

Gauntlet II.$29.95 

Gunship (Europe).$31.95 

Hostages.$34.95 

Live & Let Die.$29.95 

Lombard RAC Rally.$34.95 

Nebulus.$29.95 

Out Run.$29.95 

Operation Wolf...$29.95 

Pacmania.$29.95 

Purple Saturn Day.$34.95 

R-Type.$29.95 

Return of the Jedi.$29.95 

SDI (Europe).$29.95 

Skrull.$34.95 

STAC ’Adv. Creator’.$49.95 

STOS ’Game Creator’....$42.95 

Street Fighter.$29.95 

Superman.$29.95 

Technocop.$29.95 

Times of Lore.$34.95 

Turbo Cup.$29.95 

Multi-Game Packs 

5 Star (5 in 1).$34.95 

Action ST (5 in 1).$29.95 

Arcade Force 4 (4 in 1)..$34.95 
Computer Hits 2 (4 in 1) $29.95 

Mega Pak (6 in 1).$34.95 

Triad Vol 1 (3 in 1).$39.95 

Many other titles in stock 
European Mags in Stock 


JCP Hard Drive Systems 

20MB System $479.00 30MB System $549.00 
40MB System $649.00 65MB System $749.00 
6 months full + 6 months labor warranty 

Seagate 225N (20MB) SCSI Drives $299.00 
Seagate 251N (40MB) SCSI Drives $399.00 
Seagate 277N (65MB) SCSI Drives $449.00 
Seagate 138N (30MB) SCSI Drives $349.00 
Seagate 157N (48MB) SCSI Drives $446.00 

Seagate MFM & RLL Hard Drives Available 
Hard Drive Cases, Host Adaptors, Cables Available 


$19.95 

$64.95 

$97.45 

$23.95 

$33.45 

$64.95 

$20.95 

$24.95 

$24.45 

$24.95 

$26.95 

$64.95 

$26.95 

$33.45 

$50.95 

$27.45 

$34.95 

$32.95 

$23.95 

$33.45 

$27.45 

2.0 


$49.95 


Many Other ST Titles in Stock 


Most west coast orders shipped from California for faster service. 
FREE Shipping on Software/Accessory orders of $100 or more. 
NO Credit Card Surcharges on Software/Accessory items. 
OUR 800 number reaches Canadian Atari ST owners. 


Store Location 
111 Old Court Rd 
Baltimore, MD 21208 
Pikesville 

Same LOW prices!!! 



























































































































































































CURRENT NOTES ST ILIIIBICaVICY 


SEPTEMBER 1988 

#263: ST XFormer, V2.2. Atari XL/XE 
Emulator program. 

#264: ST XFormer Utilities. 

#265: VANTERM, Ver. 3.7. Terminal 
Emulator w/xmodem, ymodem, vidtex graph. 
#268D: The Planets. 51 pictures provide 
graphical tour of the solar system. 

#269: Mono Games No. 6. (Anduril, Bal- 
lerburg, Diamond Miner, Invaders, Snafu 
Principle. Plus monochrome emulator pro¬ 
gram. 

#270: Quiz-Plus. Let your ST teach you. 
sample lessons. (C) No MEGA. 

OCTOBER 1988 

#271: Lambert Pics No. 3. 12 Degas 
elite pics. 

#272: ALF Pics. 11 digitized pics of Alf. 
#273: Games No. 15. Hacmanm, Jump- 
man, Escape (C) 

#274: Games No. 16. Midway Battles, 
Hero! VI.0, (C) 

#275: Air Warrier, V0.8. Flight simulator 
program for private practice or multiplayer 
aerial combat on GEnie. 

#276: Disk Cataloger and Label 
Printer. Shareware by Saraware. 

#277D: GNU C Compiler, by Free Soft¬ 
ware Foundation, (C) 1988. 

#278: Atari ST Applications Program¬ 
ming (C). Source and programs from book 
by same name. 

#279: Atari SLM804 Laser Disk. Diabol 
Emulator 1.2, GDOS Boot 1.2, LCamelot 
font. 

NOVEMBER 1988 

#280: Lambert Pics No. 4. 18 Degas 

Elite pictures. 

#281: Manual Maker. Use GDOS and 
GDOS fonts to produce attractive manuals. 
#282: Damonoid. (C) Arcade game. NO 
MEGA. 

#283: Adventure Games. System 5, 


Once A King, El Bozo’s City Out of Bounds. 
#284: Desk Acc No.3. Mouse doubler, 
mouse editor, address book, Double-click 
software’s Clock, Formatter, Stuffer. 

#285D: Star Trek (AVS). 

#286D: California Raisins (AVS). 
#287D: Miami Vice (AVS). 

#288, #289, #290, #291: GNU C 

Source Code: Four disk set includes Make 
and Other Utilities, Assembler, Compiler, 
header files, DIFF source and a collection of 
documentation. 

DECEMBER 1988 

#292: Lambert Pics No. 5. Spectrum: 
2kittens, blackbird, chipmunk, fox, owl; 
Degas Elite: drag 108, dragcol, dragcovl, dra- 
gon2. 

#293: Dungeon Master Maps.. Maps 
and a cut’n’paste spell chart to aid you in 
your quest in Dungeon Master. 

#294: Kid Games No. 3 (C). Kid Publish 
and Kid Shapes. 

#295 Sticker (M). German disk labeling 
program with graphic images. 

#296: Stacatto. Musical quiz game. Just 
listen or try and guess the song names as 
quickly as possible. 

#297: Amaze. Maze Construction Set. 
Draw an image boundary and then solve on 
screen or print out your maze. 

#298: C-Source Disk No. 9. The source 
code to ST Xformer VI and V2. (The Atari 
XE Basic emulator). 

#299: Pascal Disk No. 5. Disk labeling 
program and referencing pixels on the 
screen. 

JAN/FEB 1989 

#300: Dual Term. Telecommunication 
program by Tony Belding. Text capture or 
upload, Xmodem, automatic dialing AND 
display of both VT52 and ATASCII graphics. 

#301D: LDW Power Demo. Demo of 
LDW spreadsheet includes folder of VIP/ 
LOTUS/LDW templates. DS disk. 

#302: Lambert Pics No.6. (C) 17 Degas 


Elite pics (3Dship Bogart, F15 F18_3 Frtank 
Gablec2 Goali Hansolo, House Kingkool 
Kitty Klingnon Monument Porsche Spidey2 
Strohs Sun. 

#303: Uniterm, Ver 2.0E. Terminal emu¬ 
lator for the VT102/220 and Tektronix’s 4014 
terminals. Includes Xmodem and KERMIT 
protocols. Files ARC’d. [Replaces CN #88] 
#304: Electronic Jigsaw Puzzle VI.2. 
(C) puzzle program for Neo, Degas, and 
Tiny pictures (color only). Includes 14 pic¬ 
tures that can be divided into 25, 64, or 100 
pieces. 

#305 & 306: Modula2 Language. 2-disk 
set contains full working implementation of 
Modula2 language (note: Manual not inclu¬ 
ded but can be obtained from author.) 
#307D: Calamus Demo. (M) Demo ver¬ 
sion of newest DTP program from Europe. 
Includes sample documents (some ARC’d). 
1Mb, DS disk. 

#308D: Runaway Cat. (C) AVS disk with a 
PD player so you can see animation and 
hear music at the same time. (Note: player 
also works with: CN #285, 286, 287.) 1Mb, 
DS disk. 

#309D, #310D, #31ID: TEX: Text 
Document Processor. (M) 3-disk set 
contains TEX document processing 
language. Drivers provided for EPSON com¬ 
patible 9-pin dot matrix printers only. Req 
monochrome, 1Mb, DS 

MARCH 1989 

#312: NEO/DEGAS CONTEST WIN¬ 
NERS. 21 award-winning pictures: tribar, 
dragon, midearty, city2042, cougar4, distill, 
dungeonl, egore2, fighter, forest, gilbert, 
house (shown below), millyw, nitemoon, 
panzer, plantfal, pyramid, sailing, shuttle, 
snowcat, wayne. 

#313: ZOLTAR. (C) Arcade game similar 
to Galaxian but gives the user the oppor¬ 
tunity of defining your own alien ships, their 
flight patterns and speed. Produced with 


GAME BOX #1 (Color). 30+ games: 
Aggravation, Azarian, Backgammon, Barn 
Yard, Black Jack, Boggle, Box the Dragon, 
Checkers, Daleks, Darts, Escape, Hac-Man, 
Hero!, Jigsaw Puzzle, Jumpster, Kid Music, 
Kid Notes, Kid Sketch, Kids ABC, Master¬ 
mind, Monopoly, Mr. Potato, Poker, Roulette, 
Scour Four, Sensori, Shanghai Demo, Slots, 
Stone Deluxe, Triple Yahtzee, Twixt, Wheel 
of Fortune. 

GAME BOX #2 (Monochrome). 30+ 

games: Adventure, Adventure Writing Sys¬ 
tem, Anduril, Ballerburg, Baseball, Bog, 
Breakout, Core Wars, Cribbage, Daleks, Dia¬ 
mond Miner, Draw Poker, Eamon Adventure 
Games, Eliminator, Escape, Hero, Invaders, 
Krabat & Krabat2, Mazemaker, Mega Maze, 
Megaroids, Monopool, Ogre, Puzzlepuzzle, 
Reversi, Runner, Shanghai, Snafu Principle, 
Space War, Squixx, Stocks and Bonds, 
Trucker. [Box includes CN #54, 80, 135, 153, 
212, 213, 230, 240, 257, 269J 
CLIP ART BOX #1. 240 screens of clip art 


CWBEENT NOTES IPIt) BOXES 

plus a variety of clip-art and picture utilities. 
[includes CN #158, 159, 160, 239, 245, 246, 
247, 248, 249, 250] 

NEO/DEGAS PICTURE BOX #1. 185+ 
examples of Atari Art! Includes Neochrome 
painting program. [Includes CN #14, 183, 40, 
41, 42, 51, 52, 65, 75, 98] 

MUSIC BOX #1. 400+ songs for use with 
Music Studio and 30+ songs for use with 
Music Construction Set. PD players included. 
[Includes CN #60, 114, 196, 197, 198, 199, 
216, 216, 237, 244J 

C LANGUAGE BOX #1. 2 “C” compilers 
plus 8 disks w/sample “C” programs. [In¬ 
cludes CN #123, 277D, 33, 82, 133, 156, 171, 
223, 231, 298J 

ST LANGUAGE BOX #1. 8 languages: 
Forth-83, Forthmacs VI.1, C Compiler, ICON 
Language, XLISP V2, Toy Prolog, Little 
Smalltalk, Modula2 and Editor disk. [CN#53, 
71, 123, 124, 163, 181, 224, 262, 305, 306] 


PASCAL/MODULA2 BOX #1 Sample 
programs to help you learn these languages. 
[Pascal: CN #31, 49, 93, 111, 177, 299; 
Modu!a2: CN #31, 83, 92, 110, 232] 
SHOW-OFF BOX #1. Balls & Boinks, 
Oxygen, Shiny Bubbles, Spheres, CN Movie, 
Steely Boink, ST-Replay, Space Probe, 
Cyberscape, Play It!, California Raisins, Miami 
Vice. (CN#78D, 90,105, 128, 129, 134, 151, 
173, 218, 286, 287) REQUIRES DS DRIVE. 



CN PD Boxes include 10 disks and a 
plastic case to hold your disks. They are $35 
each plus $2 S&H. Order from CN Library, 
122 N. Johnson Rd, Sterling, VA 22170. 


Page 74 


Current Notes 


Vol. 9, No. 3 











OJIBIBIENY NOTES ST ILIIIBIBaVIBY 


STOS Basic. 

#314: BULLET TRAIN. (C) Arcade game: 
pilot your train fast enough to avoid pursu¬ 
ing train while watching out for dead-end 
tracks and box cars blocking your way 
(that’s what the “bullet” is for!). Produced 
with STOS Basic. 

#315: ORBIT. (C) Arcade game similar to 
Breakout and Arkanoids. Includes wide 
variety of different “bricks” and screens. 
Define and save your own screens. Pro¬ 
duced with STOS Basic. 

#316: CASINO-KENO. (C) Version 1.0 
faithfully simulates keno games in Nevada 
allowing the player to mark on a keno card 
up to 15 numbers out of 80. Creates and 
saves personal account information to disk 
so play can continue later. By Glenn W. 
Ulrich. 

#317: PROHIBITION. (C) Arcade game 
where you have to be quick on the draw 
and accurate as you try and make your way 
through the ganster infested city streets. By 
Tsunoo Rhilty. 

#318: ASSISTANT CHEF. (C) Just the 
recipe program you’ve been looking for. 
Holds up to 300 recipes (42 included). Sort 
by recipe number, name, food group, food 
type, disk type, rating. Add to and edit 
recipes. View and/or print. 

#319D: GENERATION GAP DEMO (C 
or M) Demo version (10 record limit) of 
Generation Gap Genealogy program by Fly¬ 
ing Pigs Software Double-sided disk.. 

#320: PRINT MASTER NO. 1. Includes 
Borders6, Borders7, BordersS, and BorderslO 
for PM and PM+ and a folder of PM_ART 
icons. Utilities allow conversion of PM to 
Degas and back as well as PM cataloguer 
program to view/print an alphabetized cata¬ 
logue of any PM files. 


Ordering Information 

The programs on these disks are either 
public domain, or copyrighted but distri¬ 
buted freely to the public, or shareware 
products where the author would like an 
additional payment if you decide you like 
their products. Disk numbers with a ’D’, 
e.g. 309D, indicate a double-sided disk. 
All disks are guaranteed. If you ever have 
a problem with a CN disk, just return it and 
we will gladly replace it. 

Disks are $4.00 each. Quantity dis¬ 
counts are available. If you order 10 or 
more disks, the price is $3.80 each; 20 or 
more disk, $3.60 each; 30 or more disks, 
$3.40 each; 40 or more disks, $3.20 each; 
and 50 or more disks, $3.00 each. Add $1 
per every six disks or fraction thereof for 
shipping and handling. Order from: 

CN LIBRARY 
122 N. JOHNSON RD. 
STERLING, VA 22170 
(703) 450-4761 


APRIL 1989 


#321: ST WRITER, VER 3.0 The 

llatest version of ST Writer has added some 

teriffic new features: 

* The “Save” feature in GEM mode has 
been altered to prevent saving to an 
undesired filename. You must first “Save 
As ...” before “Save” is activated. 

ft You can now load multiple printer drivers. 
XYZ2X.DAT is the default. Others can be 
stored on the same disk. Users select the 
appropriate printer driver from a list. 

☆ Save ASCII is now possible. Files thus 
created have a carriage return/line feed at 
the end of every line. Top and bottom 
margins are set automatically to 0, and 
the left to 1. 

☆ Non-ST Writer ASCII files now load much, 
much, much faster. 

ft You can now output ALL of the 256 
characters in the character set to your 
printer. This means you can now imbed 
your printer control codes right in the text 
just like Atariwriter. 

☆ You may now directly load 8-bit 
AtariWriter files from a disk into ST Writer 
Elite, and they will be converted to ST 
Writer format preserving all formatting 
data. 

☆ The bug preventing deletion of a tab stop 
in GEM mode has been eliminated. 

ft Non-ST Writer file containing less than 24 
bytes can now be loaded. 


#322: SUB CAL. A subset of 
ELCAL: The Elementary Calculator, a com¬ 
mercial product, available from Debonair 
Software. 

Sub_Cal is a calculator with some extras. 
It will compute arithmetic expressions 
entered in a human-readable form as e.g. 
SQ(SIN(34-2X)-COS(34+2X))-ATN2(B,B-2 A A). 
If needed, the expression can then be 
modified and recomputed. 

Sub_Cal will also compute definite in¬ 
tegrals (Romberg algorithm), derivatives 
(three-point square approximation) or solve 
equations (bisection method). It will also 
solve polynomial equations up to the third 
degree. A simple plotting feature is included 
as well. 

The program uses the familiar GEM user 
interface and comes with an on-line help. It 
runs on any Atari ST with color or mono¬ 
chrome monitor. 

The full version of EI_Cal which includes 
statistical distributions and user-defined 
functions, data buffers (allowing for pro¬ 
cessing the results of other programs), his¬ 
tograms and scatter plots, least squares up 
to the 6th degree, general data fitting with 
any function and function optimization. The 
on-line help in Sub_Cal lists the complete 
set. If, however, you are a more casual user, 
Sub Cal may be adequate for your needs. 

El Cal, Debonair Software, P.O.Box 
521166, Salt Lake City, UT 84152-1166. The 
price ($44) includes shipping and one 
update. (Program by J.A. Wrotniak) 


ANALOG (ST-LOG) DISKS 


#A10 (Jan ‘87) C-manship; Dr., Floppe; 
font tricks; slider subroutines; spell binder; 
windows part 1. 

#A11 (Feb ‘87) C-manship; appointment 
calendar; database create prg; money pro¬ 
gram w/C source; windows part 2. 

#A12 (Mar ‘87) C-manship; AS68 Helper 
prg; poker dice listing; Score Four prg w/C 
source; Midisoft demo prg. 

#A13 (Apr ‘87) C-manship; Escher Cubes; 
Arc Shell prg; Ray-gracing demo; uniterm- 
-terminal emulator; arcx.ttp—unsqueezer prg. 
#A14 (May ‘87) C-manship; clock desk 
acc; hello.prg; CZ-Patch prg; music: steps & 
triads; escher cubes source; tvision. 

#A15 (Jun ‘87) C-manship: menu bars; 
STLabelmaker; Anim w/Pascal; Printer fonts. 
#A16 (Jul/Aug ‘87) C-manship; Windows; 
Floyd the Droid on the Run, Raster Sprite 
Editor; Desk Manager; Assembly. 

#A17 (Sep ‘87) C-manship (window2), 

floyddhl.arc, floyddh2.arc, rammer.arc, 
transfer.arc, xformerl.arc, xformer2.arc. 

#A18 (Apr ‘88) C-manship (window3), 

Assembly; GFA Basic (ex. 1-5); Check Disk 
program; Convert; Mouse accessory. 

#A19 (May ‘88) C-manship (window4); 

Assembly; Art Gallery, Crin’s Castle, Strath- 


ello. 

#A20 (Jun ‘88) C-manship (pictures.prg); 
Assembly (cipher2); Basic Draw, Mouse-Ka- 
Source, Decimal Destroyer, ST Font Printer. 
#A21 (Jul ‘88) Battle Blips, Busey Buddy, 
Dialxr, Moonlord ST. 

#A22 (Aug ‘88) Altered STeights, GEM Kit, 
Merlin’s Box, Microcompositions, MIDIMON, 
Sprite Programming, VBI’s from C. 

#A23 (Sep ‘88) C-manship (Date pro¬ 
gram, I), Double column printing, Degas font 
loader, Opus spreadsheet. 

#A24 (Oct ‘88) C-manship (Date program, 
II), Assembly line (multiply.prg), Monkeys & 
Balloons, Spectral Sorcery. 

#A25 (NOV ‘88) C-manship, ThetaTen, 
Number Maze, Ultra-Graph, Laser C Review. 
#A26 (DEC ‘88) Assembly Line, ST Date 
Planner, Mouse of Fortune, ST Xformer 2.1. 
#A27 (JAN ‘89) Assembly Line, Detab Uti¬ 
lity, Drama-cide, Interface Test, Omnilife, 
Transways. 

#A28 (FEB ‘89) Desk Switch, Flag Trivia, 
GFA Review Benchmark, ST Check, Super 
Spool, Test Analyzer. 

#A29 (MAR ‘89) Chemcalc, Picture Puzzle, 
Sounds-A-Like, ST-Check. 


April 1989 


Current Notes 


Page 75 





















Current Notes’ Registered Atari Clubs 


Members of registered clubs may subscribe to Current Notes at a discount rate ($20/yr or $38/2 yrs). To add your 
club to the list, send an initial subscription list of 10% of the members or 6 members whichever is less, to CN 
Registered Clubs, 122 N. Johnson Rd., Sterling, VA22170. 


ALABAMA 

Huntsville AUG, 3911 W. Crestview, 
Huntsville 35816 205-534-1815, 

ARKANSAS 

Little Rock Atari Addicts, 28 John 
Hancock Cir, Jacksonville 72076 
501-985-2131. 

CALIFORNIA 

Atari Bay Area Computer Users 
Society, PO Box 22212, San Fran¬ 
cisco 94122 415-753-8483. 

Long Beach ACE, PO Box 92812, 
Long Beach 90809-2812 213- 
423-2758. 

San Diego ACE, PO Box 203076, San 
Diego 92120 619-581 -2477. 

Santa Maria/Lompac ACE, 608 N. 
Pierce, Santa Maria 93454 805- 
925-9390. 

CONNECTICUT 

AUG of Greater Hartford, 503-B East 
Center St, Manchester 06040. 

ST Atari Road Runners, 1160 South 
Curtis St, Wallingford 06492. 

FLORIDA 

Atari Boosters League East, P.O. Box 
1172, Winter Park 32790. 

ILLINOIS 

Central Illinois Atari Users Group, 
1920 East Croxton Ave, Blooming¬ 
ton 61701-5702 309-828-4661. 

Lake County ACE, PO Box 8788, 
Waukegan 60079 312-623-9567. 

ST Information Group, P.O. Box 1242, 
Peoria, 61654. 

INDIANA 

Atari Lovers of Uliana Equaled by 
None, 706 Center St., Crown Point, 
46307 219-663-5117. 

LCC/ST, Karl Werner, Eli Lilly Corp 
Cntr, Indianapolis 46285 317- 
276-3020. 

IOWA 

Midwest Atari Group-lowa Chapter, 
PO Box 1982, Ames IA 50010 515- 
232-1252. 

KANSAS 

Ft. Leavenworth Atari Group, PO Box 
3233, Ft Leavenworth 66027 913- 
651-5631. 


Lawrence Atari Computer Club, PO 
Box 1415, Lawrence, 66044913- 
842-5961. 

Wichita ACE, 1722 N. Murray, Wichita 
67212316-722-1078. 

KENTUCKY 

Atari Exchange of Louisville, PO Box 
34183, Louisville 40232. 

MARYLAND 

Meade Atari ST, Bob Johnson, 1616B 
Forrest Ave, Ft. Meade 20755 

Nameless AUG, 3475 Manassas Ct, 
Davidsonville 21035 301 -798-0566. 

MASSACHUSETTS 

Acton-Boxborough Atari Computer 
Users Society, PO Box 1523, West- 
ford 01886 617-937-8046. 

MICHIGAN 

Michigan Atari General Information 
Conference, 281111mperial Dr, Box 
M, Warren 48093-4281 313-978- 
8432. 

MINNESOTA 

SPACE/MAST, 3264 Welcome Ave., 
N„ Crystal. 537-5442. 

MISSOURI 

ACE St Louis, PO Box 6783, St. Louis, 
MO 63144. 

Warrensburg/Whiteman Atari Com¬ 
puter Owners, PO Box 199, War- 
rensburg 64093 816-747-2543. 

NEW JERSEY 

Jersey Atari Computer Group, 8 
Crescent Rd, Pine Brook 07058. 

NEW YORK 

Atari Computer Owners of Rochester 
NY, PO Box 23676, Rochester 14692 
716-354-5513. 

Rockland Atari Computer Users 
Group, 29 Riverglen Dr., Thiells, NY 
10984914-429-5283. 

NORTH. CAROLINA 

Blue Ridge Atari Computer Enthu¬ 
siasts, BillTraughber, 106 Alpine 
Way, Asheville, NC 28805. 

Charlotte AUG, PO Box 240313, 
Charlotte 28224 704-366-4320. 

PeidmontTriad AUG, P.O. Box 1073, 
Greensboro, 27402. 


Triangle Computer Club, Rt. 3, Box 
760, Hillsborough 27278 919- 
942-2764. 

OHIO 

Cleveland ACE, PO Box 93034, 
Cleveland 44101-5034. 

M iami Valley ACE, 1118 Demplile 
Ave, Dayton, OH 45410 254-7259. 

PENNSYLVANIA 

Allentown Bethlehem Easton’s ACE, 
PO Box 2830, Lehigh Valley 18001 
BBS 215-759-2683. 

North East Atari Team Users Group, 
P.O. Box 18150, Philadelphia 
19116-0150. 

Spectrum Atari Group of Erie, PO Box 
10562, Erie 16514 814-833-4073. 

Southcentral PA ACE, PO Box 11446, 
Harrisburg 17108-1446 717-761- 
3755. 

SOUTH DAKOTA 

Rushmore ACE, Gregg Anderson, 
3512 Lawrence Dr., Rapid City, SD 
57701 605-348-6331. 

TENNESSEE 

Knoxville AUG, 953 Roderick Rd, 
Knoxville 37923 615-693-4542. 

TEXAS 

DAL-ACE, P.O. Box 851872, 
Richardson, Texas 75085-1872. 

ST Atari League of San Antonio, 3203 
Coral Grove Dr, San Antonio 78247 
512-496-5635. 

VIRGINIA 

Greater Richmond Atari Support 
Program, 1420 Yale Ave, Richmond 
23224804-233-6155. 

Southside Tidewater Atari Tech Users 
Society, 5245 Shenstone Circle, VA 
Beach 23455 804-464-2100. 

WASHINGTON 

Seattle Puget Sound ACE, PO Box 
110576, Tacoma 98411-0576. 

WISCONSIN 

Milwaukee Area Atari User’s Group, 
3301 S. 93rd St, #108, Milwaukee, 
Wl 53227 414-546-0282. 

Packerland Atari Computer Users 
Society, 2714 South 11th Place, 
Sheboygan, 53081 414-457-4519. 


Page 76 


Current Notes 


Vol. 9, No. 3 









B &(^ 

omputerVisions 


3257 Kifer Road 
Santa Clara, CA 95051 
(408) 749-1003 


A 


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SOO/X X ,/X E S OF'IT W R JE 

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ALL TITLES ON CARTRIDGE 


ENTERTAINMENT 


12 ADAMS ADVENTURES .. 14.95 

ALIANTS ... 2 6.95 

ALT. REALITY CITY. 2 6.95 

ALT. REALITY DUNGEON. 26.95 

BEYOND CASTLE WOLF_14.95 

BISMARK. 26.95 

BOP & WRESTLE (64K)... 26.95 

BORDINO:1812 . 26.95 

BOULDERDASH CONSTR.SET 17.95 

BRUCE LEE . 17.95 

CASTLE WOLFENSTEIN.... 14.95 

DALLAS QUEST . 7.95 

D-BUG . 7.95 

F-15 STRIKE EAGLE _ 31.50 

FIGHT NIGHT . 17.95 

GAUNTLET (64K) . 31.50 

DEEPER DUNGEONS. 22.50 

GUNSLINGER. 26.95 

HARD HAT MAC . 7.95 

JAWBREAKER. 9.95 

KARATEKA. 13.50 

KNICKERBOCKERS . 13.50 

KORONIS RIFT . 13.50 

LAST V-8 . 8.95 

LEADERBOARD . 13.50 

MAIL ORDER MONSTERS .. 13.50 
MICROLEAGUE BASEBALL.. 35.95 
MONTEZUMA'S REVENGE... 14.95 

MOUSEQUEST. 17.95 

MOON SHUTTLE . 7.95 

NINJA. 8.95 

OIL'S WELL. 9.95 

O'RILEY'S MINE . 9.95 

PIRATES OF BARB. COAST 22.50 

PREPPIE I & II . 9.95 

RESCUE ON FRACTALAS... 13.50 

SILENT SERVICE . 31.50 

SPEEDKING . 8.95 

SPIDERMAN . 7.95 

SPITFIRE 40 . 31.50 

STARFLEET I . 44.95 

SPY VS. SPY III . 17.95 

STOCKMARKET . 22.50 

STRIP POKER. 26.95 

SUMMER GAMES . 17.95 

TAX DODGE .. . . . 9.95 

THE HULK. 7.95 

TOMAHAWK (64K) . 2 6.95 

TOP GUNNER. 17.95 

TOUCHDOWN FOOTBALL ... 13.50 

TRAILBLAZER. 2 6.95 

UNIVERSE . 44.95 

ZAXXON . 13.50 

PROGRAMMING 

ACTION! . 71.95 

ACTION! TOOLKIT . 26.95 

BASIC XL. 53.95 

BASIC XL TOOLKIT . 26.95 

BASIC XE . 71.95 

DISK I/O. 26.95 

DRAPER PASCAL . 44.95 

KYAN PASCAL .. 62.95 

LIGHTSPEED C . 35.95 

LOGO. 2 9.95 

MAC/65 . 71.95 

MAC/65 TOOLKIT . 26.95 

MACRO ASSEMBLER . 22.50 

PILOT . 19.95 

SPARTA DOS X . 71.95 

TOP DOS 1.5 PLUS . 35.95 

PRODUCTIVITY 

ANIMATION STATION _ 89.95 

ATARIWRITER+.3 9.95 

ATARI BOOKKEEPER . 24.95 


ATARI MUSIC II . 14.95 

AWARDWARE (1050) . 13.50 

BANK STREET WRITER_ 14.95 

BLAZING PADDLES . 31.50 

CELEBRITY COOKBOOK ... 26.95 
COMPUTE YOUR ROOTS ... 35.95 

DATAMANAGER. 17.95 

FAMILY FINANCE . 6.95 

GUITAR WIZARD . 26.95 

HOME ACCOUNTANT . 19.95 

HOME FILING MANAGER. . 6.95 

HOMEPAK. 24.95 

INVENTORY MASTER . 80.95 

LETTER WIZARD . 29.95 

MUSIC CONSTRUCTION SET 13.50 
NEWSROOM (1050 - 64K). 13.50 

NEWS STATION . 2 6.95 

NEWS STA. COMPANION. . 26.95 

PAGE DESIGNER _ 26.95 

PRINT POWER (1050)_ 13.50 

PRINTKIT (1050) . 13.50 

PRINTSHOP . 34.95 

P.S. COMPANION (64K) . 24.95 

P.S.GRAPHICS LIBRARY 1 17.95 
P.S.GRAPHICS LIBRARY 2 17.95 
P.S.GRAPHICS LIBRARY 3 17.95 

PROOF READER . 17.95 

PUBLISHING PRO. 35.95 

RUBBER STAMP . 26.95 

SYNTREND . 14.95 

SUPER MAILER . 35.95 

THE LOTTO PROGRAM _ 17.95 

TIMEWISE . 6.95 

TURBOWORD/80 COLUMN 

REQUIRES XEP80. 44.95 

VIDEO TITLESHOP (64K). 26.95 
GRAPHICS COMPANION. 17.95 

VIRTUOSO . 2 9.95 

VISICALC . 24.95 

EDUCATION 

ATARI LIGHT MODULE 
(REQ.ATARILAB STARTER) 9.95 

BUZZWORD .. 3 5.95 

GRANDMA'S HOUSE (-10) 9.95 

HEY DIDDLE (AGE 3-10). 9.95 

MASTER TYPE . 14.95 

PLANATARIUM. 22.50 

STATES AND CAPITALS .. 9.95 

TOUCH TYPING . 9.95 

CBS (AGE 3-6) : 

ASTROGROVER. 8.95 

BIG BIRD SPEC DELIVE 8.95 
ERNIE'S MAGIC SHAPE. 8.95 
DESIGNWARE: 

MATHMAZE (6-11) 35.95 

MISSION ALGEBRA (13+)35.95 
SPELLICOPTER (6-11). 35.95 
TINK TONK (AGE 4-6) : 

ABC'S . 8.95 

COUNT AND ADD . 8.95 

SMART THINKER . 8.95 

SPELLING . 8.95 

SUBTRACTION. 8.95 

THINKING SKILLS _ 8.95 

ALL 6 TINK TONKS.. 39.95 
UNICORN: 

10 LITTLE ROBOTS 

(PRE-SCHOOL) . 26.95 

FUN BUNCH (6-ADULT) 26.95 
RACECAR RITHMETIC 

(AGE 6+) 26.95 

WEEKLY READER (PRE-SCHOOL) : 
STICKY BEAR SHAPES . 26.95 
STICKY BEAR NUMBERS. 26.95 
STICKY BEAR ABC'S .. 26.96 
STICKY BEAR OPPOSITE 26.95 


ENTERTAINMENT 


ALIEN AMBUSH . 9.95 

ACE OF ACES .(XL/XE) . 24.95 

ARCHON . 19.95 

ASTEROIDS . 15.95 

ATARI TENNIS . 9.95 

BALL BLAZER . .. 19.95 

BARNYARD BLASTER _ 24.95* 

BATTLEZONE . 19.95 

BLUE MAX . 19.95 

CAVERNS OF MARS . 14.95 

CENTIPEDE . 14.95 

CHICKEN . 9.95 

CHOPLIFTER. 14.95 

CLAIM JUMPER. 9.95 

CLOUDBURST . 9.95 

CRIME BUSTER(XL/XE) . 24.95* 

CROSSBOW . 24.95* 

CROSSFIRE . 9.95 

DAVIDS MIDNIGHT MAGIC 19.95 

DEFENDER. 14.95 

DELUXE INVADERS . 7.95 

DESERT FALCON . 19.95 

DIG DUG . 19.95 

DONKEY KONG . 5.00 

DONKEY KONG JR. 19.95 

EASTERN FRONT (1941). 19.95 

E.T. PHONE HOME . 9.95 

FIGHT NIGHT . 19.95 

FINAL LEGACY . 19.95 

FOOD FIGHT (XL/XE)... 19.95 

FOOTBALL .. 14.95 

FROGGER. 14.95 

GALAXIAN . 19.95 

GATO. 24.95 

GORF (400/800) T . 5.00 

GYRUSS . 14.95 

HARDBALL . 19.95 

INTO THE EAGLES NEST 19.95 
JOURNEY TO PLANETS .. 9.95 

JOUST . 19.95 

JUNGLE HUNT . 19.95 

KABOOM! . 14.95 

LODE RUNNER. 24.95 

MARIO BROS. 19.95 

MILLIPEDE . 19.95 

MISSILE COMMAND . 5.00 

MOON PATROL .. 19.95 

MR. COOL . 9.95 

MS. PAC MAN . 19.95 

NECROMANCER. 19.95 

ONE ON ONE (XL/XE)... 19.95 

PAC MAN . 5.00 


PENGO.. 19.95 

POLE POSITION . 19.95 

POPEYE . 14.95 

Q-BERT .. 14.95 

QIX . 14.95 

RESCUE ON FRACTALAS . 19.95 

RETURN OF THE JEDI .. 14.95 

ROBOTRON:2084 . 19.95 

SKY WRITER . 14.95 

SLIME (400/800). 9.95 

SPACE INVADERS . 14.95 

STAR RAIDERS . 5.00 

STAR RAIDERS II . 19.95 

SUPER BREAKOUT. 9.95 

TRACK & FIELD . 24.95 

TURMOIL . 9.95 

WIZARD OF WOR. 5.00 

* REQUIRES LIGHT GUN 

PRODUCTIVITY 

ATARIWRITER . 19.95 

MICROFILER . 22.50 

EDUCATION 

ATARILAB STARTEER SET 29.95 

MATH ENCOUNTERS _ 9.95 

FISHER PRICE (PRE SCHOOL) : 

DANCE FANTASY . 8.95 

LINKING LOGIC . 8.95 

LOGIC LEVELS . 8.95 

MEMORY MANOR . 8.95 

SPINNAKER (AGE 3-10) : 

ALF IN COLOR CAVES . 9.95 

ALPHABET ZOO _,.. 9.95 

DELTA DRAWING . 9.95 

FACEMAKER. 9.95 

KIDS ON KEYS . 9.95 

KINDERCOMP . 9.95 

(AGE 7 - ADULT): 

ADV.CREATOR (400/800).9.95 
FRACTION FEVER __ 9.95 


THE BASIC TUTOR 
Learn to program in BASIC 
Requires a 410 OR f)Y) Program Recorder 
COMPLETE PACKAGE ONLY $9.95 


BOOKS ONLY 


DE RE ATARI . 10.00 

LOGO . 10.00 

ATARIWRITER . 10.00 

DOS 2.5 . 12.95 

BASIC REFERENCE . 5.00 

BOOKKEEPER . 10.00 


SZ7EER S EEC ES 

RECONDITIONED ATARI MERCHANDISE 
30 DAY WARRANTY 


800 (48K) 
COMPUTER 
$79.95 

SPACE AGE 
JOYSTICK 
$5.00 

1030 MODEM 

WITH EXPRESS! 
$24.95 

400 (16K) 
COMPUTER 
$29.95 

ATARI 

TRACKBALL 

$9.95 

1010 PROGRAM 
RECORDER 
$29.95 

1020 COLOR 
PRINTER/PLOTTER 

$19.95 

40 COLUMNS WIDE 
(NEW IN BOX) 

ATARI 

BOOKKEEPER 
$14.95 - NO BOX 

ATARI 
NUMERIC 
KEYPAD $7.95 

DISKETTES 

AS LOW AS 20 CENTS 

10 FOR $4.00 

100 FOR $29.95 

1000 FOR $200 

MOST ARE UNNOTCHED 
WITH OLD SOFTWARE 


SHIPPING INFORMATION - Prices do not include shipping and handling. Add $5.00 for small items ($8.00 Min. for Canada). Add $8.00 for disk 
drive. Add $2.75 for C.O.D. Calif, res. include 7% sales tax. Mastercard and Visa accepted if your telephone is listed in your local phone directory. 
Orders may be pre-paid with money order, cashier check, or personal check. Personal checks are held for three weeks before order is processed. 
C.O.D orders are shipped via UPS and must be paid with cash, cashier check or money order. International and APO orders must be pre-paid with 
cashier check or money order. $20.00 minimum on all orders. All sales are final - no refunds - prices are subject to change. 

Phone orders accepted TUESDAY THROUGH FRIDAY from 10:00 am to 6:00 pm PST. 

We carry a complete line of ATARI products and have a large public domain library. 
_Write or call for free catalogue. (408) 749-1003 TUE - FRI 10AM - 6 PM_ 

PRICES SUBJECT TO CHANGE WITHOUT NOTICE - ALL SALES ARE FINAL 






























































































































































































LIST OF ADVERTISERS 


Classified Ads....78 

A&D Software 503-476-0071. 50 

ATNetworks 301-948-0256. 27 

Cal Com 301-933-3074. 2 

CN Magic Library 703-450-4761 20 

CN ST Library 703-450-4761 . 74 

Creative Comp 800-458-2715... 65 

B & C 408-749-1003 . 77 

D&P 216-926-3842 . 65 

Diskcovery 703-536-5040 . 7 


Electronic Clinic 301-656-7983 . 53 
European Sftwr 800-888-9273.. 63 
Gadgets Small 303-791-6098.... 39 
Hi-Tech Adv. 800-882-4310. 50 


Index Legalis 515-472-2293 . 53 

Johnsware 301-927-1947. 42 

Joppa 800-876-6040 . 73 

L&Y 703-643-1729. 79 

Mars 312-627-7462. 78 

Michtron 313-334-5700. 77 

Migraph 800-223-3729. 9 

Novatari XL-XE Library.71 

Patnor 915-598-1048. 29 

Proco 401-568-8459. 63 

SofTrek 407-657-4611.61 

Softshop 800-622-7942. 33 

ST Informer 503-476-0071. 61 

ST World.57 

Synergy 317-356-6946. 42 

Templicity 415-655-2355. 59 

Toad 301-544-6943. 60 

VersaSoft 408-723-9044. 80 

Whitman Music 205-792-1727 .. 67 

WordPerfect 801-225-5000 . 3 

World of Atari 503-673-2259. 13 



A R S (3 12) MARS-INC 

312 / 627 - 7 A 6 2 

erchandising 


VISA 





1041-B E. St. Charles Rd. Lombard, IL 60148-2059 


USED PRODUCTS. 


c?- XL/XE CARTS. 

$29.95 ea. 

Dark Chambers 
Into the Eagles Nest 
$24.95 ea. 

Desert Falcon 
Battlezone 
Lode Runner 
$ 19.95 ea. 

Jungle Hunt 
Jumpman Jr. ea. 

\ 9 - LIGHT GUN & S/W 
MALP (Igt. gun) $39.95 
$31.95 ea. 
Barnyard Blaster 
Crime Busters 
•Crossbow 

7800 CARTS, -sa 

Tower Toppler $31.95 
Mario Bros. $24.95 
Hatrick $24.95 

* SERIOUS ST STUFF * 

E. Wk. DOS Manager$8.95 
Nickelodeon Five 1 9.95 
Revolver $37.50 
Tax Advant ’88$44.95 


(1-of-a-kind) includes 
original documentation, 
disks -- everything but 
original packaging. 

GFA Artist $25.00 
GFA BASIC Reference 
Guide $ 10.00 
GFA Object $25.00 
GFA Vector $20.00 
Universe II $22.00 
Slaygon $21.00 
Space Cutter 22.00 
Starglider $21.00 
Super Dir. $ 15.00 
Tracker $24.00 

a a rriRRS Stars * * 

$37.50 Z+/$34.50 ea. 

Fernandez Must Die 
Death Sword II, Purple 
Saturn Day, Speedball, 
Middle Earth, Techno 
COP , IK+, Death Sword II 
ZAK McKraken $33.50 

“CALL FOR AVJrtLflBLITY 


Classified Ads 

Bargain—Bargain. Atari components, 2 years old, rarely used: Atari 1050 2.5 disk 
drive, Atari 1027 LQ Printer, Sakata 13” color monitor. All cables & manuals, in original 
cartons. Bonus softwear: Atariwriter Plus & Atari proofreader. Package price $250 or best 
offer. Call Maggie, 703-860-8464. 

FOR SALE or TRADE: I have the following original software titles: Firezone, $15; 
Starglider it, $12; Heroes of the Lance, $12; Ikari Warriors, $12, Outrun, $12; Timeworks 
Desktop Publisher ST, $45; and Phantasie III, $12. All prices include the cost of mailing. I am 
also interested in trading software titles (originals) for any of the above. Call or write Donald 
Adamsk, 105 Park Ave, Selinsgrove, PA 17870 (717) 743-7542. 

CN Classified Ads are $.01 per character. Send to CN Classified, 122 N. Johnson Rd, 
Sterling, VA 22170. 


CURRENT NOTES SUBSCRIPTION FORM 

Please (START) (RENEW) my subscription to CurrentNotes\ox 1 year ($24)_2 years ($42)_ 

Please (START) (RENEW) my subscription as a member of a CN Registered Club (see page 76) for 

1 year ($20)_2 years($38)_Club Name:_. 

-PLEASE PRINT CLEARLY--- 

NAME: 

STREET: 

CITY: ST ZIP: 

PHONE: ( ) 

I own an ATARI (circle all that apply): ST Computers: 520ST 1040ST MegaST2 MegaST4 

8“bit CompjJters: 400 800 1200XL 8Q0XL J65XE 130XE XEGS J_G ame Systems; 2600__7800_04/89 


Current Notes subscription rate is $24 ($42/ 2 years). Foreign subscriptions are $39/year for SURFACE mail. AIR MAIL rates: Canada/Mexico, $42; 
Cent. Amer., Caribbean, $51; S. America, Europe, N. Africa, $61; Mid East, Africa, Asia, Australia, $71. Foreign subscriptions payable in US $ drawn on a 
US bank. Send check, payable to Current Notes, to CN Subscriptions, 122 N. Johnson Rd., Sterling, VA 22170. 


Page 78 


Current Notes 


Vol. 9, No. 3 
































































Languages 

HiSoft Basic 

$59.99 

HiSoft Basic Professional 

$99.99 

GFA Basic 3.0 

$59.99 

DEVPACST 


Debugger and Assembler 

$69.99 

GFA Companion 

$39.99 

Mark Williams C 3.0 

110.00 

Fast Basic 

$59.99 

G+ Plus 

$25.99 

LaserC 

139.99 

8-Bit Software 

Atartwriter (cart) 

$29.99 

Atariwriter + 

$39.99 

Bookkeeping Kit 

$29.99 

First Word Processor 

$24.99 

Light Speed C 

$34.99 

Newsroom 

$34.99 

Print Shop 

$29.99 

Leader Board 

$27.99 

BBS Express 

$47.99 

Autodual 

$34.99 

Alter Reality City 

$27.99 

Alter Reality Dungeon 

$27.99 

Turboword 


80 column word processor $39.99 

Diamond OS 


-a GEM operating system 


for 8-Bit Atari’s 

CALL 

8-Bit Hardware 

13QXE 

CALL 

65XE 

CALL 

XF551 

CALL 

Refurbished 1050 disk drive 

W/ 30 Day Warranty 

$95.00 

1027 Printer 

$69.99 

1020 Printer 

$25.99 

Rambo XL 256K Upgrade 

$39.99 

P.R Connection 

$59.99 

Printer or Modem cable 

$12.99 

XEP80 


80 column video display 

$72.99 

and parallel printer port 

Printers 

Panasonic 

KX-P1080 

$169.99 

KX-P1091 

$189.99 

KX-P1124 

$329.99 

Star 


NX-1000 

$169.99 

NX-1000 Color 

$239.99 

NX-2400 (24 pin) 

$329.99 

Accessories 

6 ft MIDI cable 

$ 6.99 

6 ft SF314/354 cable 

$19.99 

Drive Master 

$34.99 

Monitor Master 

$34.99 

Mouse Master 

$34.99 

Mouse Pad (red, green, blue) $ 5.00 

VideoKey 

$69.99 

k 



ST Hardware 


520 ST with monochrome 
with color 

1040 ST with monochrome 
with color 

SUPRA FD10 

In Stock 

Any Hard Disk 

Spectre ST 

Magic Sac plus 

Magic Sac ROMs 

Atari SF314 Double-Sided 
RS232C or Centronic cable 
ICD Tape Back Up 

ICD Tape Back Up w/50Mb 
Ham Drive 

CALL 

CALL 

CALL 

CALL 
$129.99 
$ 89.99 
$ 19.99 
$209.99 
$ 9.99 

$799.99 

1499.99 

SPECIALS OF 

THE MONTH 


512.99 

DHP SPACE ST 

510.00 


mm 

T1MEUNK 

mm 

1 Sri HIK&iy .^0" IH(| ggggg 

'"Siam’: 


SHiftmdciivibi: 


FACTORY AUTHORIZED NETWORK 


Productivity 

1st Word Plus 
Teacher’s Pet 
Athena II CAD. 
BackUp 
Chartpak 

Draw Art Professional 

First Cadd 

Flash 

Juggler II 

Revolver 

Universal Item Selector 

Multidesk 

Word Writer ST 


Desktop Publishing 


Business Card Maker $39.99 

Fleet Street II $89.99 

Font Factory Clip Art $ 15.99 

Fonts & Borders $19.99 

Fontz! $27.99 

Publisher ST $79.99 

Publishing Partner $59.99 

Scanart library $39.99 


Drawing Programs 

CyberControl $39.99 

CyberPaint $39.99 

CyberStudio (CAD 2.0) $59.99 

Easy Draw/Turbo Charger $99.99 
Easel ST $17.99 

Pro Sprite Designer $29.99 

Quatum Paint Box $35.99 

Spectrum 512 $49.99 


Entertainment 

Adv Dungeons and Dragons $29.99 
Autodual $39.99 

Bard’s Tale $39.99 

Balance of Power $37.99 

Barbarian $29.99 

Better Dead than Alien $27.99 

Bubble Bobble $29.99 

Bubble Ghost $25.99 

Carrier Command $39.99 

Chrono-Quest $29.99 

Dive Bomber $29.99 

Dungeon Master $29.99 

Dungeon Master Hint Book $ 9.99 

Empire $39.99 

F-15 Strike Eagle $29.99 

Falcon $32.99 

Gunship $37.99 

Hardball! $29.99 




Hunt for Red October 

$37.99 



Jinxter 

$29.99 



King’s Quest IV 

$35.99 



Leatherneck 

$29.99 



Leasure Suit Larry II 

$32.99 



MicroLeague Baseball 

$39.99 



Obliterator 

$29.99 



Off-Shore Warrior 

$29.99 



O.I.D.S. 

$27.99 



Outrun 

$29.99 



Phantasy 1,11, or IE 

$29.99 



Police Quest 

$35.99 



Police Quest II 

$35.99 

$59.99 

Questron II 

$39.99 

$39.99 

Road Runner 

$39.99 

$69.99 

Scrabble 

$29.99 

$29.99 

Shadowgate 

$39.99 

$39.99 

Star Fleet I 

$39.99 

$49.99 

Star Trek 

$29.99 

$39.99 

Stellar Crusade 

$39.99 

$25.99 

Street Fighter 

$29.99 

$39.99 

Terrorpoas 

$29.99 

$34.99 

Test Drive 

$29.99 

$15.99 

TETRIS 

$32.99 

$25.99 

Ultima IV 

$39.99 

$49.99 

U.M.S. 

$37.99 



Uninvited 

$39.99^ 


(703)494-3444 
METRO 643-1729 
FAX 703-690-7040 
MON.-SAT. 10am - 7 pm 
Closed Sunday 


L & Y ELECTRONICS INC. 

13644C JEFFERSON DAVIS HWY. 
WOODBRIDGE, VIRGINIA 22191 

PRICES SUBJECT TO CHANGE 
IN STOCK ONLY-SALE ENDS APRIL 30, 1989 


ATARI SERVICE 

AUTHORIZED SINCE 1982 

NO CREDIT CARD SURCHARGE 
ACCEPTED MASTER CARD 
VISA DISCOVERY 
































I 




dB MAN Y 

All the power of dBASE 111+ and more for your Atari 


dBMAN V, in a package of three 
separate functions: Database Manage¬ 
ment, Report Printing, and Program 
Development, is the only database 
management program which has all 
the power, flexibility, and capacity 
that you’ll ever need! 

At the Database Management 
level, dBMAN V allows you to 
structure, enter, retrieve, and modify 
data. At home, dBMAN V can keep 
track of your recipes, address book, 
video tape library, and more. In the 
office, dBMAN V can be programmed 
to manage your entire business 
including inventory control, payroll, 
invoicing, and billing. 

At the Report Printing level, 

dBMAN V has an integrated, 
high-powered, and fully 
relational report writer that 2 

allows you to create reports in a 
flash with absolutely no 
programming! 

Report layouts are 
designed by placing 
fields at the desired 
locations on the screen. 
This can easily be 
accomplished with 
the built-in cut, 
paste, and copy 
functions. The 
finished 
screen-layout 
reflects the printed 
output. From 
simple personal 
reports like recipe 
cards, mailing list, 
and video tape 
libraries, to 
complex business reports such as 
inventory count sheets, packing lists, 
employee payroll reports and 
customer billing statements are easily 
created. 


dBASE II, HI, and III+. Novell Netware, IBM PCNET, DOS, Xenix, UNIX , NEC , 
386, Apple Macintosh, Atari MEGA ST, 520, and 1040, and Commodore Amiga, ar 



At the Program Development 
level, dBMAN V is the only database 
manager for the Atari ST that is 
compatible with the dBASE III Plus 
language. With this awesome 
programming power, you can develop 
and customize any programs to fill 
your home and business needs. For 
your home, create a check book 
program, with complete bank 
statement balancing to manage your 



\ev^ en ^^c. vet sv0< 

swW vc £V nrc* 5 ' v 


dBMAN V’s features: 



personal finances. For your o 
customize a complete account 
system to fit your business ne< 


Also available for dBMAN 
high performance Greased Lig 
compiler. This compiler fully 
supports macros, and executes 
dBASE programs up to 16 time 
faster than dBASE III Plus. 


dBMAN is also available on 
Novell Netware, IBM PCNET, 
PC DOS, SCO Xenix, UNIX on 
NCR Tower, NEC ASTRA XL, 
Motorola 8000, Altos, Microport 
286 and 386, Apple 
Macintosh, and 
Commodore Amiga. 


Report Writer features: Specifications: 


/ 

dBASE II and dBASE III 

/ 9 group levels 

V Field types: Character 


Plus compatibility 

/ Up to 255 columns and 255 

Numeric, Date, Lop : ai, 

/ 

Easy-to-use, pull-down 

lines per page 

Memo 


menu interface to create, 

/ Page headers, page footers, 

/ Maximum characters per 


add, edit, and report 

group headers, group 

field: 254 


database information 

footers, titles, summaries, 

/ Maximum number of 

/ 

320 programmable 

and body lines 

records per database: 2 


commands and functions 

/ Print labels up to 99 across 

billion 

/ 

Password protection and 

/ Conditional printing of any 

/ Maximum number of index 


data security at field level 

items 

files: no limit 

/ 

Easily transport your 

/ Compute running sums, 

/ Maximum record size: 4000 


dBASE III data files and 

counts, averages, minimums 

bytes 


programs between Atari ST 

and maximums 

/ Numeric precision: 17 digits 

/ 

and PC’s 

Extensive data validation 

/ Relate and report frorn up to 

9 database files with lookup 

System Requirements: 


including range checking 

(one to one) and scan (one 

/ Atari 520, 1040, or MEGA 

/ 

Single command menus: 

to many) relations. And 

ST with one floppy drive 


vertical, horizontal, 

more... 

and 480K free RAM. 


scrollable and pull down 


........ , . . ...... 

/ 

menus 

User defined pop-up 

.. .. 


/ 

windows 

Create a GEM pull down 

= =■ VersaSoft Corporation 


menu, mouse menu and file 

4340 Almaden Expressway,Suite 250 


selector. 

gg 

San Jose, CA95118 

/ 

Run GEM application from 
dBMAN 

VERSASOFT 

Phone: 408-723-9044 
Telex: 650-2635806 

/ 

Program debugger/editor. 

And more... 


Fax: 408-723-9046 

\STRA XL, Motorola 8000, Altos, Microport 286 and 
: registered trademarks of their respective owners.